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Thread: Necessary Evil RPG Plotting

  1. #151
    Administrator CatInASuit's avatar
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    Appleciders - I read the Invent power as it allows you to create devices to mimic powers, not enhance them. Whereabouts does it say otherwise?
    Also, you should only be taking 1 Major and 2 minor hindrances during creation.

    deepsoulfunk: If you have taken 5 points in Fighting and Healing, they should both be at d12. Why did you modify them downwards. Also, can you add a good reason as to why you are illiterate if you have been using a computer in your backstory?
    In the land of the blind, the one-arm man is king.

  2. #152
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    I believe I am ready though I'm not sure where we are.

  3. #153
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    Quote Originally posted by CatInASuit View post
    Appleciders - I read the Invent power as it allows you to create devices to mimic powers, not enhance them. Whereabouts does it say otherwise?
    Also, you should only be taking 1 Major and 2 minor hindrances during creation.
    Under "Special notes: Devices." It's entirely unrelated to the "Invent" power; it's a section of rules covering superpowered devices like Batman's utility belt. I've quoted it below.

    The second major hindrance is the Super Karma that allows 5 extras power points at character creation.

    deepsoulfunk: If you have taken 5 points in Fighting and Healing, they should both be at d12. Why did you modify them downwards. Also, can you add a good reason as to why you are illiterate if you have been using a computer in your backstory?
    Fighting and Healing are at d10 and d8 because they're tied to his Agility and Smarts attributes, and they become twice as expensive to upgrade when exceeding the linked attribute.

    Special Notes:

    DEVICES
    Not all powers are inherent to your character. Some can reside in technological or magical objects instead. Devices are basically an universal modifier that can be applied to any power in this book. The modifier is -1 for every 5 total points spent on power costs after modifiers. Figure each type of power the device grants separately – with a minimum cost of 1. Absorption, which costs 3 points, costs only 2 points if contained in a device. Armor +6 normally costs 4 points, but costs only 3 if it’s a device.
    Note that a device that grants bonuses to several attributes via the super attribute power gets a discount only on the total since that is one “type”. Not each unique attribute raised. The same applies to super skills, super edges, etc – add all of them together, than remove 1 for every 5.
    Slow Activation: Subtract 1 additional point from the power cost (each power still has a minimum of 1 however) if the power is very slow to activate or energize (taking at least 1d6 rounds to ready). Once ready, such powers can be used normally for 5+1d6 rounds before they must be reactivated. This modifier is inappropriate if the device is basically always on and ready to go, even if it takes a while to initially start.
    Example: Zero wears a power belt that grants him armor +9. It gets a 2 point discount for being a 6-point device. (1 for every 5 points). That’s a cost of 4. The belt also adds 3 steps to both Strength and Vigor via Super Attribute. That’s figured as a single power costing 3+3=6, so the cost here is 4 points as well.
    The belt includes flight at 4x Pace, costing a base 6 points – minus 2 again for a total of 4.
    Zero’s armor and attributes are slow to energize, so he subtracts 1 from each of those powers. His Flight works normally to avoid the embarrassment of plummeting to the earth. His final costs are 3+3+4. The total value of Zero’s power belt is 10 points.
    Last edited by Appleciders; 07 Sep 2011 at 10:28 AM.

  4. #154
    Member Elendil's Heir's avatar
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    I'm glad you guys are getting this going again - thanks!

    :: pops some popcorn and settles into his favorite chair ::

  5. #155
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    Quote Originally posted by CatInASuit View post
    deepsoulfunk: Also, can you add a good reason as to why you are illiterate if you have been using a computer in your backstory?
    Yeah, I wanted to flesh that out in the backstory but things were getting a bit longer than I'd prefer. The basic idea is that he is impaired by "The Curse of Satan" incurred after fighting his way out of Hell (hence the quote). He was able to escape the grasp of Lucifer, but it cost him his humanity and reduced him to a base creature governed mainly by aggression and other primal drives. The curse is what makes him so socially impaired. Basically we agreed on a constant "Satanic Aura" surrounding Funshine (he's just generally creepy like Damien, in that movie The Omen), combined with a his voice always sounding like .

    Alternatively, if you are willing to accept mind-body dualism, having his soul enter the body of a teddy bear which has a lot of down stuffing as opposed to a vast interconnected network of millions of neurons, has had some impact on his cognition thus making reading a tad bit difficult.

    So, let's play!
    Last edited by deepsoulfunk; 08 Sep 2011 at 04:41 AM.

  6. #156
    Administrator CatInASuit's avatar
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    I prefer that fact you have buttons for eyes screwing up your vision instead of a curse. This is what happens when you play around with transmogrification.

    I got a note back from zuul and she hopes to be ready to start by the end of the week, but chatelaine is unlikely to be rejoining us.
    In the land of the blind, the one-arm man is king.

  7. #157
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    Terawatt is ready to rumble...
    Librarians rule, Oook

  8. #158
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    Yes, I was going to go with "Teddy bears can't read," myself.

  9. #159
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    It doesn't matter too much. I trust that jumping illiterate bears will strike sufficient fear into our enemies' hearts.

  10. #160
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    Yay! So happy that this is up and moving again!

  11. #161
    Member deepsoulfunk's avatar
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    Me too. Though it is sad to see we'll be without Chatelaine, I think our team is still sufficiently balanced to be effective.
    Last edited by deepsoulfunk; 10 Sep 2011 at 01:23 AM.

  12. #162
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    welp, until things get under way, please enjoy the vocal stylings of Herman Cain


  13. #163
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    It's really kind of underway. Feel free to post something in the game thread.

  14. #164
    Administrator CatInASuit's avatar
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    Please consider the game now officially underway. Act now or get left behind

    Any issues, feel free to PM me.
    In the land of the blind, the one-arm man is king.

  15. #165
    Administrator CatInASuit's avatar
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    Should be able to wrap up Mission 1 shortly.
    In the land of the blind, the one-arm man is king.

  16. #166
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    Though my work has no set schedule, I'm attempting to enforce a bit of scheduling on it. I might be a little late responding to the thread on Mondays, but hopefully I should be able to manage popping back into the games every weekday. *fingers crossed*
    So now they are just dirt-covered English people in fur pelts with credit cards.

  17. #167
    Administrator CatInASuit's avatar
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    Just as a check, how did the rest of that mission go: too fast/slow, not enough/too much detail, not enough action, you get the idea?

    Above all was it fun?
    In the land of the blind, the one-arm man is king.

  18. #168
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    Quote Originally posted by CatInASuit View post
    Just as a check, how did the rest of that mission go: too fast/slow, not enough/too much detail, not enough action, you get the idea?

    Above all was it fun?
    Seemed good and I appreciate the suggestion. I have been following lightly on my iPhone mostly for reasons detailed in the D&D thread.

  19. #169
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    Question: are the 5sp enough to boost by sorcery? If so in what way?

  20. #170
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    It was just fine. I think that we could continue at that pace or a little faster and do well.

    What Exit?, those 5 xp can purchase the edge "New Powers", which will give you an additional 5 points to spend on super powers. That's what I'm likely doing.

  21. #171
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    And in fact, that's what I'll do. Lovelace take the "New Powers" edge, and spends the 5 Power Points as follows:

    Chameleon: Lovelace's accountant disguise was so enjoyable during this last mission, she's decided to make a more permanent Disguise Projection Corset and use it as a regular part of her equipment.

    Deflection: Not having to worry about careless bullets or unskilled shooters took a load off of Lovelace's mind, and will surely continue to do so if we keep doing these silly in-person type missions. She's upgraded her temporary device to work more efficiently and permanently, and adapted it into a tasteful glass and brass Deflection Pendant to be worn around her neck.

    Invent: Lovelace has continued to add to her collection of powerful machine components, and has a little more flexibility to build wondrous temporary devices.

    Chameleon: 3
    -1 (Device)
    Total Spent: 2

    Deflection: 3
    -1 (Device)
    -1 (Requires Activation)
    Total Spent: 1

    Invent: 2
    Total Spent: 2
    (New total: 10 points, 5 levels)
    Last edited by Appleciders; 20 Sep 2011 at 02:00 PM.

  22. #172
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    Quote Originally posted by Appleciders View post
    It was just fine. I think that we could continue at that pace or a little faster and do well.

    What Exit?, those 5 xp can purchase the edge "New Powers", which will give you an additional 5 points to spend on super powers. That's what I'm likely doing.
    I'm looking for a good boost to speed up my sorcery or make it more powerful instead. I can't find the PDF, I thought Spell Casting D12 +2 (5) Sm would do more to speed things up with the Super Sorcery at D8 (9). I am trying to determine if I can and should raise SUPER SORCERY or something else.

  23. #173
    Administrator CatInASuit's avatar
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    Appleciders: In terms of the devices thats fine. However from this point onwards they are fixed, no messing around with them using Invent. Did you also want to create a Device using Invent?

    What Exit?: There isn't much you can do to speed up the actions. The Spell Casting roll is for making sure you can cast successfully. Super Sorcery is the limit of what you can do. If you are looking to make it more powerful you will need to take the "New Powers" edge and take another level in Super Sorcery. That would allow you to mimic any four point power as a spell and leave two extra PP to be spent elsewhere

    Flicker will be taking an upgrade to Strength from d4 to d6. Means he can now use the M2HK without penalty. It was so useful last time.
    In the land of the blind, the one-arm man is king.

  24. #174
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    Quote Originally posted by CatInASuit View post
    Appleciders: In terms of the devices thats fine. However from this point onwards they are fixed, no messing around with them using Invent. Did you also want to create a Device using Invent?
    Yes, I know they're fixed and immutable from this point forward. That's my intention and it's fine.

    I'll declare the Invent Devices later.

  25. #175
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    Terawatt thinks it over and decides a means of putting a number of enemies down at once would be handy, so starts tinkering with ways to channel his electricity non-lethally:

    New Powers
    Stun (2), Larger(2), Stronger(2), Device(-1) = 5 - Terawatt can now create a short burst of high-frequency AC that acts like a taser on anyone in its area of effect.
    Librarians rule, Oook

  26. #176
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    Do I understand correctly that taking "Extra Actions" would allow Lovelace to take other actions while monitoring and modifying broadcasts with no penalty?

  27. #177
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    Quote Originally posted by Appleciders View post
    Do I understand correctly that taking "Extra Actions" would allow Lovelace to take other actions while monitoring and modifying broadcasts with no penalty?
    AFAICT - yes.

    The power appears to be generic, so someone can carry out any two actions without taking the multi-action penalty.
    In the land of the blind, the one-arm man is king.

  28. #178
    Administrator CatInASuit's avatar
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    What Exit? - did you have any ideas about what you wanted?
    In the land of the blind, the one-arm man is king.

  29. #179
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    Sorry sorcery boost to I guess a D10 now and what can I do with 2 pts left. I don't have the time I guess to figure this out. Any suggestions so we can move on.

  30. #180
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    If you want to save the 2pts for now and decide at the next interlude, then fair enough. Either if you want to spend it on a new power then, or even save it for the next time you can buy the New Powers edge.
    In the land of the blind, the one-arm man is king.

  31. #181
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    Maybe tbat would be best.

  32. #182
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    Unless there are any other changes, I'll kick off the next mission shortly.
    In the land of the blind, the one-arm man is king.

  33. #183
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    What Exit?: Just a brief note to clear up some confusion in perhaps how Super Sorcery works.

    You have 4 levels in it(after spending XP). This means you can duplicate any 4 point power and as long as you do not roll a 1 on the Spellcasting die, you do not suffer backlash. As your spellcasting is currently d12+2, that is very unlikely to happen.

    You can also borrow against greater power. If you do so, work out what level you want to borrow up to and subtract your current Sorcery Level. If your new spellcasting roll is under the extra power rolled you suffer backlash. However, you can only borrow up to points equal to your current power level.

    Using Animation as an example. (Variable point scale)
    Duplicating it with sorcery, if you want to use up to a 4 point power, you could animate up to a 10lb object.
    If you borrowed against greater power, you could animate up to level 8, which would be up to a 250lb object, but would have to roll over 4 to avoid backlash

    Using Growth as an example. (2pts/level)
    Duplicating it with sorcery, if you want to use up to a 4 point power, you grow twice adding +2 to size with all associated bonuses.
    If you borrowed against greater power, you could grow up to four times, adding +4 to size with all bonuses, but would have to roll over 4 to avoid backlash.

    But don't forget as a sorceror supreme, you have access to every power in the book and once the spell is cast, lasts as long as you like. So if you wanted to predetermine some other spells that will be constantly running, feel free.
    In the land of the blind, the one-arm man is king.

  34. #184
    Member Elendil's Heir's avatar
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    Thought ya'll might like this SNL skit - a Superman radio interview: http://snltranscripts.jt.org/91/91rlennywise.phtml

  35. #185
    Member Elendil's Heir's avatar
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    I'm enjoying reading along. Here's Mission 2: http://www.mellophant.com/forums/sho...Evil-Mission-2

  36. #186
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    I'm going to be traveling for the next week or so. I'll try to post, but it may be erratic.

  37. #187
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    What's a grok? Is it like a grue?

    EDIT: Nevermind. Search is my friend.
    Last edited by Appleciders; 25 Nov 2011 at 10:19 PM.

  38. #188
    Member Elendil's Heir's avatar
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    I'm really enjoying reading about your adventures. Keep it up!

  39. #189
    Administrator CatInASuit's avatar
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    I will update at some stage, it has been a ...busy... week.
    In the land of the blind, the one-arm man is king.

  40. #190
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    I am regretting I did not make a simpler character.

    I don't see any Clairvoyance like power. Is that correct?

  41. #191
    Administrator CatInASuit's avatar
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    Had a look and didn't see anything. I could probably construct one based off a couple of the mind powers if you wanted to go down that route.
    In the land of the blind, the one-arm man is king.

  42. #192
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    It seems like there should be something I can cast. So even a weak clairvoy would probably help.

    I might be missing something here, when we put down the generator, I end the TK, take a short rest and then try the Clairvoy. When I am done with the Clairvoy I then gather my magical strength again to lift the Generator. Am I pushing this at all?

    Also I really am regretting this character and might want to switch when the adventure is done.

  43. #193
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    Quote Originally posted by What Exit? View post
    It seems like there should be something I can cast. So even a weak clairvoy would probably help.

    I might be missing something here, when we put down the generator, I end the TK, take a short rest and then try the Clairvoy. When I am done with the Clairvoy I then gather my magical strength again to lift the Generator. Am I pushing this at all?

    Also I really am regretting this character and might want to switch when the adventure is done.
    You cancelled your spell when you cast the Animal Control on the groks.

    OTTOMH
    Clairvoyance (3): Allows someone to view a distant area. Range is miles in Spirit
    (-1) - Object: Requires an object to carry it out eg. pool of water, mirror
    (+2) - Image: Be able to create an image of the area, so that other people can view it
    (+1 per increase) - Range: Increase the Range that can be viewed (multiply by ten)

    Or something like that...
    In the land of the blind, the one-arm man is king.

  44. #194
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    Looks good to me.

  45. #195
    Administrator CatInASuit's avatar
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    What Exit? - did you want to try clairvoyance or is the party going to try something different?
    In the land of the blind, the one-arm man is king.

  46. #196
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    Oh crap, yes please. I thought I posted that.

  47. #197
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    OK, one last try at this: I'm restarting this RPG. I'll be running it, I will not be playing a character, and I'm limiting this to four players. Malacandra and Elendil's Heir have expressed interest. Is anyone else interested?

  48. #198
    Administrator CatInASuit's avatar
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    I'm certainly interested in playing again - Flicker was fun to play.

    I hope you have better luck running it than I did
    In the land of the blind, the one-arm man is king.

  49. #199
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    Here's hoping. We need one more player, and neither Zuul nor Ramses have posted here in ages. If you know anyone who's interested, let 'em know!

  50. #200
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    OK, so I've PMed some people, including Hoopy Frood and Kenobi but I haven't gotten any nibbles. If you know anyone who's interested, send 'em in.

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