-
Marron is suddenly wide-awake with a mixture of emotions. He's concerned that Aislinn appears somewhat distressed; interested to see Walker in action and excited to make use of a Clerical spell.
He casts the Light spell on one of his clubs, holds the weapon high to provide as much illumination as possible and carefully follows Walker out of the door, making sure not to tread over any tracks.
Meanwhile he responds carefully to Aislinn, saying "Look, Walker and I are honestly happy to help you. Your Wolf has proved himself in combat more than once."
He pauses and adds "As you know I follow the Arthurian Tradition. I believe in helping those who deserve it, keeping my word, setting an example and fighting evil. And having this (he touches Cleric Gawain's Holy Symbol) reinforces all those ideals."
-
Walker nods in agreement with Marron and instinctively reaches up to touch his own pendant, which does not appear to be a holy symbol, but clearly means something important to him beyond a religious significance.
"Thank you for your help. I recognise your symbol and know what - and who - that represents. Cleric Gawain was honest, loyal, courteous, brave and chivalrous - everything we on the Arthurian Path should be. You must certainly be worthy to carry it. I have no doubts at all about your integrity." He glances across at Aislinn as he says this, as he has the feeling that she still is unsure of their intent.***OOC see companion thread just because this made me giggle
As they head out and Aislinn shows the path she took, and with Marron's Light helping massively, Walker would look for tracks. In the soft mud and leaves of the farmyard and path he would immediately spot the heavy footprints of Farmer Giles. which he already recognises, along with other heavy prints from other farmhands, and some lighter and smaller prints that he would assess to be of some of the women and children who live here and visit, and also a mess of various animals. Using his tracking skills he also notes Aislinn's prints that she leaves as she walks out with them, and can then hone in now to spot hers amongst all the others, and sees clearly the path she took earlier on her walk. Following the tracks he can see where she veered off and the tracks of hoof-prints such like a small cow. However, [and this is with a DM roll for Tracking] does NOT spot any traces of prints that would be similar to a wolfs... there are some prints that are clearly the farm dogs, but alongside Aislinn's from the very beginning to the end of her path, he does not see any evidence of a wolf's prints.
Walker turns to Aislinn and his shoulders slump slightly, "I'm sorry. I am confident in my abilities, and I can see and identify pretty much everything that has passed through here," [he indicates what is - to him - Aislinn's clear tracks from earlier] and continues, "but there's no wolf tracks. Nothing at all... I'm sorry, it looks to me like you walked out here alone, though we all saw the wolf alongside you, it did not leave any tracks, at least that I can detect."
While this is happening Aislinn could be responding to earlier stuff! We don't walk in silence :)
-
After thanking both men for their reassurance of their intentions, Aislinn hangs back and watches Walker as he tracks. She remains silent at first because she's not exactly sure how much concentration is necessary in such a task. When she does speak, it's very quietly (even for her).
“I remember you asked about whether my calling him is a spell. I think it must be? Except if I try it doesn't work. After Wolf was killed by the Dragon--so I feared--I tried Summoning him again. Doing what I remembered doing before--saying his name, pointing where I wished him to be. But he didn't respond. That's why I thought he was indeed dead, and why I told you he was when you asked."
She sees some of what Walker is observing and pointing out--her own footprints, barely visible or distinguishable to her. Such things must be much clearer to an expert at this sort of thing. It would be well if I could learn to fake such tracks. If someone's following me... maybe if I practice my stealth I would be able to. She didn't pay enough attention to these details during the journeys after her rescue. The Lizardfolk steered her well, recommending a route to their next tribe's encampment that took her off well-traveled paths. Still, she had been lucky.
Continuing her thoughts about Wolf's magic nature, or her own for that matter: "Even though Wolf hadn't come when I beckoned earlier, later--when I was certain that servant had heard me and I was panicking--I called for Wolf without even thinking. That's when he appeared."
Walker's begun to explain what he sees--and what he doesn't. Now, he reveals what she expected: Nothing.
Aislinn exhales. "Yes. Of course. I thought that likely, I just hoped... you see, if he had just walked off for a little while, he could come back of his own accord. If he's disappeared, then... of course it must be magic, but I can't seem to control it. Why is it so unpredictable?"
She gestures to Marron. "Master Marron says a spell or uses a potion, and it does what he wishes. Why not me? As Scouts we were trained that sometimes spells may only used a certain number of times a day. For a little while I hoped that was why I'd failed to summon Wolf: that I'd 'run out.'" Her sigh is exasperated. "But clearly I hadn't, since he showed up again. When I was terrified. Why must it be so? What use is a spell if it comes and goes when it feels like it? And why does it hurt?"
She hadn't meant to blurt that last part; she's getting upset, and likely making herself seem more flighty and irresponsible than she already appears. While taking a calming breath she realizes something's nagging at her, she's forgetting something, but Aislinn shoves the feeling away like she's defending herself from a bully. Her mind is a trickster, taunting and fooling her as cruelly as she does to others. It can't be trusted.
Becalmed, she speaks in a more measured tone. "Forgive me. I know it's absurd to understand so little about that which should be part of me. Thank you, Master Walker. Your skills are impressive. I can't see half of what you're noticing. And what I do see, I don't think I could understand--interpret--what you get out of it. Thank you too," she adds with another nod to the Cleric. "Both of you, for your trouble. I am very grateful. Of course there were no footprints, I suppose Wolf is--"
Aislinn stops in place. "He does make tracks," she whispers, her mind rolling back ten years or so. "He did, anyway. When I first saw him as a child. His pawprints in the snow, they were a trail I could follow. Him and his family. They all had the prints." Her hand measures out their approximate size, at least twice that of an average dog. "Huge ones. Arctic Wolves are so very large..."
But that was ten years ago.
She looks with a combination of realization and dread toward Marron. "Of course. I was only six. He might be dead by now, ten or eleven years later. Could he be a spirit? Are there... guardians? I thought he must be watching over me somehow, at least I hoped so, but... it might explain why he's so hard to predict. I just don't know."
With a sigh she turns to Walker. "How did you learn such skills, sir? Did you always have them?"
-
Walker turns to Aislinn at the end of the trail, having heard her explanation, a lot of which did not make a lot of sense to him, until the last part.
"Wait, so... you saw this wolf when you were a child? As an actual physical wolf? Were you attacked? It seems to be friendly to you, but it's odd that you saw it back then - I don't presume to guess your age, that would be rude, hah! - but I assume that if you saw him as a child that was a while ago? Sorry, hah. There was no way of saying that that wasn't going to be possibly offensive, hah! Umm. Anyway, you saw it as a child, and it was a physical wolf... it made actual tracks, and had a family? I.. I don't know about magic as I've said, but perhaps Marron here will know more about spirits. It does seem to me like you have got some sort of guardian spirit who is watching over you when you need it, and doesn't just turn up on your whim, hah!
[This is obviously beyond Walker's ken and he isn't sure if he's comfortable with the idea of spirits of animals coming back at someone's command, having being taught from a young age that good people are granted peace when they die. There is Good, and there is Bad. If you are Good, then you can die in peace knowing that your spirit will be at rest. Is it the same for wolves? He had never thought of animals having to be at rest when they die, because they act on instinct and therefore cannot be 'good' or 'bad'.... if one kills another it's an instinct not with motive? If animals are like people, what does the spirit of the wolf coming back mean? What defines "good"? Is it not at rest? Is this some punishment for this wolf to keep returning and dying or getting injured?.... which has been witnessed now at least twice....]
"As to my tracking... it's been something I've been taught since I could walk pretty much, hah! My father was the huntsman and groundsman for the Count and I was with him on his (less dangerous) treks around the area." Walker again puts his hand up to his pendant.
"He showed me what he was looking for in the dirt and the paths and the forests we walked through. So see - there - that ... can you see where the leaves have been pressed down? And then look back a little bit to where it was muddy, and you see the same print? It's in the shape you'd expect from a shoe... and see how it's slightly thin and .........." [at this point Walker would put his foot into the ground to make a mark with his own boot] "...see the difference? That suggests to me that this print here was made by someone wearing larger boots and heavier, so possibly - not necessarily, but probably - a man. Whereas this one," [pointing back at the impressions in the leaves and the mud] "Is smaller and made less of an impression, so I would assume - again, just an assumption - that it might be from a female or a child. As we walked here I observed your footwear and the tracks you made as you walked, and that," " [he points again at the imprint] "is from your foot. This here, see? This is an imprint from the type of hoofs that cows or bulls have, but see how it's smaller and doesn't press in so far? This would mean it's possible a young calf.
"I can show you how to spot tracks but also...... sometimes I have learned that it is good to not be tracked. Sorry, I know you seem nervous and it's been a bit of an evening, hah! But for example if you were planning on leaving us tonight..... and to be honest I wasn't sure that you weren't going to, if I had wanted to, I - or any other tracker such as I - could have followed your trail. Well, I just did. Heh, anyway, my point is, if you know what one is needing to look for IN a trail, you can learn how to make it difficult for anyone else to find it."
-
Marron has listened carefully to both his companions.
He tackles each topic in turn:
"Thanks to Walker for his kind words over Cleric Gawain - a great well-respected man. I only hope I can live up to his ideals ... I will certainly try!"
"Here is what I know about spells, devices and potions. Although I am just a junior Cleric, I have had clear explanations of these magical powers during my training.
Spells in our minds come from our beliefs and our class training - so my Clerical spells like Cure Wounds, Detect Magic and Light are granted afresh by Arthur each morning.
Devices grant spells and are also renewed each morning. I don't have such a device at present, but a common one for Clerics would be a Rod of Cure Wounds that gave its owner three such spells daily. There are also devices that give a permanent power like Gawain's Holy Symbol. This means I can turn (or even destroy!) Undead several levels higher than my training. I believe (he turns to Walker) that our Ranger has an Elven Cloak that gives him Stealth.
Finally Potions are stored spells made by the skill of a trained Potion maker (like Druid Kitty.) They can only be used once.
I can tell the difference between a spell from my mind as opposed to using a device or a Potion. A device gives a gentle signal ... like a feeling of warmth, for example."
"I also know a little about magical companions and summoned creatures or weapons. I gather (he looks to Walker again) that the very helpful Eye is the result of a Potion binding the bird permanently to our Ranger.
I know that some of my more experienced Clerical brethren can call for a magical Hammer to aid in a single combat (I hope that I may eventually be worthy of such a skill!)
The despised Mordred Cabal (he spits on the floor) can learn to summon Undead for foul reasons.
There is of course more to know - but I can only tell you of Clerical examples..."
-
Marron pauses for breath and then says "We have had an action-packed day and done much that is good and worthy - from saving an entire neighbourhood from a lethal Dragon to driving away scammers from innocent farmhands. Let us take our rest now - and discuss our experiences afresh in the morning."
He suits the action to his words and is soon fast asleep (and very gently snoring.)
-
Walker would turn to Aislinn just before they head to their respective rooms and say, "I'm sorry your wolf went away again, and that I couldn't track it. But at least it does seem that it can return to you when needed. It's not dead and didn't die up there with the dragon, despite what it looked like. Whether it's a spirit or...... whatever..... I just feel like when it comes it comes because of some link to you. Beyond that, I can't say, I'm sorry."
[Unless Aislinn has anything to say, Walker would also turn in for the night, unstringing his bow again, and putting some small plugs of cloth into his ears to block out the sound of Marron's snoring.]
-
Aislinn listens carefully to both men, and while exhausted Marron leaves quickly before she has a chance to thank him, offers sincere gratitude to Walker before he goes. She lingers near the entrance--but safely indoors--to look out for a few moments at the path they just followed. Truth is, as informative as Walker's explanations of tracking were, she's unnerved by his reminder that she was so easily tracked.
She'd felt safe walking with Wolf; didn't even consider any danger, which for her is rare indeed. When she left to follow the calf, briefly by herself, she thought her companion was still waiting for her where she'd left him. His absence was startling and disappointing. But not frightening. At the time.
Only now, she realizes she hadn't been safe at all. Anyone could have been waiting around the bend when she ducked out from beneath the willow. They weren't, and it was exceedingly unlikely in such surroundings. But 'unlikely' isn't good enough. If she can't be certain of Wolf's arrival, and if when he does appear he can vanish on her without a hint of warning.. how can she take any steps away from him and consider herself protected?
Biting her lip, she kneels into a crouch and concentrates on the ground before her, pointing at it. "Wolf?" she whispers, not very hopefully.
Sometimes lack of hope is good. Because that means there's little disappointment when, as expected, Wolf does not appear. There's no tingling feeling either, as there was before. Just cool breeze, the rippling of grass and lowing of cows in the distance, along with crickets and other unidentifiable creatures.
Aislinn stands up, hugs herself, and shuts the door, bolting it behind her. She rubs her hands, cold even within their gloves, and starts back to their room.
Then she stops.
What had Marron said in his lengthy explanation about magical things? Much had been in danger of causing a lump on her skull as the information flew over her head, but there'd been a hint... She feels as she did earlier, when she'd started to suspect that she was forgetting something but pushed the sense out of her mind.
Searching her mind like a fly buzzing around seeking somewhere to land, Aislinn suddenly hears the cleric's resonant voice: "I can tell the difference between a spell from my mind as opposed to using a device or a Potion. A device gives a gentle signal ... like a feeling of warmth, for example."
She inhales sharply. After a quick glance to make sure she's alone, she yanks off her left-hand glove, staring at the sole ring on her finger. The gem gleams in the dim flickering lights, but otherwise the bright piece of jewelry is as it usually is. But it wasn't normal, earlier. That's what she felt, when she'd impulsively pleaded for Wolf back in the corridor. The ring. It was warm, slightly tingly. It did something. Why? How did it work? And why didn't it work just now?!
A curious combination of excitement and frustration mingles in her chest as she breathes, her gaze lost in the depths of the gem. Then she hurriedly returns the glove to her hand and dashes down the corridors to reach the room once more. She shuts the door, seeing the sleeping men, and takes a quiet seat on the remaining empty bed. Before she lies down, she closes her eyes, takes a deep breath and holds it.
Please let me understand, she thinks, wishing with all her heart. No, no: More than that, let me have some control! There must be some way to control... whatever it is that I do. Mustn't there? Or am I doomed to ignorance all my days, not just my past but what I can do now, today or in the future?
Exhaling, she extinguishes the candle near her bed and lies down to sleep at last.
-
Eye, being often a nocturnal hunter, would perch on the windowsill and watch over the others as they sleep, and then when she requires her own rest, would give Walker a gentle nudge in his mind. If he awakes, he would "sleep with one eye open" while Eye rests, otherwise he would continue to sleep on and Eye would similarly flick - as birds of prey do - between restfulness and awareness. However generally between them, and with their time together out in the wilds, they have a sort of common agreement about how sleeping works. She'll awake him immediately if there's a threat, as would he for her, but equally they each let each other get their rest and swap out "shifts" without it even possibly being noticeable to those around.
-
As he falls asleep, Walker gets a familiar feeling that he will again receive training directly from Arthur.
Sure enough, in a dream Walker sees a ‘projection’ of Arthur appear at the foot of Walker’s bed.
As a ‘projection’ of Walker himself hastily rises from his mattress and salutes, Arthur speaks “At ease. You have continued to do good work and uphold the Arthurian Tradition.
Therefore I am pleased to grant you further Ranger powers.”
As Arthur’s ‘projection’ fades, Walker sees a few short scenes of himself:
- looking tougher
- fighting better with Staff and Sling
- showing new combat moves with his Staff
- doing more damage to Giant Class opponents (e.g. Goblins, Orcs, Giants)
- improving his tracking
- learning a new skill
Walker happily falls back asleep and later wakes realizing that he has been successfully trained in all those areas.
-
As he snores contentedly and dreams, Marron is delighted to see Arthur appear in spirit.
Marron’s spirit quickly stands up and grasps his Holy Symbol. Arthur speaks “Welcome brother. Your actions are true to the Arthurian Tradition.
Therefore I am pleased to grant you further Clerical powers.”
As Arthur’s ‘projection’ fades, Marron sees himself in action:
- looking tougher
- casting new spells: e.g. speaking to animals; using a spirit hammer in combat
- having greater powers over undead (i.e. turning or even destroying)
Marron smiles and later wakes understanding that he has gained those abilities
-
In the night Aislinn stirs restlessly, but is relieved to see Nimue appear in spirit.
As Aislinn’s spirit climbs out of bed, Nimue speaks “Greetings daughter. Despite your troubles, you have remained faithful to the Nimue Way.
I realise you have some difficulty remembering your traumatic past, but you have earnt further powers. If you would like to discuss anything, I am here for you.”
Aislinn sees herself in action:
- looking tougher
- saying single words: “Scout’ and “Speak”
Nimue remains, looking at Aislinn…
-
As Aislinn sleeps, her non-corporeal self is awed, humbled and confused in equal measure. "My Lady Nimue," she whispers after watching and dropping into an instinctive curtsy and bowed head. "Thank you for your graciousness and generosity. Please, madam... I understand so little. I suppose I'm not to know everything yet and will await till the time is right--and till I feel truly safe. But--"
She doesn't dare look directly at the deity, but continues in a rush. "I don't know if I'm a good servant or of use to anyone, least of all You, My Lady, without having the least understanding of... of what I am. If you please, might I just understand... what is the nature of what I can do? I recognize 'Speak'--that is ventriloquism, I heard that earlier yesterday. But that, and the fog I produced, and ... and now this 'Scout' command. The only connection is that they seem to be... invoking things? Is that what 'Scout' does? Are these things real? Are they... are they always helpful and not harmful?"
She hesitates and finally looks straight at the lovely woman before her. "And... and Wolf? He is such a comfort to me. I--I suspect he isn't real. I don't seem to know when he'll show up. But he knows me, he knows what I need of him. Not even just fighting to defend me, but walking with me, as he did this eve. He doesn't need me to speak.
"And he seems the very image of the Wolf I met as a child. Is he one of that wolf's pups? May I know his nature? May I know what he needs from me in order to stay, if he can? Please, My Lady. He means so much. I don't know why, except... except I haven't anyone." Aislinn hesitates and clasps her hands together. "Forgive me. I ask much of you and I don't deserve such favor. But if you would answer, I would be much more at ease."
-
Walker - in his head - immediately stands to attention as the dream comes to him, as he has seen and learned from many at the Keep do in deference to Arthur and has copied and done himself a few times in the past when this strange recurring dream has come to him. He bows his head, and, even knowing that this is only a dream, says, "Thank you Sir. I am doing my best but will keep trying. I know I am not as devoted as some - " [dream-state Walker looks at snoring Marron] "- but I try to do good in all things regardless. I think you know this anyway. I know this is just a dream but so similar to ones I have had before. I'm not one to question but just be thankful. Thank you, Sir."
As he stops waffling and falls back into his deeper sleep, the dream fading, he hears Eye's familiar voice in his mind just saying, "Sleep well, friend. I saw your visit. I was watching, of course. It was well-earned and you should rest feeling proud and honoured by this. This was no mere dream... but you know that." She ruffles her feathers and settles back in her comfortable position on the windowsill, as always keeping one eye on her companions and half-an-ear in Walker's head. She just hears a murmured, "It WAS him again, wasn't it? Like in the past." Eye gives a mental nod.
-
Nimue speaks gently to Aislinn. “Be not afraid – your actions have been faithful to me. Let me answer your questions. Firstly you are a Scout / Illusionist! You already know that you have Stealth and other Scout abilities, but you can also cast Illusionist spells and use Illusionist devices.
To cast your spells, you simply stand still and say a word. At present you know to say ‘Wolf’ and ‘Mist’ … but I shall fill your mind* with all that you can do – including from the device that you possess.
As for your second request – the Illusions that you cast come from your memory. So you remember that Wolf and can summon him again and again, though not permanently. The Scout you will bring must be a companion you have known.
*spell word list sent to Aislinn separately
-
The words of the ethereal deity before Aislinn seem soft and musical, and resound in her head like a sweet-toned lute. An Illusionist? Yes, that does make sense. Not invoking something real, but simply the image of it. Or the sound, in the case of the false speech she created that inadvertently upset Walker.
She looks down at her hand when Nimue mentions a magical device--the Ring, of course, as she suspected. Even though she went to sleep in her clothes and gloves, now dream-Aislinn discovers her small, delicate hands are bare but for the pretty gem and its band, and she herself wears only a light muslin chemise she doesn't recognize. It is a dream. Perhaps the Lady sees me this way? Or how I wish her to see me?
It's too confusing for her and she just takes in all Nimue tells her. Wolf's nature... So he is from my mind. That must be why he disappeared when I was distracted by the calf. He left my mind completely and so existed no more.
And of course he knows what she wants; that is how she wishes him to be. I am walking with a figment of my imagination. Talking to a figment of my imagination. What does that make me?
The thoughts rustle something disturbing from her mind. "If I see such things that aren't really there... am I mad, then? Do I induce madness in others if they see my--my delusion?"
Aislinn bites her lip in consternation and tries to think of more she should ask, before she wakes.
"And pray forgive me, My Lady, but this--this Scout. What can he do--or what may I have him do? Can he act independently of me? Can he do things I cannot? If--if I think of Saradoc, he had skills I don't. Does this--this fantasy version have such abilities?"
-
Nimue smiles reassuringly at Aislinn. "I hear your worried thoughts - but please stay calm and relaxed. You are not mad, but skilled!
You are casting an illusion of a Wolf because you have happy memories of it. Others see the Wolf simply because of the spell's power. For example, when the good Cleric Marron casts a Cure, it works the same way - and real healing takes place.
As for your Scout spell, use your memory of Saradoc to bring an illusion of him onto the battlefield. The illusion will only do things that you would expect Saradoc to do - for example appear out of Stealth or attack with two Hand Axes. Sadly your spell will not be realistic if your illusion of Saradoc fires his bow - creating both a Scout and arrows is beyond the power of the spell."
-
Nodding, Aislinn absorbs the reassurances and explanations from Nimue. "I think I understand," she says slowly, concentrating. "I don't think I could focus on maintaining both an image of Saradoc as well as an arrow flying off somewhere." A few more curiosities gallop around her thoughts but she's not able to corral them into a cogent question.
"Thank you, My Lady Nimue. I hope to deserve the gifts you've granted me. I dare not lie and say I'll always do what's right--I'll try, but I'm not... I don't trust promises, either others' or my own. But I will try," she repeats quietly but fervently, then bows her head and curtsies again. Her own voice sounds like an echo and she's feeling insubstantial, as if being borne away by no more than a breath. If Nimue departs, Aislinn will understand she is returning to her own dream.
-
Nimue starts to fade, leaving Aislinn with these last words of advice: "Continue to use your Illusionist spells wisely - they can really assist the party. Also yes, trust others by their actions, not just their words."
The rest of the night passes and the party awake refreshed and with spells fully restored.
After a pleasant breakfast with Farmer Giles, the party are preparing to make their departure for the Keep (knowing that Saradoc has gone ahead with valuable items - including the three parts of Dragonskin that Aislinn carved.)
Walker is confident that Count Percival and Druid Kitty will between them offer each party member something useful as a reward.
Just then a man rides up hurriedly on a carthorse. Both the horse and the man seem out of breath.
Giles calls out "Welcome Farmer Maggot - what brings you here in such a rush?"
Farmer Maggot slides off the horse and gasps "Empire Soldiers ... attacked my farm ... shepherd and sheepdog slain ... on their way here through forest path ... rode as fast as I could..."
He wheezes to a halt and Giles turns to the party.
"Please help us. Empire soldiers are always well-armed and dangerous outside neutral territory. The forest path linking Maggot's farm to mine comes out there."
He points at an opening in the trees nearby.
-
Awake, refreshed and ready to set off back to the Keep, Walker sends Eye ahead to catch up with Saradoc and return with any information if required. She is not too far ahead but is swift and would be able to get there and back before we'd reached it, if needed, or return if needed here.
Walker is surprised by the sudden arrival of Farmer Maggot, whom he has crossed paths with on his travels previously and he probably also knew the poor shepherd who was slain. Hearing his words his eyes immediately flick to Aislinn, knowing what fear she might have here. He is aware of the Empire and the danger this situation could put her in.
"Farmer Maggot, sir. So sorry about your losses. But importantly, are you sure they were heading here? How many and how fast?"
His eyes flick again to Aislinn, almost subconsciously, judging her reaction to this, while trying not to make it obvious that he is looking to her.
"Farmer Giles, you need to make sure that your family and workers are safe, if you have a safe place to retreat to. I know these Empire people can be cruel and merciless if they think there's something to gain and nobody to hold them accountable. Depending on how long Mr Maggot here thinks we have, I would also try to get your livestock to safety - even if you just release them, give them a whack on the backside and make them run, I'm sure I can track them down and return them later. I have some experience with that as you know, hah! .... It would be better than them sitting just as ... well... "
He trails off then looks again at Aislinn, this time just by reflex.
"I am sure Marron here can help co-ordinate...
"And Farmer Giles, again, do you have a place that is safe? Hidden? Just in case it was needed, of course, hah!"
Walker looks again to Aislinn properly and says to her, as quietly as he can as Farmer Maggot explains further and Marron and Farmer Giles talk, "Listen. I know - well I don't know, obviously, I don't read minds, hah! - but I can suspect what you're thinking. Would you prefer to find somewhere safe and hide, or stay out with us? I swore I would try to protect you if an Empire patrol came across our path, and my Word is my Bond. [again, he reaches up to his pendant] so I will do that, whether it involves fighting them or helping to hide you. I must help to protect the farm people here as well, that is my job, but I made an oath to you. You don't seem to trust easily and I can understand that, but I hope you can trust me on this. Mr Marron's holy symbol there proves enough to me that he is also trustworthy, but you should judge people by their actions of course. I personally put my trust in him as I know how much that symbol means. If he said he would protect you, I truly believe he will... it is the fundamental core of his faith to be true and protect those in need... it will all just crumble if those were lies or if he betrayed you. Anyway, whatever you choose to do, I will go with it and try as best I can to ensure you are safe... whether that is by hiding or fighting.... heh." .... he trails off again as he turns back in to focus on what Farmer Maggot and the others are saying, while also side-eyeing Aislinn for her reaction.
Walker would then mentally call to Eye if she is still within range - having just set off - to ask her to return immediately but to stay high and look from the sky for approaching patrols. If in range of his communication, he would warn her that they are Empire patrols and have already killed members on a nearby farm.
-
Aislinn has spent the morning somewhat distracted--trying to decipher why her dream of Nimue last night seems like a memory, while so many of what she thinks ought to be memories seem more like mere dreams. With more confidence, while alone in their room she attempted to cast Identify on her ring--a spell Nimue granted her, or perhaps just reminded her of, or... or and or and or. Will I never know for sure?
Now thoughts must fly from her mind and she unthinkingly takes hold of the horse's bridle, patting its sweat-foaming neck both for its comfort and her own, which is much needed once the news of Empire soldiers blasts into her like a slap.
She listens with rising dread to Farmer Maggot, then Giles. Then Walker speaks to her directly and despite her terror she is quite moved by his concern for her welfare.
"I can't thank you enough," she says, reluctantly letting go of the horse so Farmer Maggot can get him to the stables and hopefully comb, brush and water him properly. "Every instinct tells me to run. But--I don't know if this is madness to say, but I dreamed of Nimue last night. The Lady of the Lake, some call her. I don't know why I'd be favored with such a visit, but I think it was real. She told me I do have a specific type of magic: Illusions. I think it means I can fool people into seeing or hearing things, basically.
"At the very least," Aislinn adds, looking back up at Walker with a somewhat pained expression, "I have a better knowledge of what Wolf is, now. Or what I think he is. Was. And I think if I can dredge some spells up, I might have a way to hide myself. Better than these bandages--or at least, in combination with them. It's--"
Aislinn suddenly shakes her head irritably. "There's no time for all this, but I just mean to say..." She starts to reach out to Walker, but some instinct makes her withhold her touch. She's not very comfortable being close with others, and for all she knows Walker might feel the same, strong brave man or not. "...To say that if you and Master Marron are willing to make such promises to me, and act on them, despite the danger to yourselves, or risk to your own duties are... I can't just be a burden, or a grateful recipient. I must join you properly and do my share."
She darts a glance at Farmer Giles. "Besides, Master Giles's family and workers must be protected, especially after their hospitality. So I'll stay and do what I can, however little that may be. Anyway as long as they don't see that--that mark on my face, I should be all right. If they do..." She stops and swallows back her nausea. Her face is probably green with the ill feeling.
"Well I should let you prepare your weapons and such. I'll try to help the people here hide. Will that be all right, sir?"
-
Farmer Maggot has got his breath back. "I can't be sure how many ... not a lot ... my shepherd was no match for fully-armed men. The path they left by only leads here." (Farmer Giles nods in agreement.)
Maggot continues "I rode cross-country to beat them here ... they were only walking. And they stole a wheelbarrow!"
Maggot bursts into tears and is gently led away by a servant to the farmhouse.
DM: Walker makes a Charisma roll.
Giles has listened carefully to Walker and now cups his hands round his mouth and bellows "Listen up! Empire soldiers coming!
Andy, take the flock of sheep to the far meadow behind the farmhouse.
Sam, keep the cattle inside their barn and bar the doors. Then hide in the hay.
Edward, you and the servants get inside the farmhouse. Shutter all the windows and once we're all inside, bar the doors."
He turns to Aislinn. "Thanks for offering to help Miss. But we've practised defending this - so you join your fellows against the Empire."
-
As instructed by Walker, Eye flies off towards the Keep. She spots Saradoc arriving safely at the Keep - then in response to Walker's urgent request, Eye flies rapidly back towards Giles' farm.
From a suitable high distance, Eye spots a group of four men striding through the forest path between the two farms.
They are still at least twenty minutes away from reaching the end of the path (and Giles' farm.)
The sun glints on their metal armour and long swords.
The soldier at the back is wheeling a barrow, which contains a unconscious fifth man and a sheep...
https://btcloud.bt.com/web/app/share/invite/YML27nDGuq
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Marron makes an Ambush roll.
He speaks urgently to Walker and Aislinn.
"Look, no matter how many Empire soldiers are coming, our best bet to deal with them is an ambush on the forest path. We Scouts have Stealth and (he nods at Walker) you have concealment.
Thanks to Arthur's grace last night, I can now conjure a magical hammer and also leap out from Stealth using my clubs. I can take the left-hand side of the path and our Ranger the right-hand side. Aislinn, you can be some way back, but still use your Illusions, correct?
Walker, Eye can tell you the exact moment to spring the ambush.
Either we actually win ... or at least we can put them off attacking the farm.
What do you think?"
-
Aislinn glances back at Farmer Giles without expression. Grateful for his hospitality or not, she cannot help thinking: 'Yes, little girl two feet shorter than me, please go and defend my entire farm against some armed soldiers whilst we lock ourselves up nice and snug.'
She quickly ignores them and pays close attention to Marron, and whatever Walker shares from Eye's perspective. Marron's having a new weapon is good news indeed. If Walker agrees with Marron that his ambush idea is well planned, Aislinn will follow his lead with a nod. "Yes, sir, I think that is a good idea."
After gnawing on her lower lip, she answers. "If you wish me to distract them before an ambush, I can do so--I think I can," she corrects hurriedly. "I'm not entirely certain how it will work, but I believe I can create an image of Saradoc on the road. A sort of decoy, I suppose? They might not fear a Hobbit overmuch, to their downfall. The decoy can attack, after which you both might then take advantage... and once the false Saradoc is not needed, I could try something else."
It strikes her that once the soldiers learn the False Saradoc is a mere illusion, they might start doubting anyone else who appears similarly vulnerable. She might herself be thought another fake. A tactic she keeps to herself, as it might not be needed and to be honest she's not sure she's brave enough to pull off such a ruse.
-
Marron thanks Aislinn for sharing her new knowledge - it should be at least as useful as Marron's new weapon.
Marron asks Walker "Can Eye see how many soldiers exactly are coming?"
He adds "How about combining plans? I use Stealth to hide on the left side of the path; Walker conceals himself on the opposite side; Aislinn is in Stealth some way back. Aislinn prepares a Saradoc figure (good to see him again!) on the forest path between myself and Walker.
When Eye sees the enemy are close, she signals Walker, who signals me. I cast Spirit Hammer and Aislinn makes Saradoc appear drunk (or anything else that will hold the Empire soldiers attention for a moment.)
As the enemy reach Saradoc, he suddenly attacks - and so do Walker and I ... what do you think?"
-
Anxiety thrumming along with the blood in her veins, Aislinn nods at Marron's suggestion. She tries to keep her gloved but fear-chilled hands warm by clasping and unclasping them, and looks at Walker for confirmation of his own thoughts.
Right now she'd give anything for the chance to practice using this skill. But if her experience with Wolf proved anything, it's that she does not have innumerable opportunities to cast such spells. Since she can't yet be certain how many times she can use the new False Scout spell, she must not use it up in mere practice.
She reaches for her knife hilt, just to hold on to it. The phantom Saradoc... is it like a puppet? If she wishes it to appear drunk... does she have to mimic that too? If she wishes it to lift an axe, must she lift her weapon as well? Or does she just imagine it? Wolf didn't need such maneuvers, but a wolf has its own instincts to attack. Can she do any of these actions while also maintaining her stealth?
Either way, she must keep the fake Saradoc "alive" to preserve Marron and Walker's ambush plan. I must not look away from him, Aislinn warns herself, looking at the road as if already picturing the fight. Wolf disappeared last night when she lost her concentration, and she cannot let the same happen now. Unless I have no choice. Unless they see me.
The possibility sends a shudder through her. If the soldiers spot her she has no confidence that she'll be able to maintain any thought other than fleeing like a rabbit, much less keeping an illusory drunk Hobbit in place. Shaking off the concern, she pays closer attention to whatever her companions say.
-
Walker nods in response to Aislinn's wanting to be a part of this fight, if it comes to that. He has seen her in action up on the crag but is just still concerned that her fear might impede her. No, she's a fine Scout, she will overcome it. And seems to be more sure of herself all the time. I wonder if she could use this illusory ability to just cover up the mark on her face? Then if she is indeed who is being hunted here then she could hide in plain sight... or perhaps she isn't being hunted and this is just a roving group looking for whatever they can get. I don't like coincidences though.
His eyes then close briefly as he listens for Eye, then says,
"Eye has eyes - hah - on them. Ok, there are four of them... four and........ I'm not sure... what?" [He blinks again] "Eye isn't sure. It looks like some sort of barrow with another person lying on it, unconscious or dead, she isn't sure. They're about 20 minutes away from here, at the pace they're moving and they have a..." Walker pauses and closes his eyes briefly again as he questions Eye, who responds irritably, "... ok apparently they also have a sheep?
"Right, so, they're armed and armoured as we'd expect and look ready for a fight, so your plan, Marron, sounds good. I don't know if they're looking for a person" -he glances at Aislinn- "or just for trouble, but they won't be expecting us, hah! I am sure I can hide quite adequately and the idea of an illusory distraction would be good. Aislinn... I'm sorry, I don't know how it works, hah, if you make this...... illusion of Saradoc? .... can you also summon your wolf? As in, can they both be around at the same time? Will this illusion of Saradoc just be that - an illusion, or will he actually be useful in a fight as your wolf was? Can he die? Will REAL Saradoc feel anything? .... sorry too many questions for the time we have and I probably won't understand the answers anyway, hah! You can tell me on the way, we need to be getting out there. Onwards...
"Farmer Giles, get your people to safety, I think we have a good plan here. We should head out maybe five minutes along the track? That will give us some time to find a good position and still be away from the farm to keep these people and animals safe. Eye will keep us updated when they are getting close, but we should head out as soon as possible to get some distance between us and the farm, and also get into position."
Walker, having cleaned and prepared his weapons the previous evening, has come down to breakfast fully ready for action.
-
There's much to absorb and Walker's mode of speech makes it a little hard for Aislinn to keep everything straight--or maybe it's just her fear that's making it so difficult. If they start walking, she'll begin softly to respond on the way.
"Your questions are very good, and many I haven't thought to wonder myself. I saw Nimue last night, in a dream, or a vision anyway, and when I woke up I just... knew some spells. I truly don't know all the--the techniques to the spells I was granted. There's much I may have to learn as I go." Aislinn looks absently down at her gloved hands, twisting the ring beneath the left one.
"I'm almost certain I wouldn't be able to conjure up illusions of both Saradoc and Wolf. If I learned anything from what happened last night, it's that I must concentrate very hard on the vision I want others to see. Oh! I do recall Nimue saying that I may not have this false Saradoc loose his arrows; that would be too much to concentrate on. So that is likely the same for two Summoned creatures. Or illusions. Images. I don't really..."
Very tired of saying I don't know, Aislinn just falls silent for a second in thought. "But I also recall that this false Scout--I don't think it must be Saradoc, actually just someone I know--I recall that he can attack with his weapon, much as Wolf did. I forget if Wolf did any actual damage to either the dragon or monster. They were distracted by him, which helped the party. But whether they actually were hurt by Wolf's teeth or claws? I don't know. I will try to find out, if it comes to that."
She does her best to remember anything that Nimue told her last night. Then she belatedly realizes what Walker was referring to when he spoke of someone being hunted. Her face reddens with a fiery flush and she shakes her head, speaking very carefully.
"I doubt they are hunting anyone specific, if hunting is what they're after. I've been--" Aislinn lowers her voice as best she can while still being heard amid the leaves and grass rustling around them. "It's been more than a year since I... came to live with the Lizardfolk. I believe the others I was with prior to that must think me dead. I've not heard anything of any specific targets. Any escaped slave is a prize. There are so few of them. Almost none, if the Lizardfolk spoke truth to me. Most are killed while trying to flee, or if they fail yet live, once back in servitude they're tortured so brutally they don't long survive the punishment. Or wish they hadn't."
Her last words are weak. She feels a little sick and swallows painfully, forcing her focus to the imminent matter. "A-anyway I don't think that's what they're after. Especially so few, and in such a strange grouping... with a sheep? One sheep after slaughtering a shepherd and his dog?"
Is this an Emperial cultural tradition, some religious ritual feast they need lamb for? Aislinn searches her memory for anything she might have heard in her travels prior to joining the Guild, or farther back for anything the Lizardfolk might have told her. Or, farther still, anything she might remember from life with her vile captors.
But as ever, thoughts of that time that brings on the tight, viselike grip of her familiar headache. With a tiny whispered warning, no, she takes an actual step backwards, as if distancing herself from whatever treacherous trap lies in wait for her hidden in her mind. It is always thus when she tries to drag such recollections from wherever they lurk.
She thinks about what Eye passed along to Walker. Four soldiers, just four? Or five if the person in the wheelbarrow is a soldier. Of course he might not be. He could be...
Aislinn's eyes widen. A slave, she thinks with mounting horror. This unconscious man could have been captured, now destined for a life in bondage--physical or magical--but either way, cruel servitude with no end in sight but death.
"Walker," she says, clutching at his sleeve for just an instant before jerking her hand away. "Please, Walker. Can you ask Eye whether she can see if the unconscious man wears chains?"
-
Walker is actually somewhat comforted by the fact that Aislinn doesn't seem to fully understand how her magic works, it makes him feel a little bit less like the bumbling idiot that he usually feels like when in the presence of magic-users with their powers far beyond his ken no matter how much he has tried to understand. Knowing that this is a person who also doesn't understand it, even though she can use it, makes him feel a bit less stupid.
"Thank you for explaining. Don't worry, I'm sure that it will come to you when you need it. Nimue will take care of you. Do what you can. Even if your .... image... illusion.... whatever, can't do physical damage then yes, I'm sure it will be a good distraction.
"It's good to know that you don't think you're a specific target, but either way you can't be taken. I know what they do. That.... that is not going to happen to you."
He pauses as Aislinn reaches out to him suddenly, then realises what she is thinking of when she mentions chains, "I - I don't know, Eye just said it was a man lying on the barrow, I assumed it was maybe one of their own who had been wounded or was dead, but..." He trails off as he stops on the path, closing his eyes again, subconsciously reaching his hand out to Aislinn to steady himself as he concentrates on Eye.
"Eye. Can you get a closer look at the figure on the cart? Is he bound? In chains? Alive? Don't get too close."
-
Eye responds quickly to Walker, her voice and flickers of her vision comes to him as he pauses on the track, seeing short glimpses and hearing what she is experiencing.
Opening his eyes and realising he had reached out a hand to Aislinn without meaning to, Walker quickly retracts his hand and stands back in his usual posture. "I can see that the man on the cart... he's not a slave or someone who has been captured. From what I - Eye - can see, he's another Empire soldier, just severely injured... close to death. He needs healing, and soon. As for the rest... I... I'm not sure, the sheep is alive but tied up, I'm not sure why they would do that? ... For the rest of the patrol there seems to be someone up front with more ribbons, you know, fancy outfit and better armour and weapon... probably some sort of leader. From experience I'd say that they're three regular soldiers and possibly their sergeant, and I think the poor fellow on the barrow isn't too healthy... I have no sodding clue about the sheep. Apologies, language!"
-
Aislinn sees Walker's almost pained look as he reaches out with his hand, alarming her that he's having some sort of spell such as she has with her memories. She inhales in worry and is prepared to steady him if need be.
Then she realizes he's in communication with Eye. Not wanting to break his concentration, and in somewhat awed respect for this level of connection the man and bird share, she waits motionless for his report.
When it comes, it's relieving; no slave to rescue. But quickly a new dread freezes her lungs. The description of their armor, colors and ribbons are what one would expect from Empire soldiers, but their proximity and the details Eye (via Walker) is imparting make the enemy all too real. Unless Marron and Walker--and faux Saradoc, if he turns out to be useful--can dispatch these men all by themselves, Aislinn will have to face what she's managed to evade for nearly two years.
"I've heard far worse language," she says distractedly to Walker's apology. Indeed, she suspects she's said far worse herself. "But thank you, Master Walker. You've eased my mind." Which isn't a total lie. She's certainly glad the injured man is no innocent captive. "And thank Eye for me, please. I hope she's safe from them now."
The injured man. A thought occurs to her and her gaze darts to Marron. "If they are in need of Healing, I expect they may take special interest in a Cleric. They'll want his assistance by request or force. Since they wouldn't harm Master Marron before he can help them..." Aislinn looks back at Walker. "...You might be in greater danger of... whatever plan they concoct. Please be careful. I suppose you wouldn't both consider--"
She can't finish, knowing the futility of what she was about to suggest. Aislinn might be content scurrying around like a hunted rodent, fleeing and hiding rather than enter into conflict, but her companions? She's known Walker for barely a day and he's already proven he has the heart of a gallant knight; Marron possesses the courage, power and righteous fervor so common to Arthurian clerics.
No, they won't just escape, nor would they approve her suggesting it. Especially not having promised their help to Farmer Giles.
"I'll follow you both," she goes on, ignoring what she'd been about to say. "And once you decide we're near enough, I'll... I'll hang back and wait for you to hide. Lead on, sirs."
-
Walker pauses again, thoughts and plans running through his head.
"Wait, you were possibly on to something there... Marroc, this man, from what I saw and heard from Eye, is in desperate need of healing. Is there a possibility that we could avoid conflict altogether if you offer your healing skills and send them on their way? Admittedly, that would, in the case of a fight, give us one more enemy... and we do know that they killed at Farmer Maggot's farm, but... these people aren't evil and they're not beyond reason. Why would they take a sheep? And carry their near-fallen comrade? We are not dealing with monsters, but men."
He looks to Aislinn. "Sorry, I know that men can be monsters, and the Empire have their fair share of them.
"Regardless, we need to keep them from Farmer Giles' farm and from moving onwards to any other farms. I'm just not sure if outright killing them is the right way, especially by way of stealth. It just doesn't feel good to me, particularly as they are carting their own injured companion." Walker gives a trademark shrug. "This isn't a dragon, these are people. Though, again, I know not all people are good....
"We can go ahead and hide alongside the trail if that is still the plan, and you can send your 'Saradoc' on to distract them as I and Marron attack, if we're going with the original plan."
-
Marron thanks Eye for the accurate information, then reassures Aislinn that he and Walker will do everything they can to keep her safe.
Marron politely disagrees with Walker. "I've been told that Empire Patrols outside neutral territory are evil and just kill to take whatever they want. This lot have attacked defenceless peasants and have shown no mercy."
Farmer Giles agrees. "These are bad people."
Giles then consults with Marron, who then sketches a plan of attack a short way up the forest path.
https://btcloud.bt.com/web/app/share/invite/fbENvldZCM
Marron explains "Aislinn, you stand well back in the trees but with a clear line of sight to our ambush. When Eye tells Walker the soldiers are getting near, conjure your 'Saradoc' and have him stand in the middle of the path. If you can make him look harmless, so much the better!
I'll use Stealth to hide on the left side of the path and Walker can conceal himself on the right.
When I hear the enemy are very close, I'll cast my Spirit Hammer spell.
As soon as the chap in front reaches 'Saradoc', the Hobbit will suddenly attack with his two 'Hand Axes'.
Simultaneously Walker and I leap out and also attack the same bloke.
That's a really good start to the combat.
Aislinn, you stay back and cast whatever spells you can. Walker, 'Saradoc' and I block the path - so you should be safe.
Walker, you and I use our judgement who to hit each time ... until they surrender or die.
I know I was once told 'A plan only lasts until contact with the enemy' - but with our surprise attacks we must have a jolly good chance of victory.
Is this agreeable to you both?"
-
"Ok, if you are sure we must attack them then... that sounds a solid plan to me. One thought: should we focus our efforts on the one Eye identified as what seemed to be their sergeant? When she showed me, he was the fellow at the front, but that may have changed as they walk, but he is quite easy to spot as his armour is a bit more fancy and he has the ribbons... I think he might be the toughest and also, if we can take him out the others might be more inclined to surrender. I will hide in the trees on the opposite side of the path to you, my Cloak of Elvenkind will help me to blend in well, hah!"
[Walker pulls his hood up and majestically swooshes his cloak, which is a dark green - or is it grey? - lighter green? - no, brown...? - the colours seem to shift as it moves around him, almost like the colour is dependent on his surroundings. You aren't sure why, but would have been sure that with his hood down, the cloak just appeared as a regular dark-green as you might expect of a ranger, but now it is difficult to pin down the colour as it shifts. Was it dark green? You're not sure any more. You can imagine how this would make him almost invisible if he were to try to be unseen]
Walker leaves his hood up as they continue walking.
"We should be close to where we need to take our positions. There's a dense bit of forest ahead that will work well, and a bend in the path that we can use to our advantage. We should wait on this side of the bend and I will let you know when Eye says they are close, and then we should be able to hear them coming... They're not trying to be stealthy at all it seems, and they have a barrow with them which is hardly quiet, hah!
"I'll attack with my staff. Agreed to focus on the sergeant and fend off the others until he is down? Then we can turn to the others and see if they still want a fight!"
Walker pauses and looks to Marron.
"If they do surrender, would you consider giving healing to the wounded man? From Eye's perspective he is near to death and I cannot just stand by and watch... he is helpless." Walker's expression is pained as he understands the arguments from the farmers and from Marron but still - this is a person, not a mindless monster.
(Many edits, sorry)
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The suggested plans seem reasonable enough--if going up against Empire soldiers can be considered reasonable--and Aislinn nods when approval is sought. The mere description of the leader unnerves her, though she can't recall having seen anyone particularly high in ranks during her travels.
She is startled by Walker's near-total disappearance before her eyes. It's a wondrous cloak. She knows of a skill that might create a similar effect, but it's nothing like a piece of clothing one can just wear on one's person at all times. It's not a very worthy thought, but she envies the friendly ranger. Not just for the cloak. For his good nature. And physical strength. And Eye.
With a rough shake of her head Aislinn decides she'd best try to imagine Saradoc right now. She won't invoke the spell now, of course--she daren't risk the possibility of not having the mental fortitude to hold onto such an Illusion. Truth is, while Nimue gave her visions of how to use some of the new spells in her dream, Aislinn is untried and uncertain how well she can actually conjure up a believable person. She's conjured the believable version of Wolf... so believable none of them were certain of his nature. But she's pictured that first Winter Wolf so often that of course she's memorized his appearance. But Saradoc? Her eye is keen enough to have noticed his general features. Is that enough to create a believable copy? How he walks, talks? Will he sound like Saradoc? I'll just have to remember his gait and voice as well, I suppose, she thinks with growing doubt.
While she tries to recall every interaction she had with Saradoc--not many, given how solitary she's kept herself--she hears Walker's request of Marron. To heal a soldier, when they would kill the others? None of whom would take such mercy upon them? Walker truly is a better person than she is. Aislinn values life, but...
Empire soldiers have no hearts, she thinks grimly. So they're not alive. Not truly. Not in a way worth preserving.
Thus she tells herself as her gaze flits from the winding path to the trees on either side of them to her companions. She pays particular attention to the trees to her left. That's where she'll hide, at whatever point the others up ahead choose. Aislinn peers at the trees for a better look at what sort they are. Are they easy to climb? They needn't be too easy--she's scrambled up walls with far fewer handholds or areas to balance.
She'd better tell the others of this plan. "If there's a suitable tree I'll go up into its branches. I'll be less visible to them, but I should think I'll have a better vantage point to view the group as a whole. Do you think that's wise?" After a second, an idea occurs to her.
"Walker... if I talk to Eye, would she understand me? I know I can't hear her, but I thought... If I see something that I think you two ought to know, I could whisper to Eye. Of course she can see more than I can, but I don't know how well she knows what to look for. If you'll pardon me," she says, both to Walker and to the bird just in case she can understand Aislinn's words.
-
"I - I don't know. She's intelligent. Obviously she speaks to me in my mind but before Kitty made that possible she was a trained hawk, she understands human commands. She will most likely understand if you give clear words such as "seek" or similar, she's been trained with these even before she was a familiar. She will not be able to hear you if you whisper, unless perhaps she can see your lips, and of course cannot to reply to you anyway, aside from being generally irritating and pecking your ear to get your attention, hah! But if you like, I could message her mentally with some communication you might want to use and how she can reply. Sort of a pre-planned language by sign, for example ... you tell me, and I'll tell her, that if she sees you doing a certain gesture, how to respond so that you know the answer."
Walker pauses a moment to check in on Eye's view and confirms the position of the patrol.
"Also, umm.... Are you sure about this Saradoc idea? I am not doubting you in the slightest, but you do seem to doubt yourself. I notice that... I notice you twist that ring you have hidden under your glove when you are nervous. Sorry. I notice things, it's my job, hah. Your hand is already doing that and of course it might be because we're walking into a fight, I understand, but....... are you ok with this? Would it be easier for you to - damn I don't know how this works - summon... imagine... something you're already familiar with and have done before, like your wolf? It would surely be equally distracting to they enemy. Sorry, I don't presume to know your relationship with Saradoc of course, so perhaps you can conjure a detailed image of ... well... hmm. Yes." Walker trails off, blushing slightly as he studies the trees intently.
-
Aislinn has already started trying to decide on the most simple hand signals to use with Eye, although she's not sure how Eye will be able to see her unlessthe bird's always watching. Perhaps just four signs--Hark to danger to your right, or your left, or from behind, or above. She decides she needn't bother with "in front" since Walker will surely be able to see that clearly enough to--
Her thoughts freeze when she registers Walker's concerned words have mentioned her Ring.
Aislinn's eyes don't blink or widen--she's usually good enough at bluffing to keep her face neutral even in shock--but the fact that she can't blink is probably obvious enough proof that he's hit his mark. The instinct to demand How do you know about my Ring? is strong, but again she's learned to hold her tongue far too well to be that indiscreet.
But she does ask it of herself. When was she so foolish as to reveal the gem in front of anyone? Never. Never. Her left glove remains in place unless there's no one around--she makes bloody sure of that. Then how? He claims he has no magic. But he does carry magic items, quite a few. Does he have some... some mind-reading ability? Something allowing him to see through my glove? Maybe those potions?
She shakes her head quickly, looking down at her hands. "Thank you for your consideration, sir. But I'm fine. Just a bad habit when I'm nervous. My hands and fingers are rough with scars from... work... as you see." She slips off the right glove and turns her hand palm-upwards.
Unlike her dream self, with its smooth and delicate hand, Aislinn's real one shows a network of scars and calluses, most notably with a red, oblong shape, somewhat like one might get from gripping the dash of a butter churn--a very large one. This was clearly something heavy and poorly hewn.
She snatches her hand back and covers it again. "The other one is the same. Anyway, they itch sometimes." Her voice is quiet but, if Walker is as good an observer as he says, she suspects he'll surely hear the thin layer of steel that's entered her tone. Well, her control over her emotions isn't perfect. Serenity is not an illusion she's been granted yet.
Still, she takes a deep breath to attempt to calm her racing heart. "I'll do my part, if you please, sir. I'm safe enough from far away. I don't think Wolf would be a good first option--they'd instantly recognize him as an enemy. I'll stick with Saradoc. If I fail, yes, I will try Wolf if I can. I suppose with both options the ruse will be noticed and will distract the soldiers. But if I succeed, you'll have a little more time to assess and prepare. I'll be able to see their faces, I hope, and will tell you through Eye if they seem..."
Eye. Of course. He doesn't need magic to spy on me. Just his... Eye.
Face burning with a flush from this realization--Aislinn can't prevent that either--she barrels forward. "If they seem ready to turn against one of you. Here. I'll use these signals to warn of danger to the left or right--these directions will be from your perspective, mind--or above or behind you." She shows him a simple version of the Scout signals for such basic warnings.* Without looking at Eye, she finishes, "Share them with your Familiar, so it can tell you what I'm doing. Easy enough for you both, I've no doubt."
Turning from him to Marron, she asks the Cleric if he has any advice for her as well. If not, she will addresses them both with more warmth. "May your Arthur show you his favor and grant you the fortune you need. But most of all... please be careful as well, and good wishes to you both."
Whenever Marron directs them to stop, and if she can find a good tree to climb, Aislinn will leave their side to clamber up.
* Is this possible? Can she pass along basic directions this way?
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Walker nods and makes a mental note that whatever he said about Aislinn's nervous habit of touching her ring seems to have been a no-go area. He has many such notes in his head. Allan doesn't like it if you mention his ex-wife, Jenny doesn't like to talk about their gambling, Andrew down at the mill is cheating on... anyway. Aislinn doesn't want to talk about her habit of fiddling with that ring. On the list of Things Not To Mention. Surely it's s ring under there? She wouldn't be just fiddling with her finger. That would be even more strange, unless it is another tattoo, a marking? She has obvious scars on her hand... but that was her other hand. She took off the glove of her right hand. Why not the one I was mentioning? No. I am sure there is a ring. I've seen her adjust her glove just as I've seen her adjust the bandages on her face. She does it when she is nervous or when they are disturbed... Maybe it is just nervous itching. Only with the left hand though. Either way, off-limits. Noted. I shall not mention it again. As for her relationship with Saradoc, it seems she is confident enough that she can recall him in detail. I'll file that in another no-go area just in case.
Mentally filng these notes, Walker flicks his attention up to Eye and asks her to watch Aislinn's movements, she responds back - again with a slightly irritated tone - that she isn't an idiot, and can see perfectly well what the signals mean.
-
Marron agrees with Walker’s idea – since their leader will undoubtedly be the toughest, we should concentrate on him, then attack the others.
Marron adds “Of course anyone who surrenders will get proper treatment including healing. I admire your concern. Sadly I am more pessimistic - I reckon that soldier got badly injured attacking innocent peasants!”
Marron turns to Aislinn. “Climbing a tree sounds jolly good to me. I remember taking climbing classes with you in the Scout Guild. Given those were to climb up walls with just tiny cracks as handholds, a tree would be easy!”
(DM note: If a character has the Climb Walls ability, they can climb any tree…)
(DM note: Eye can easily pass on ‘messages' to Walker – provided the bird is close enough to see or hear as appropriate. However Walker cannot send information back via Eye (she is just a bird!)
Marron leads the others to the spot Giles suggested on the forest path.
Aislinn is easily able to find a suitable branch up a tree with a clear view of the ambush point up ahead. She uses her Stealth.
Walker slips into the trees on the right and his cloak duly blends in.
Marron gives Aislinn a ‘thumbs-up’ signal and points to where ‘Saradoc’ is expected. Marron then steps left into the trees and goes into Stealth.
-
As they get into position, Walker clarifies to the others, "Eye can see what you do and tell me, she can't communicate with you. If you - for example - give her a hand signal that means danger, or "Marron go left", or whatever, she is intelligent enough to pass that message on to me. She can tell me what signal you sent and I can interpret it and communicate it to where it's needed. If you're in danger that you don't see coming and she does or someone else communicates it to her and then to me, I'll tell her to come down and peck you on your ear or something. Basically if Eye swoops down on you, there's danger you haven't seen or something you need to react to. Sorry that she cannot communicate with you directly, and also will need to stay away when the fighting starts."
[edit: Walker gets into position and is ready to fight, keeping a mind/ear open for updates from Eye. He will alert the others when she says they are close, and then will listen for the impending enemy.]
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Aislinn nods and thanks Walker for his explanation. Once she's up in the tree, she's about to envision Saradoc when she realizes she could take a look to see if anyone is visible from her vantage point. Probably Eye has a much better view but Aislinn can't help peering out, tense at the thought of seeing the soldiers.
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Seeing Aislinn and Marron safely in place, and trusting his cloak to obscure him, Walker shifts his focus entirely to Eye, watching and waiting for when the patrol is just around the bend in the road ahead. As soon as they are just approaching the bend but still out of sight and earshot, he will "*PSSSTT*" to Aislinn so she can do her.... whatever... and make the "Saradoc".
[To DM: this notification would be when they are still far enough away that we couldn't see or hear them, perhaps 200 ft beyond the bend in the path ahead of us? So a minute or so away.]
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Eye is keeping the patrol under observation. They are moving at a steady marching pace, so it’s easy to predict when they will arrive at the ‘ambush’ point between Walker and Marron.
The trooper at the back is using a large wheelbarrow (almost a small cart) to ferry the badly injured soldier and the stolen sheep.
Walker is able to time his signal to Aislinn whilst the patrol are still out of sight and earshot.
Marron notes this and gets ready with his ‘Spirit Hammer’ spell.
DM: Marron makes a Hear Noise roll.
Marron can hear the sound of clanking metal armour, which duly confirms Walker’s timing.
From her elevated post, Aislinn can see the glint of metal from the helmets of the patrol.
She notes Walker’s signal…
-
A quick double-jab of alarm runs through Aislinn as she sees first Walker's sign, then the shining helmet. She shuts her eyes for a second or two to calm herself and clear her head so she can concentrate. Once she envisions the young Hobbit companion, she again looks at the road, points a finger equidistant between the hidden men, and whispers "Sarad--" Then she amends quickly, "Drunk Saradoc!"
-
As soon as Walker sees the "Drunk Saradoc" appear, he's amazed once again how real he seems, just like the wolf he's witnessed before. This really is an astonishing ability. Having mainly only witnessed magic used for healing and, of course, his connection with Eye, a small part of his mind niggles at him with the concern of how this could be used to deceive people. Can she make sounds as well? Make someone think they're hearing something that isn't there? Make something appear not as it actually is? I'd thought this was a benign effect that could conjure a harmless image or distraction, like the wolf seemed to do, but seeing her doing this now... there is a lot more potential here and not all of it is good... I don't know if I should ask, she still seems unsure herself. I'm not sure I'm comfortable with whatever magic this is...
Seeing the illusory Saradoc, Walker gets into position with his staff, being sure that he is still hidden, but readies himself to spring out at the leader of the group when they are in range.
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Marron is also impressed by the vividness of 'Saradoc'. If the Hobbit can both attack and absorb blows like 'Wolf', then this is a wonderful asset to the party!
Given Marron is about to conjure an 'imaginary' weapon himself, he fully approves of Aislinn's tactics.
When the soldiers are one round away from the ambush, Marron mutters 'hammer' and (concealed in the trees) a 'Spirit Hammer' appears above his head.
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Walker notices Marron’s Spirit Hammer appear. It looks just like a regular hammer, but of high quality (the sort of thing that magic items are made from.)
The Empire Patrol round a bend in the forest path and come into view.
DM: Walker’s Cloak Conceals him.
DM: Aislinn makes a Stealth roll.
DM: Marron makes a Stealth roll.
The Sergeant (who is in the lead) sees ‘Saradoc’ staggering a little, gives a snort and announces “I’m going to have fun with this one!”
One of the troopers says “Bet you Sarge takes the Hobbit out in one blow…”
The patrol continues marching forward, drawing their swords out of their scabbards.
https://btcloud.bt.com/web/app/share/invite/fbENvldZCM
Just as the Sergeant is about to strike ‘Saradoc’, Walker leaps out of concealment and attacks the Sergeant with his Staff.
DM: The Ranger Surprises his opposition. (This means the opposition miss one attack.)
Both ‘Saradoc’ and Marron also strike at the Sergeant (who does not use his Shield for now as he is Surprised.)
Walker’s Staff strikes for 6 damage.
‘Saradoc’ produces two Hand Axes. Both hit, doing 10 and 12 damage respectively.
Marron attacks from behind the Sergeant (who is facing Walker and ‘Saradoc’.)
His first Club hits for 12 damage, his second slldes off the the Sergeant’s Chain Mail but his Spirit Hammer strikes for 13 damage.
With an astonished look, the Sergeant collapses – clearly dead.
-
Walker instinctively give a quick respectful nod to "Saradoc" for his impressive performance, then realises that is just silly and pointless, as he is simply an illusion... yet an illusion that did a lot of damage to this enemy. There is that little niggle in the back of his mind again, but he puts that thought aside as he turns to shout out to the other soldiers,
"Halt and surrender! We have you surrounded!"
He steps up closer and holds up his staff ready to attack if they don't seem to be amenable to this command.
-
The troopers simply sneer at Walker’s offer, shouting “Empire forever!”
However hearing they are ‘surrounded’, one trooper calls out “Decimus, guard the rear” and the badly injured soldier in the wheelbarrow slowly struggles to get up.
Despite the loss of their leader, the three marching troopers advance, using Longswords and Shields. One takes on Walker, the second attacks ‘Saradoc’ and the third tackles Marron.
The party are ready for this and three separate duels begin.
Walker’s next blow misses.
His opponent also fails to do any damage.
‘Saradoc’ gets one miss and one hit for 8 damage.
The trooper facing the Hobbit misses.
Marron does not connect with either of his Clubs or his Spirit Hammer.
His trooper also fails to connect.
As the duels continue, the injured soldier finally manages to stand up. He faces back down the path and calls out “Can’t see anything.”
Walker misses again (and looks disappointed.)
Once again his trooper fails to hit.
‘Saradoc’ does not hit with either blow.
The trooper facing the Hobbit takes a wild swing and almost overbalances.
Marron does not connect with either of his Clubs or his Spirit Hammer. (He notes that Chain Mail and a Shield is an effective defence.)
Finally a trooper hits and Marron takes 3 damage.
The injured soldier sits down gingerly on the wheelbarrow as the combat continues...