Thats one of the things that Dugar dislikes about Sabert. The talking about himself in 3rd person is so pompus it causes him to ignore 1/2 of what Sabert says. Then I have to try to play that accordingly. Weeee fun.
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Thats one of the things that Dugar dislikes about Sabert. The talking about himself in 3rd person is so pompus it causes him to ignore 1/2 of what Sabert says. Then I have to try to play that accordingly. Weeee fun.
What the heck, let's give a mage a try. It's been a while since I last played a spellcaster. Consider me in.
Of course, amusing would be introducing Sabert to Mulligan :cool:
Provided it fits with your plans, my Bard Scout Macsalin would really appreciate an Invisibility...Quote:
Originally posted by CatInASuit
So I will generate four more characters as soon as I can.
WhtWulf: Adding a Healer of Estė
CatInASuit: A Mage from Dale, Dwarf and Raven Friend.
NAF1138: A Hobbit Ranger, heavy on stealth/scout. More missile than melee.
Glee: Probably a Dwarven fighter for rearguard.
Excellent.Quote:
Originally posted by What Exit?
An extra Healer is always welcome - and I really like the Druid / Cleric combination.
We will do well with a Mage (does he have a Dwarf friend?!)
The Hobbit Ranger should complement the Bard Scout.
The second Dwarf Fighter can be a backup for Dugar.
Good question on the Mage, I leave that for you and CIAS to decide.Quote:
Originally posted by glee
Hmmm, do I really want to try the Middle Earth equivalent of Gotrek and Felix?
Your call, glee, if you need another dwarf fighter, let me know.
I thought he was implying your two characters were already friends. I could be wrong.Quote:
Originally posted by CatInASuit
Why does this thread change my format scheme? I'm normally subsilver2, but this one changes me to the green one with baldy at the top. Is it the new forum working some wickedness?
Hit refresh please, I think I did that setting up the new forum.Quote:
Originally posted by OneCentStamp
Do me a favor, trying posting a small image in this thread. You should be able to.
[ img ]http://farm4.static.flickr.com/3316/3410688312_ece5cd4b65_o.jpg[ /img ]
That worked great. Did your style return to normal?Quote:
Originally posted by OneCentStamp
Yep!
It's probably a better idea, this party is beginning to get quite large.Quote:
Originally posted by What Exit?
Quote:
Originally posted by What Exit?
I got confused because the DM said there were 4 more characters to generate, when it appears there were 5!Quote:
Originally posted by CatInASuit
Given a couple of us (Whtwulf + me) are taking on two characters, feel free to play two yourself. I suggest another Fighter (Dwarf is fine, but do choose anything you like!) to help me guard the rear. (That also means your two characters will be in the middle and the rear of the party, which I reckon is a good thing.
Not so quick please. I think four is my limit for now. That makes for a large party. Besides that puts you and CIAS at 3 per in my ME world. :lol:Quote:
Originally posted by glee
Just the one then, looking forward to it.Quote:
Originally posted by What Exit?
Oh, OK.Quote:
Originally posted by What Exit?
(As you know I prefer having few NPCs, so my idea was that a couple of players with Dwarven Fighters could guard the rear...)
They could stand at the back, discuss gold and tell the young'uns up front how to swing an axe properly.Quote:
Originally posted by glee
The first look Lyall the Mage has been PM'd to CatInASuit with some questions.
I'm moving on to NAF1138's Hobbit Ranger.
"Get off my gold mine!"Quote:
Originally posted by CatInASuit
And then there's the famous song about "Where I get my gold from, whose place it is, what I do there, how it is defended against trespassers":
Mine, mine, mine, mine,
Mine, mine, mine, mine,
Mine, mine, mine, mine,
Mine, mine, mine, mine.
I Emailed out NAF1138's Hobbit Ranger first draft. We're getting closer.
First Preview of Glee's Dwarf was PM's and I PM'd a preview of Whtwulf's Healer.
Players, any pre-adventure discusion in Rivendell on how to work together?
You lost three members but 5 will be replacing them. A Human Mage, Hobbit Ranger, Dwarven Brick and Human Healer. The last will be another Dwarf for the tunnel work at least. His name is Rüdan and he is a skilled underground tracker and fairly good fighter. He knows mutual people that Theogrim knows as he worked with Gil-Gandel's party. Thus he also knows several of the Hobbits cousins. He also knows both Dugar and the new Dwarf.
The mage is nearly ready I think.
I need the other three to get back to me so I can finish up the characters.
If everyone else still in?
I'm in and raring to go.
Oh yes.
We need to keep together and work as a team.
I'm in, I'm glad we got things back on track and I'll be replying to finalise my excellent Dwarf shortly.
Macsalin will suggest a brief discussion in Rivendell to make sure all is well before we set out.
I need NAF and Whtwulf to check in on the previews and then I need to finalize all the characters.
Mine is pretty much done, should be interesting.
I'm here, I'm here! Um, my character still doesn't have a name, I am open to suggestions from the group here if anyone has a good hobbity name they want to suggest.
Do you feel like being related to one of the named families in the canon? There are plenty of them - Bolger, Brandybuck, Chubb, Grubb, Gamgee, Cotton, Goold, Goodchild, Bracegirdle, Banks, Burrows, Boffin and Roper, just to leave out the surnames that have already appeared in the campaign (Took, Fairbairn and Proudfoot that I can think of for a start). Any sort of "vaguely rustic" English forename would do.
Actually he is a Maggot. His mom was a Took. He is another 1st cousin to Mulligan in fact and nephew to Pippin.Quote:
Originally posted by Malacandra
He is the son of Kenden Maggot and Pervinca Took. Pippin is therefore his Uncle.
Quote:
Originally posted by What Exit?
Right, sorry, I should have been more specific. I need a first name. But I like the suggestion of "vaguely rustic", I'm gonna go look up baby names that seem old fashioned and foresty.
Some English names come from the Bible (Adam, Benjamin, David, Jacob, Joseph) and some from Saints (Anthony, Christopher, Francis, George, Gregory, Stephen). You could look at Gaelic names, but how about one from Tolkien .. Giles (as in Farmer Giles of Ham)?Quote:
Originally posted by NAF1138
Oh, I like Giles better than what I have come up with so far. So far my favorites have been Nairn and Fosco (Fosco is actually from Tolkien I think, Nairn is either Welsh or Gaelic, I don't remember which anymore).
But Giles Maggot has a good ring to it. Nairn doesn't quite have the right feel and Fosco sounds a little sillier than I think I am going for with this guy (who I am thinking of as somewhat curmudgeonly from having spent too much time alone in the woods.)
So, what next then?
I'm missing WhtWulf, I'll call him tonight when I get a chance. Otherwise we're short a Dwarf and a Healer but I can make both NPCs for a while with ease. I also need to finalize all the new characters. Maybe this weekend I can get the adventure started. That an I also need to make the SDMB adventure start a priority, it has been on hold longer.
Let me know when you want Macsalin to make a short speech to the party. :smile:
Actually discussions on how the party can work together here in this thread can only help the next adventure.
Keep the fighters close in, where they can get healing when needed and keep the foe away from me - oh, and our new Healer. We should not worry over much about enemy magic with an area of effect - if they are powerful enough for that we are in deep trouble whatever we do. Respect poison but do not be terrified of its mere rumour; I can deal with poison very well if I am forewarned, close at hand and unwounded (rather less well if I am wearing two clothyards of Orcish artillery ammunition). Use Sabert as a centre point - his holy aura may as well protect three or four of us rather than just himself. Use heavy-armoured troops to keep our archers out of melee even if it means the heavies take a few extra blows - that is why they have armour and plenty of vitality. Carry eight of my goodberries apiece for emergency healing and return them to me at day's end, I have a pouch to keep them fresh in and can rotate my stock so that it lasts as long as possible. Treat prisoners gently - if word gets around that it is useless to surrender, every foe will fight to the very last drop of blood. Give enemies the chance to run away - same reason.
I'm fine with the treat prisoners kindly and all. I'm not sure about the whole Stick to Sabert thing for protection though- I don't think the range of my protect from evil is very big. And apparently Evil Pianos can kill me or something?? From that last discussion between you guys... -_-
You're no more susceptible to pianos than the rest of us. :tongue: As to the Protection, the short range is the point - if we have three of us shoulder to shoulder with you in the middle, the other two are close enough to benefit, as is, perhaps, the combat medic clinging to your coat-tails. Only really important in a close-order melee, but we are likely to be in for some of that.
I agree with practically everything Malacandra said. Just two comments:
1. Scouting can bring in useful information about enemy dispositions (we have Macsalin and NAF's Hobbit to do this)
2. It was clear from players in the DM's tabletop group that they automatically believe that all Orc-kind should be exterminated. This is therefore a key point to agree and I already suggested this:
We stamp out Evil, killing all Orcs, Trolls and Undead. If they are too powerful, we retreat and ask Rivendell for help.
Using the example of that parallel compaign by our DM, if we get a weedy Evil informant (e.g. a goblin) who genuinely helps us (maps, enemy location etc), we send it back to the Elves outside (who will put it to work in a chain gang). Evil opponents who won't help will be swiftly executed.
3. Sabert has no need to worry about the piano! It was just an amusing example of a missile being dropped from the top of a cliff onto a character below.
4. However I would like to clear a point up about the Paladin's Protection from Evil 10' radius.
DM, did I get a previous discussion right?
The Paladin uses his Protection from Evil to affect Evil monsters by standing within 10' of them. His Protection from Evil has no effect on the party if the Paladin stands next to them, while the Evil monsters are more than 10' away.
(This interpretation is different from mine, and (I deduce) also from Malacandra's.)
The Protection vs Evil 10' offers a barrier to melee basically. Also only against strong evil. It does work against ranged attack spells though but not using TK to drop a large rock on your head.
There will be no Elves in support this time. Mascalin is it. There will be Dwarves in support.
OK, so Protection vs Evil 10' doesn't work against Orcs (because they're not Evil enough), nor against a very Evil opponent using missiles (because he's too far away from the Paladin), nor against spells from a very Evil opponent that do indirect damage?
Will the supporting Dwarves take an occasional co-operative prisoner outside and hand them over to the King's road-building gang?
Right, basically not a very useful ability of spell in my world.Quote:
Originally posted by glee
The Dwarves have no one to had a prisoner over to, but they are willing to put prisoners to work if they are cooperative to start with. Coal needs mining, might as well let willing goblins do some of it.
Quote:
Originally posted by glee
That's fine by Macsalin. Co-operative goblins can get fed while they do some useful work for the Dwarves.Quote:
Originally posted by What Exit?
Is this arrangement acceptable to the Rivendell authorities?
It is fine, they are just helping out their allies the Dwarves by helping to organize this party. This is not their mission per say.Quote:
Originally posted by glee
Well, I am not sure where we stand with WhtWulf. I've left him a PM and a voice message on his cell. If all are willing, I will try to put up the new adventure later today and run his character as an NPC for now.
Fine by me.
Thanks for your hard work - I know you're busy starting an adventure in 'another place'!
Can I check who we've got at present? (If this is basically correct, I'm happy for you to start as offered.
Glee: Macsalin, Elven Bard; Barazinbar, Dwarf Fighter
OneCentStamp: Theogrim, Rohan Knight
malacandra: Mellowbeorn, Beorning Druid
RoOsh: Sabert, Rohirrim Paladin
CatInASuit : Lyall Human Mage
NAF1138: Giles, Hobbit Ranger
Whutwulf: Dugar, Dwarf Fighter; ? , Human Cleric
NPC: Rüdan, Dwarf Fighter