Have fun at the convention.
Have fun at the convention.
Thanks! I'll check in on Sunday night.
In the meantime, Ceol will be attempting to discern if our prisoner is lying, then helping out otherwise as needed.
I used to do that back in my Living Greyhawk days. Enjoy the con!
To all mythology/fantasy lovers a question:
Mythology, Legends and Fantasy: Most interesting and Mysterious characters.
Please click and post.
Blizzard! We're expecting something around 20" of snow here by tomorrow evening. Office closed early, and probably won't open tomorrow. Could be an interesting night.
How is the first floor laid out?
For the next month I'm going to be traveling in France. I'll have a computer with me, but I may or may not always have 'net access and/or time to post. I'll try to check in as often as I can. Thanks for bearing with me!
Cool, have a lot of fun Appleciders.
Leveling Notes:
Mulligan is 9th now and HP will go to 60
Ithilneth is 6th now and HP will be 39 Ithilneth gets a proficiency.
Gil-Gandel made 6th and should make 7th as a Bard. 72 HP so far. Gil-Gandel gets a proficiency.
Gilraen made 8th
Thoroncir makes 8th and will have 84 HP.
Drindoleth will make 8th and will have 74HP and the Bear forms gained. Druid Tables are most friendly until 12th. He gets an extra 4th level Spell.
Deor will probably make 9th level. -7/D!!! The Robe is a huge item.
Ceol will probably make 7th AC 1/F
Gwaelur might level, needs to post more. Close to 8th.
Sala will probably make level. Close to 7th.
Rorimac probably won’t level
Bitur probably will not level
Side Note Bjorn is making 12th level and will thus be the first Druid in Middle Earth. Drindoleth would at least consider this major.
Additional note. Rorimac will probably want to wear his Elven boots most of the time as they provide +1 ac, stealth, pass without trace and a +25% movement speed. Slip the boots on for climbing and levitating.
Last edited by What Exit?; 10 Feb 2011 at 03:09 PM.
Can I invest another proficiency in archery? I have an idea we discussed this a long while back. 7th Bard looks like fun, I'll be spoiled for choice for a 3rd-level spell to memorise!
Librarians rule, Oook
Huzzah! T&G are on the same level again. Thanks, What Exit!
Mulligan at 9th, I wonder if I can start to pickpocket the local wildlife for goodies.![]()
In the land of the blind, the one-arm man is king.
I recently noticed this ring in a catalog we get: http://www.naturesjewelry.com/itemdy...rsearch=j61511
I also just read this Tolkien-inspired picture book, which I got from the library - the artist, Donato Giancola, has a different take on things than Lee, Howe, etc., but some of his imagery is quite arresting: http://www.amazon.com/Middle-Earth-V...8520807&sr=1-1
Last edited by Elendil's Heir; 24 Feb 2011 at 10:26 PM.
OK, I'm going to speed things up now and get you back to the capitol then begin the next adventure after we complete the character updates. A small but very powerful army will head west through the woods shown on the map. You'll have very minor encounters and it will only take about a week. I will expand it a bit. This is a good time for meets and greet and catching up with old friends. Think about what you might want to do back at Bozisha-Dar in terms of trading and buying. The King is giving every party member 3000 gold to spend but you must spend it. This is a merchant kingdom, he wants to reward you while making friends with the merchants.
I was thinking that I should add a native adventurer. I was leaning towards a Mage. I was considering having it be Belinda. Other choices would be a Ranger-like figure that knows the area being traveled too. Or both. The main idea is that the party will be largely on their own and more powerful then the NPCs.The Lady in White, a young Mage visiting from Tresti is actually Belinda, the niece to Lady Perna
A summary of the travel and the time in the city for the other party. This will give an idea of what trading can happen:
Dec 21 to 28th: King and his escort and both parties and Sea Knight and along the way the Mage Telemum joined them.
Dec 29-30th: Reach Bozisha-Dar. Fely gets his helm fix for 4k, Hlíf gets boots fix for 3k, buys Perm Strength 8k, Fix Dwarf Xbow 2k, Nico spent 8k on Perm Str & 12k on Magic War Horse Mavi, Bjorn Pewter Mug 1250gp 12 gal/lvl Create Water, Crystal Wand of Divination & sheath of protection 10x duration & 2bl range10k, Lindar 6” Pegasus, x3 Duration, 4hp/lvl cast 6r 2k, 16 better speeds 7k, Mírégol Polyself to Albatross, Polyself to Seal 1.5K ea, Ruby allow fireballs to either be twice the diameter or twice the range or max hit points of damage. 5500gp, Bren Bowstring +2/+2 -10% 8.5k & Potion better speed. Meriadoc Perm Str, Elixer of youth 5 yrs. Fely trades Bracers 3b, +4 & +5 Short, +1 elf cloak +1 Bow string, for Gondolin Blades boosted to +5, Bowstring +2/+2 -10% Bracers of Archery +2/+1 -10%, 10 Better Speeds. Det Lies interviewed mages and illusionists 3 high tailed it out. Linwen’s group will go investigate the School and Town of Tresti (Oliphants) with the Mage Telemum and dozens and Prince Éomund leading his 20 Knights. Gil-Gandel’s group will go by Sea to assault a stronghold of Cultist of Morgoth, King Elessar will ride against the Necromancer school itself, Capt. Meriadoc’s party will scout vs. Necromancer/Morgoth lairs near Necro School. 2 Elves of Ithilien will join, Cumegil & Nanthil (both 9th) good vs. undead, Drazil 11th level Wizard with Star Sapphire & Baobab he specialized in Turning spells and dispelling and Prot vs. Evil. Ghaida Mage 12th Fire Staff topped by a Ruby, She has tongues via a silver tongue medallion.
No feedback at all? Anything on the NPCs?
I took a few days offs. I was sick Thursday and Friday and doing a lot of house cleaning and chores on the weekend. Sorry for the delay.
Either option for NPC tag-along seems good to me.
In the game thread, the King says 4000gp. Is that instead of the 3000gp, or in addition to it?
Ithilneth needs more magic arrows, I think. I'm not sure what else she's lacking, so suggestions are welcome.
It worked out to 4000gp on further review. It was what the King had in mind a share of the sale/trade of the items from all those Wizard types and their minions just killed by large group action.
As a reminder, check this post for the general prices found last time. Pool up Potion purchases for group discounts. Work with the others on this part. The Better Speed potions were popular with the other group as were the Permanent Strengths of course.
On the topic of purchases, after he tithes, Ceol will be most interested in anything which can enhance his defenses (or those of Leofwin). He'll keep an eye to not surpassing the restrictions on the number of magical items which a warrior of his order may possess, and will gladly put any remaining money towards any "must-have" purchases which other party members have, as well.
On the topic of NPCs, I think it'd make sense to have some trustworthy locals travel with us. It could help with the language barrier, which we've run into several times, as well as generally giving the local inhabitants more reason to trust us.
Having a local and very savvy Ranger would be helpful; that gets my vote.
We don't really have anyone to help us get to where we are going other than Sala, and a journey through marshland will need a ranger, possibly more than a mage.
In the land of the blind, the one-arm man is king.
One note, we can play it out as Gilraen taking Thoroncir aside if needed. The King, her father will be greatly disappointed if the gold is not spent here. It is part reward and a big part diplomacy.
Ceol, I think in this case, you could consider money spent on protecting Leofwin as being your tithe. Tithing down here is pretty much impossible and well spreading the gold at the King's request will fully absolve you.
Helping others make a purchase is of course fine. The King has arranged for I think 44,000 gold to go to your party members and that is a lot of diplomacy as long as it gets spent.
Good point on the local Rajian Ranger being needed. The other party had Capt. Mun for just that reason. They are of course not Orc and Troll slaying Rangers but rather trackers, hunters, herb users and some may have a few magics if of enough experience. They don't actually specialize in the killing of any creatures.
The Ranger though will have to rely on translators in the group. None will know Westron. Captain Mun is picking it up nicely but he is with Meriadoc's party. Belinda, the Lady in White is swift at picking up languages and of course can cast spells to help in the meantime. Main reason I thought she might work.
Understood - the idea is that by spending a lot of money now we show that trading with Gondor can be a very nice earner indeed. How do I stand for spelling-up btw? IIRC they have some nifty illusionists round here and I don't mind picking up an extra spell or two. Spectral Force would be a fun investment depending on how you referee it and I also have Fear and Paralyzation on the list, to say nothing of several druid spells. The only downer is that at this level I have more useful spells than spell slots - if it's possible to "tune-up" my Harp hereabouts I'd be happy to sink some funds into that. (I already have those lovely harp-strings for it, of course.) Options?
Librarians rule, Oook
You should be able to learn Spectral Force, Fear & Paralyzation as a fourth level. Also one you noticed the other Bard, Lindar using was from UA: Phantom Steed. This is a very useful spell to learn. The Druid spells you just need training and practice in and can cast at normal level of course.
The third level as fourth level spells could be taught by the illusionist school to you. The cost would be a bit steep, 500gp per.
With only two days, I doubt much could be done with your harp.
Most illusionist spells for an elven bard will be cast as if it was one level higher. You can pick up Remove Paralysis as a third level. This could be very valuable against undead. You can also get a Remove Fear as a second level spell (see clerical 1st) or a Group one as a third level. Casting time is 9 segments but area of effect is 1" per level radius. Otherwise like the 1st level spell. Can increase area of effect by casting longer. Add ½" per level for each round spent casting. So at 7th level, singing for 3 minutes will give and area of effect of a 14" radius.
Let me know if you wish to learn these.
Well, I'm three levels and about 50,000xp away from being able to cast fourth level spells - I guess the ones I already have at their normal level get grandfathered in?
Librarians rule, Oook
When we went over the stats for that Harp, we had this:In the light of this, may I request that Fear, at any rate, be available at 3rd -- if necessary, presented as a song-type spell with Bombadil's tuition as justification?Magical Harp of Rivendell: +10 Sleep & Charm, enhances Illusionist emotion spells like 1st: Hypnotism, 2nd: Hypnotic Pattern, 3rd: Fear, 4th: Emotion, 5th: Chaos.
Librarians rule, Oook
Absolutely. No problem with those and you would already have them in fact. We'll say you're practicing your craft and fear is now ready. When it comes time Emotion will be the next.
Cool. Too many good 3rd-level druid spells to bump any of 'em for a 2nd illusionist, I think. Put me down for Call Lightning, Cure Disease, and Protection from Fire, along with Fear, thanks.
Librarians rule, Oook
This is what I have so far:
Thoroncir can afford with the Halberd +5 and reward in trade are the Horseshoes of Trosci: These horseshoes allow the horse to travel at double speed nearly tirelessly. They will not fall off and give +2 to attacks and damage with double attacks and a +2 to AC and saves. The horse will leave no tracks and may move across calm water at full speed and choppy water at normal walking speed. Endurance is enhanced to 12 hours without rest.
Drindoleth two Extra-Healing potions, one Water Breathing potion, two Fire Resistance potions, two Better Speed potions, and two Climbing potions.
Deor Shapechanging for the shark form; last time it was available at 1800 gp. 1200 on components for staff. 1000 as payment to Gilraen.
Gil-Gandel 8 +3 Arrows for 4000.
Bitur Magic Sapphire with Dog illusion, Magic Jeweler’s Tool kit, 1 better speed potion, 2 fire resistance potions, 2 climbing potions, 1 levitation potions, 2 Extra-Healing potions, and 1 water breathing potion. A nicely carved wooden box found in a spice store made of mahogany.
Mulligan
Rorimac
Ceol
Ithilneth
Gwaelur We’ve lost Gwaelur somewhere in the city I’m afraid.
Gilraen Her father has given her the item that was sent for earlier. Ring of Protection +1/+1, she buys 5 Extra-heals with her 4000gp and the 1000gp returns and a magic comb that removes knots without pain and cleans hair.
Like I said earlier, Ithilneth needs more magic arrows. I'm not sure what level of enchantment she needs, either +3 or +2.
Ceol's looking for defensive enhancements for Leofin and / or himself; I'm not sure what would be available.
Magic Horseshoes for 5000 gold? Won't fall off, increase AC by +1 and increase endurance.
Rorimac will happily go for the visor of infravision, the anti-insect salve so that it can be replicated, as well as any extra healing potions he can stock up on (you can never have enough healing potions).
Mulligan will take a dozen of the smoke bombs (2000 gp), 5 of the companion potions (1000 gp) and a dozen of the invisibility smoke bombs (1000 gp).
Should be fun working with Deor on seeing what can be stuffed in a small glass globe. Just wait until we master Fireball.
In the land of the blind, the one-arm man is king.
Thoroncir has his asbestos underwear at the ready.
This is what I have so far:
Thoroncir can afford with the Halberd +5 and reward in trade are the Horseshoes of Trosci: These horseshoes allow the horse to travel at double speed nearly tirelessly. They will not fall off and give +2 to attacks and damage with double attacks and a +2 to AC and saves. The horse will leave no tracks and may move across calm water at full speed and choppy water at normal walking speed. Endurance is enhanced to 12 hours without rest.
Drindoleth two Extra-Healing potions, one Water Breathing potion, two Fire Resistance potions, two Better Speed potions, and two Climbing potions.
Deor Shapechanging for the shark form; last time it was available at 1800 gp. 1200 on components for staff. 1000 as payment to Gilraen.
Gil-Gandel 8 +3 Arrows for 4000.
Bitur Magic Sapphire with Dog illusion, Magic Jeweler’s Tool kit, 1 better speed potion, 2 fire resistance potions, 2 climbing potions, 1 levitation potions, 2 Extra-Healing potions, and 1 water breathing potion. A nicely carved wooden box found in a spice store made of mahogany. Permanent strength boost potion
Mulligan takes a dozen of the smoke bombs (2000 gp), 5 of the companion potions (1000 gp) and a dozen of the invisibility smoke bombs (1000 gp).
The alchemists can help you with a potion of billowing magical obscuring smoke. This smoke will cause minor choking and for the amount they can fit into a glass ball it will cover a 20’ diameter going about 12’ high at the center and 6’ at the edges. Duration is 5-10 minutes and affected by breezes of course. Better yet, they have a companion potion that would let the drinker enter the smoky area and operate normally. Duration is 31-50 minutes.
The balls would cost 200gp per or a dozen for 2000gp and the companion potion costs 200gp per or a dozen for 2000gp.
An alternate powder bomb can be made that will stay visible as it clings to the invisible but not against those that are invisible via the wraith world. Only those invisible by spell. This is a very common item actually thanks to the paranoia caused by Linwen a century ago. Something sling bullet size would expose a 15’ diameter or more commonly 3” diameter ball for throwing will expose an area with a 30’ diameter. Either would cost 100gp per. A dozen for 1000gp.
Rorimac Rorimac will happily go for the visor of infravision, the anti-insect salve so that it can be replicated, as well as any extra healing potions he can stock up on (you can never have enough healing potions).
There is a strange magical visor that will allow the Infravision spell a duration of 6 times longer and at 12” instead of 6”. The spell normally last for 2 hours +1 hour per level. So an 8th level casting it would provide Infravision for 60 hours or 2.5 days. This item is only 3500 gold.
1 Extra-Heal Potion and 1 gallon of Insect repellent.
Ceol: Magic Horseshoes for 5000 gold? Won't fall off, increase AC by +1 and increase endurance.
Ithilneth: 8 +3 Arrows for 4000
Gwaelur We’ve lost Gwaelur somewhere in the city I’m afraid. He was found and using his gold from the King and Gold of his own and trading 7 +2 Dwarven Bolts he gets a Permanent strength boost potion boosting himself to 18:00
Gilraen Her father has given her the item that was sent for earlier. Ring of Protection +1/+1, she buys 5 Extra-heals with her 4000gp and the 1000gp returns and a magic comb that removes knots without pain and cleans hair.
Linwen gifted a strange concoction of what she calls Liquid Light. Each protected glass flask hold enough for 4 swords, axes, bolts or arrow tips. In each case the first strike will inflict double damage on any of the undead that live partly in the wraith world. It will do even more to Shadows if you should encounter them.
From the Alchemists due to the high volume of potions bought: Gilraen, Mulligan and Drindoleth each get a Heal Potion and Bitur an Extra Heal.
Last edited by What Exit?; 18 Mar 2011 at 11:26 AM.
Great!
OK, time to move on: ds9writer Last activity: 31 Jan 2011 11:27 AM. So unless someone has heard from him, I am going to turn Gwaelur into an NPC for a bit and then see if NAF1138 might be getting near ready to return. I will add some potions to his character when I get the chance. The actual update will include a few extra potions also due to the large purchase volume. I probably won't get this done today but it is time to make the next plan and meet a local scout/ranger type to go with you.
Did Deor not make 9th?