-
Eluned tries her best to stare down this hawk that seems to be glaring at her, but eventually gives up and breaks her gaze, looking back to the table where her two new companions still appear to be in intense conversation. Looking elsewhere, she sees a figure she recognises appear in the doorway.
-
Having said farewell to Saradoc and Marron, Druid Kitty says "May I have your attention, everyone? It's like the Gladiator Arena here ... a newcomer every moment! Lestrade has asked me to introduce Lydia Vaz from the Scout Guild. He reckons you can form an efficient party.
So I suggest you chat among yourselves, especially to learn how to work together.
Afterwards the Count is personally going to give you all a tour of the Keep. That is quite a sign of respect!
I'll come back for you soon."
Kitty departs with a cheery wave of her hand.
-
A bulky female figure about 6'5 walks trough the doors. Dressed in her useal attire of Bearskin armor wearing the head of the bear as a proud trophy headpiece. The various scars on her face and piece missing from her ear makes it feel like she captured this bear herself. And if that wasn't creepy enough her facial expression at that moment was like she could snap every second and furniture will go flying. But for now the only thing in her hands is a chickenleg as she tears of the flesh with her teeth. As after that she finally lets out a rough sounding deep voice with not too much emotion.
"Hello... or something like that"
She would also nod to Eluned, Kitty who just walked passed her as those so far they are the only two she really knows and trusts next to Walker. Even though she joined the Scout Guild, she never fully felt like a safe spot. Like every moment she lowers her guard something or someone is there to backstab her back to the past.
-
With her appreciation for storytelling, Aislinn is rapt in Walker's tale of his family history. She nods and listens in awe when he describes the remarkable responsibilities his grandfather had, and the act of courage on his father's part to save the Count.
And given Walker's own sense of... gallantry? Honor? Aislinn can't really put words to it, since she's not particularly used to such traits herself... it's no wonder this man seems so trusted by the Count and the people of Sherwoodshire they've met. How must it feel, being so rooted in one place and people? To have such a sense of history, tradition and just belonging?
Aislinn thanks him for his remarks about memory. "I was hit on the head, you're right, and obviously all this--" Her fingertips again lightly brush her cheek."--What I escaped--was awful. Mostly I don't remember. I don't think I'm meant to remember. It's painful to try. I mean actually painful. If I make any real attempts, my head feels like some beast is trying to claw its way out. I've mostly stopped doing so. The only thing is, I don't want to be surprised. Someone might now me, and I wouldn't necessarily recognize them, and it could be dangerous--"
As she says the last word, she chokes it off since a sort of danger has just arrived, emanating from the form of the newcomer just walking in. She's large and imposing, and somewhat to Aislinn's dismay, wears a bear on her head. Aislinn inhales sharply and darts a horrified look at Eluned, only seconds later feeling rather foolish since it's clear the unfortunate dead creature couldn't be Eluned's companion. Druid Kitty, in her introduction, takes it all in stride so Lydia Vaz must hold no fear for her. And Lestrade trusts her as well.
Still. She is to join us? Aislinn opens her mouth to ask Walker, then clamps it shut. There was an Ocean Barbarian--perhaps more than one?--at the Guild, but Aislinn never noticed any details because she kept her distance. They were all twice her size and she always felt like a tiny rodent when they were near. Her gaze can't help noticing the scars on the beautiful woman's face. She wears them with pride, it seems. Not the marks of submission--they are something she earned.
When Aislinn recovers herself she stands hurriedly, performing the same respectful gestures of greeting to the stranger. "Mistress Vaz."
-
Eluned notes the nod from her old ... friend? ... fellow trainee? And cocks an eyebrow at Lydia's choice of headwear, knowing fine well that Lydia has met Denzil. There is a flash between them of a sort of friendly rivalry which could be read as "Hah, look at me! I killed a bear!" versus "Well, you're wearing one, I've got one as a friend!
Eluned sees the barbarian's nod in her direction, and studiously ignoring the hawk's continuing stare, goes over to greet her.
"Lydia. You made it here. It's good to see you again. I... I myself have just arrived. You look well? And, again that's a fine headpiece you have. [she raises an eyebrow] Still wearing it, I see.
"Um, the food here is quite excellent if you'd like something before you meet the rest of the group we're to travel with? I have only met them myself a few minutes ago. I don't know if you know them already. I'm not sure what to make of them. That hawk up there [she gestures to Eye] is watching me. The man seems to talk a lot. The woman seems intense and nervous. I know that WE have worked together in the past so I'm sure we can deal with this.
"I trained briefly with the woman here, Aislinn... though... I don't know, something is a bit different. She was injured I think, when I met her before. At the scout guild I don't think I saw any particular skills from her other than what we were trained to do, but she seems a bit different. I can't put my finger on it. The other fellow is apparently known as "Walker". From the bird up there giving me the eye I assuming she is with him."
Noting that Aisliinn has risen to greet Lydia, Eluned turns to the two at the table and make a sort of gesture of "...myehhh?"
(All Eye-related puns fully intended)
-
Aislinn notices the gesture from the blonde woman--it seems to indicate Aislinn and Walker, somehow, but she isn't sure how to interpret it*, so she shifts her gaze back to the Ocean Barbarian. In her seventeen years--no, eighteen, Aislinn always forgets the years missing from her recollections--she's never seen one up close. She doesn't think so, anyway. Perhaps there was one on the ship. Likely would be prized for their obvious strength.
Well, if she's to be on our team I might as well act like it. In fact, she thinks with a little lift of her chin, the Druid, Barbarian and even Walker are, technically, all on her team. She was chosen for it before the others. It may seem absurd to them, a girl with little physical strength and no immediately apparent magic, having been picked for such an assignment. (It felt rather nonsensical to Aislinn herself at the time.) But Lestrade chose her for a reason, she assumes, and that alone should give her confidence to meet the older and seemingly more experienced partners.
Doing her best to clamp down on the painful lessons of subservience, Aislinn steps from the table and walks with (perhaps poorly) hidden trepidation toward the Ocean Barbarian. Who is almost comically taller than she is.
"It is a pleasure to greet you aboard our team, Mistress Vaz. Of the first group of the first-ever Dannesmoor Scout Guild patrol, I alone remain. Then Walker here, joined," she adds with a palm gesturing to the ranger. "He who slayed a dragon and a group of Empire soldiers by our side. Mistress Eluned--well, it's clear you know her."
After a tiny hesitation the girl suddenly blurts, "--oh and I'm Aislinn. An Illusionist," she adds with a ring of relief. At last she knows what she is, even if she can't yet do very much. I should tell Master Lestrade.
The thought of the Guild leader jogs her memory and she turns to take in Walker and Eluned as well. "I forgot to mention an important part of what we're supposed to do. Meet up with the Thieves Guild, if we can find them. See if they want to join forces. Master Lestrade believes their skills could greatly help ours. I think that's very important..."
She can't quite explain why this idea suddenly flashed into her memory, nor why its importance needs to be stressed. Aislinn shrugs and, her desire and ability to speak aloud spluttering out like a spent candle flame, she murmurs, "If that's what you heard, Mistress Kitty," before falling silent.
She's not the only one. What's the vibe behind "myehhh?" :)
-
Lydia would eyes would squint a little towards Aislinn as she goes in for the handshake. She herself wasn't really of the human contact thing. At least not this type, but she would not refuse it as they told her to be nice to the others. She would finish her drink for the goblet that was handed her and throw it behind her, as she seems not quite understand the idea of "tables". Then she would finally move towards the hand first spitting in it and then firmly grabbing it (well chrushing would also come to mind) and holding it while giving this look in her eyes off 'if you try anything funny I will personally put you in a crate and ship it back to here'. To strangers this might seem very odd and hostile. But she has her reasons. It is something they would not expect and make them off guard, focussing more on that specific hand and her face then the rest of her body. Giving herself the upper hand.
After a while she would take a few steps back and then let go. Grabbing her goblet from the ground and throwing it back in the air to signal for a refill as she also looks to Eluned "Of course I am wearing it, Only a fool would not take it as a reward for a fight that caused me this" She points to her ear that was missing a bit.
-
Aislinn didn't know what to expect when the other woman grabbed her outstretched hand--which had merely been meant to indicate Walker. But now what started as presumably a handshake has turned into... pain. Brutal pain. And a hostile glare that makes Aislinn freeze from the outside in, into her very core.
She is in a cold cell, with tears running down her cheeks as the only thing to warm her. A gnarled hand yanks her chin forward until she's staring into the face of the old woman in front of her. "Stop that whinging. They like it when you weep or fight back." The stranger returns to stitching up the raw wound on Aislinn's temple. "Give them nothing. It'll only get worse from here on out, but mark me: Give them nothing."
The undesired memory causes an angry headache, as if the hand wasn't enough. So now, with perspiration beading on her brow, Aislinn just accepts the pain and outrage and compresses them until they form a cold, leaden ball in the pit of her stomach. Similarly she lowers her gaze from Vaz's, because to meet such a look indicates challenge or defiance; those, too, were advised against. Instead, the girl remains expressionless.
At least it's her right hand. If Vaz had taken hold of her left, the ring might have pressed itself into her bone, causing even more agony.
The "greeting" over, Aislinn backs away wordlessly and watches Vaz lower to pick up the goblet. Without hesitation Aislinn moves even farther back, trying to stretch her sore fingers out to see if they're broken. Meanwhile her left hand dips beneath her cloak to surreptitiously grab the hilt of one of her knives. This--paired with her returning to Walker's side--gives her some sense of comfort.
She turns to Eluned, white-faced. "You are both capable of Stealth?" Her tone, though weak, indicates she highly doubts the Ocean Barbarian's skill at subtlety.
-
Walker notes this and gives a slight frown. Aislinn had been so... in control... like a leader... and now she seems to be somehow ... smaller? He gives a quick concerned glance down to the hand that she is holding, then steps forward to offer his own hand (with slight trepidation) to the newcomer. "Lydia Vaz. It is a pleasure to meet you again. I'm not sure if you remember me, but we met a few years ago when I guided you to the caravan travelling to Drannasmoor. After the pirate thing. I'm pleased to see that clearly your job application in the scout guild was was successful, hah!
"As Aislinn here just said, there were only two of us left after our recent adventure. I mean to say the others moved on to other roles, hah! Not that they died! So we have also just met Eluned here as well. It seems you two know each other? Is that from the guild as well?"
As he waits and steels himself for a similarly crushing handshake he mentally pings Eye to say, "What do you make of this one? I am correct in thinking this is the one we helped out in that pirate attack, yes? I think I recall her being fierce but honest and trustworthy when we travelled together. Certainly someone you would rather have on your side than against you."
There is a slight pause before Eye's response comes, "That must have been before the time I came to be with you. I will agree with you about the fierce part. Don't worry, I'll be keeping my eye on both of these newcomers."
-
Eluned steps aside slightly as the others approach and watches the exchange with some small amount of concern. She knows Lydia from training and knows that she can be a bit, well, a bit of a lot to take in. She rolls her eyes as Lydia discards her goblet "No changes there then...!", and watches as it is Aislinn who approaches first. "She looks so small when standing in front of Lydia, but she seems confident. Is she the leader of this group? Oh, Nimue, Lydia's giving her the Handshake and the Look." She glances up to the rafters and see that the hawk has shifted its piercing gaze to the newcomer, which is slightly relieving. She's been on the receiving end of Lydia's intense stare and wonders how she would fair against that hawk...
-
Lydia would look towards Walker with a soft smirk on her face. This is the first time her facial features weren't resting angry face. Finishing quickly her goblet and throwing it behind herself she turns towards Walker spitting in his hand and giving the same type of handshake as she did before. Not breaking eye contact "I never forget a face, call is a curse or blessing." She replies in her useal fashion as she then lets go and is about to grab some more food and her goblet back as she notices the hawk look straight at her. "Last time someone looked like that to me something bad happened, better not let that happen again..."
"What are you looking at?!"
She dislikes people (or animals that work with people) staring like that to her as she would return the favor with a kinda pissed off look. Not breaking eye contact until the hawk would stop looking at her or someone forces her to look away as she even doesn't look away to eat.
-
Walker notices Lydia's attention go to Eye, who is doing her typical glare, and as he surreptitiously wipes his palm on his tunic (knowing that it is a sign of mutual respect, and not wanting to offend), he mentally says, "Eye, come down here. And be POLITE." There is a mental disgruntled "hmph" before Eye glides down to perch on Walker's shoulder, flitting her gaze between the two newcomers but clearly looking keenly at this large one who keeps throwing their cups away and doesn't seem afraid to hold her gaze. "I could still beat this one in a a staring contest." she murmurs mentally.
Walker coughs, shaking his hand slightly. "Lydia, it really is good to see you. This here is Eye, I believe she is a new addition since I met you previously." He nods to Eluned as well, "Don't pay attention to her glaring at you, hah! She is just trying to get a measure of you... she's quite protective. She says that she thinks should could possibly have a worthy competitor in a staring contest with you, Lydia. No offence, Eluned." Eye just stretches her wings slightly and gives a soft caw, then returns to looking at Lydia.
"So, to both of you, it has been a while since any of us have met, I believe? Aislinn here has introduced herself as a very capable - impressively so - illusionist, and I myself am good at scouting, hiding and hitting stuff, hah! Generally I am just a ranger around this parts, so I know it well. I know I have seen both of you at the scouts guild, so I assume you have some training in stealth, as Aislinn asked, [Eye raises a bird-eyebrow at Lydia] but what other skills do you specialise in? It would be good to know before we encounter anything.
"And, as Aislinn reminds us, we are heading out soon to look for members of the Thieves' Guild as it's better to have them on our side than against us, hah!"
-
While she is somewhat relieved to have the hawk's gaze shift away from her she is intrigued. "This Walker apparently said he'd *talked* to this bird? And yet I heard nothing. He must be communicating mentallly... but he did not mention magical abilities in his list of skills. In fact, he seemed to suggest he wasn't magical at all, and yet, when I talk to Denzil I literally have to speak in Bear to him, which I assume does sound a bit strange to anyone around! So, if he can communicate with this bird, I will need to be sure that the bird is not watching my every move, as I assume she will be watching and listening, and reporting back. Hm.
To the group she would step back up again next to Lydia. "I think as you probably gathered from my introduction earlier, I am a Druid and follow Nimue's way. I have a strong connection to nature - possibly similar to yours, Master Walker - that has allowed me to befriend Denzil. That's my bear-friend, by the way, he's outside, and although I don't have the same connection as you seem to have with your bird... Eye?... here, we can communicate and he is also loyal, as Eye seems to be. She does seem very intense, doesn't she?" Eluned notices that the hawk has fixed her gaze once more on Lydia, and while she is rather relieved to be out of the focus of that piercing gaze, she hopes Lydia won't take this as a challenge.
-
The second spitting-handshake causes Aislinn to blink in repulsion--normally she'd grimace, but right now she has no desire to show any feelings to anyone. She rubs her hand on her tunic, needing to wipe herself clean of it even though she was protected by her glove. It seems a disgusting tradition, albeit one she's seen before. To her it shows more disrespect than any friendly attempt at a greeting.
She can't help looking in the direction Marron and Saradoc went as they each departed. The Arthurians may at times be over-pious and stubborn, but their congeniality will be greatly missed.
Of course, Walker is an Arthurian, and he shows no such judgmental behavior. He's as courteous to these women as he is to anyone. A good peacekeeper. She's glad for him to take the lead in handling these newcomers, and the group in general if it comes to that. Right now Aislinn feels as fractious and tentative as a fawn, reverting to the helpless little girl who woke surrounded by Lizardfolk while tended by their Shaman.
As a result she masks this with wary, stiff watchfulness, just as she did when she started her work with the Guild. "Mistress Kitty will return soon. Master Walker and I are to receive rewards for our deeds yesterday," she adds in explanation, her voice hardened with a quiet edge. "And then I suppose we'll leave."
-
Lydia would keep gazing at Eye. Not breaking eye contact for a second. Something just felt like she had to keep looking at it. Was it the eyes, the appearance, the fact Walker has him as a pet. Who is to tell. All she knew was that her goblet is empty and she would really like a refill as Eluned appeared next to her. 'Why does she always have to sneak up like that'
"Eluned, Walker. Walker, Eluned" She responds doing her best to sorta introduce them in her own ways. Even though she is rough around the edges. Her heart is in the right place as she does care about the life in the oceans. Something that quite conflicted with the other tribe members. She is sure she could have been the first female chieftain with her strenght if they allowed her. But sadly this was not the case. Luckily she met both Eluned and Walker or else her life would be way less alive so to say.
"You know Eluned hugging bear is not as dangerous as fighting one" She smirked a little knowing the small rivalry they have.
-
Walker reaches up to scritch Eye's neck, noting that the staring contest is ongoing (DM: we're going to have to roll for this at some point!) but steps back and nods in slight relief that the general tension seems to have abated slightly.
"So, shall we go to seek out Druid Kitty? I've had my fill here and wouldn't say no to a comfortable nights' rest before we head out on whatever we're expected to do next, hah! Especially if it's going to involve more long days and dangerous nights!
"Anyway, have any of you had dealings with any members of the Thieves' Guild, or know much about them? I only know that they exist and to be perfectly honest, they can't be getting much pickings from the farms and settlements around here, hah! The folk barely get by on their own, they're hardly a treasure trove! But anyway, I can't say I've ever met a known member... they tend to stay out of the way when I'm visiting the villages, and they've certainly never tried to steal from me, hah!"
Walker looks around to see if any of the others seem to have more knowledge, thinking, "We all know they exist. I just haven't seen any. Eye? Have you? [mental silence] Urghh. You're going to have to stop this at some point. I need you to be watching out, not trying to stare people to death. Anyway, I don't think that either of us have come across the Guild, but maybe one of these others has? Can you please TRY to pay attention to the conversation to see if you can pick up anyone being cagey?? [There is a sort of mental *tut* in his head as Eye replies, eyes still on Lydia, "I'm perfectly capable of multitasking. This large one is not going to beat me."] Walker sighs mentally after this millisecond conversation in his head with the bird on his shoulder, whose eyes are, indeed, still fixed on Lydia's, and focuses his attention on the others.
-
Eluned rolls her eyes at Lydia. "Yes, well, we shall see how your bear fares in a fight when he's in ... that... state. I don't doubt he might have been fiercesome in life. Alas. Chances lost. Oh well.
"I can, of course, observe the bear's mighty prowess first-hand, as Denzil is somewhat more... how to put it... alive. Hmm."
She gives a slight smirk and then turns to shake her head in response to Walker. "No, sir, I've not met them. Well. As you know of course, I, as a druid, follow a neutral path. There are people who do what they must, and it does not make them evil. I could of course not give any information about anything of a guild of thieves that I haven't met. They have certainly never visited our grove for healing. No, not at all. And anyway, if they had, I would prefer to hear about what the intentions of our mission regarding them is going to be. That is all."
-
Druid Kitty returns and says cheerfully “All good news. The Count is ready to personally give you the Keep Tour – a real honour.
Also I am arranging for Aislinn and Walker to receive their second magic items for their part in Dragon Slaying. (I can tell you that Marron and Saradoc have already made their choices.)
Walker, may I borrow your Staff? It will be upgraded tonight and returned to you tomorrow. Here is a temporary replacement.”
Kitty offers Walker an oak staff.
The Druid continues “Aislinn, first thing tomorrow morning we can offer you a choice of jewellery. Do you require me to provide Detect Magic and Identify?”
-
Lydia and the hawk continue to stare into each other's eyes.
[DM: I've gone for Constitution +d20 and given Eye Walker's stat (as they are magically linked.) Lydia rolls 17 + 20 = 37; Eye rolls 18 + 17 = 35.]
Eye blinks first and decides to clean her feathers instead...
-
The question about any personal knowledge of the Thieves Guild turns Aislinn's gaze to ice, but she says nothing. For once her vague memories are an advantage. Her inexplicable desire to find someone is connected with the Guild, but a mere instinct that she can't explain is hardly worth a mention. And any less-than-legal activities she undertook with...someone, indeed possibly that same someone...back in Freeport couldn't be of much use so far south, anyway.
Eluned's remark about not judging thieves does incline Aislinn to be a bit less defensive, and she can't help a look of reappraisal toward the Druid. It is a change from the Arthurian way.
Druid Kitty's arrival and information about rewards captures her interest at once. Jewelry? Could be of great value and perhaps magical to boot. Her demeanor brightens somewhat. "No, thank you, Mistress, I can Detect Magic myself. And thanks to Nimue--I mean--well, I believe I can Identify too."
During all this, the staring contest between Eye and Lydia Vaz is irksome. Worse when the Hawk looks away first. The woman is impressive and intimidating, there's no doubt about that. Likely remarkable in a fight, too, which Aislinn can't deny will be tremendously valuable, especially since she herself is only useful by hiding and casting figments of her imagination. Doesn't seem very brave.
Nevertheless. Regardless of Lydia's fighting prowess, Aislinn doesn't approve of intimidating animals. Or wearing them either.
With a slight lift of her chin, she turns to the Hawk. Does she remember how much she liked my scritches before?
"Eye?" she asks softly, fingertips patting her cloak-covered shoulder.
-
Eye finds looking at this warrior-woman boring and decides that time would be better spent making sure her feathers are pristine as they're about to meet the Count. She breaks the gaze casually and begins to preen when she notes Aislinn quietly saying her name. She leans out slightly towards her and stretches her neck in a way that suggests, "Scritches here, please."
In Walkers mind he hears, "I like this large woman. But she is not so good at staring. Not worth my time. I have better things to do."
Walker rolls his eyes at the hawk. He hands over his staff to Druid Kitty and checks with her quickly, "Druid Kitty, just to check... any upgrades here, they won't remove the carvings, right?"
-
Kitty nods at Aislinn and Walker. "I'm glad you will be getting a suitable reward for your bravery. Aislinn, good to hear Nimue has granted you those spells. Walker, I promise you that your Staff will be returned in tip-top condition - it will simply have an extra power!"
The Druid now ushers the party out of the door to where the Count is waiting. He announces “It is my pleasure to show you around my father’s Keep and to introduce you to my trusted staff. My goodness, we haven’t had this much excitement since the last ‘rude vegetable’ contest!”
The Count leads the party out into the courtyard in front of the main gates, then turns West towards the Workshop and North through the gardens towards the Orchard.
https://btcloud.bt.com/web/app/share/invite/IbZx8W5sP1
https://btcloud.bt.com/web/app/share/invite/Obr0h16Hr0
The party see a group of people waiting in the Orchard.
A little way behind them is Woody the Ogre – who waves at Aislinn.
Count Percival smoothly introduces his senior staff:
- Lady Marian, Steward of the Keep (an elegant, well-spoken female human)
- Sir Littlejohn, Captain of the Keep Guard (very tall, burly male human)
- Bishop Geraint, Keep Cleric (solemn, thoughtful male human)
- Elaine Garlot, Keep MU (thin, graceful female human)
- Taliesin, Keep Bard (energetic, jolly male gnome)
- Bedivere, Keep Huntsman (tall, weather-beaten male human)
- Maria, Keep Jockey (young, agile female gnome)
- Violet, Keep Stablegirl (thin, long-haired female human)
The Count beams at everyone. "Do feel free to have a little chat and ask any questions. We shall next pass by the Mill and visit my stables."
-
A little overwhelmed by the importance and grandeur of the people before her, Aislinn performs her usual automatic head-bob and curtsy, keeping her gaze low. She can't think of what she might say to any of them, though she'd be happy to hear the Bard sing or play. But when she rises she smiles toward Woody. He seems to be fitting in quite well. She darts a glance toward Lydia Vaz, worried that the sight of an Ogre might cause some anger or fighting instinct. But Woody is clearly friendly, and she will likely pick up on that.
She had better, Aislinn thinks grimly, although it's a hollow threat. What would she possibly do to prevent an attack? Well, the others will surely handle things if it ever comes to that--right now they're surrounded by powerful and experienced members of the Count's staff, who would be more than capable.
Would it be rude to bypass the staff and head to Woody? She hesitates to see what the others in her party will do.
-
Seeing Woody standing behind this group - many of whom she's met before - Eluned wants to head straight over to him. She gives him a quick friendly wave and a nod as if to say, "I'll come see you in a moment!"
She doesn't really have a lot she specifically needs to ask of the Keep staff, except for one. She approaches Violet and asks quietly, "Is Denzil ok? I trust the food I sent arrived? Where is he ... umm... 'stabled'? I assume the arrangement is as we have had before. [She give s brief chuckle/snort.] Yes, I think we learned from that experience there that a rather large bear, however friendly, is not necessarily welcomed by horses!"
-
Woody waves back at Eluned. He gestures at the Orchard and grins.
[DM: Eluned makes an Alertness roll.]
She realises that the Ogre is proud of his work!
Violet replies quietly "Yes, Miss Eluned, your Bear is quite happy in Druid Kitty's Grove. There's always a plentiful supply of food as Druid Kitty casts Goodberry daily. And it really is a good thing to keep that Bear away from the stables. Argent Blaze, the Count's prize stallion, was quite upset last time!"
-
Unwilling to be fearful (or more accurately, to be so obviously fearful) of someone who's a member of her party, Aislinn makes an effort to give Lydia Vaz a pleasant smile. At least, it's not unpleasant. Then, gathering still more strength of spirit, she heads to perhaps the least likely member of the staff for her to engage in conversation.
"I beg your pardon, Sir Littlejohn," she says quietly after another quick bob/nod--although lowering herself is perhaps not very necessary given yet another person massively larger than her in stature. "After our battle against the--the Empire soldiers, I have wondered if such malicious activity was long rumored, either about that group specifically or others."
She glances around before speaking further. "Only I thought there was an understanding. Not a treaty, exactly, but... forgive me, I am new to Sherwoodshire. Do such things happen here often? I mean--" Oh, don't be such a cowardly squirrel! " Aislinn swallows before blurting, "Are there many such violent bands here who break My Lord Percival's peace?"
-
Sir Littlejohn responds confidently. “Well Miss Aislinn, the military situation is that the Empire are part of the evil Mordred Cabal. They practice slavery and treat everyone else as inferior. They (and the Ocean Pirates) are a threat to all decent folk.
However the diplomatic situation is different. To avoid war and allow trade, all the Powers have agreed that the town of Freeport (and the Empire’s Galley route across the Empire River) are safe places where Sherwoodshire, the Empire, Naugrimshire, Tsarinan Druids and Ocean Barbarians can all negotiate in peace. (Note that Pirates are not part of this agreement.)
Now you have met an ‘Empire Patrol’ outside Freeport. They are violent and dangerous. The Empire claims these ‘patrols’ are rogue soldiers and does nothing to either help or avenge them. I believe that these ‘patrols’ are deliberately sent out for the toughest training possible and that they must be dealt with severely - as they fight to the death.
I hope this explains the state of affairs.”
-
Aislinn has learned to keep her face immobile--her bandages necessitate that skill--and she doesn't betray any frustration at another lecture about how the Empire soldiers are evil and must be killed. Yes, of course they are, and yes, perhaps most of them do deserve such a grave consequence. But that's not what she's asking.
Arthurians are everything noble, good and pure, and Aislinn longs for such certainty of heart and clarity of mind. But their strong beliefs sometimes make it difficult to speak of nuances. She struggles to find a better way to get the details she wants.
"Thank you, sir," she says, arms straight at her sides while her impatient gloved hands clutch and unclutch the material of her cloak. "I phrased my question poorly. I was wondering whether you hear word of specific groups. These men we met... they came across Farmer Maggot's farm and killed there, and were prepared to do the same on the way to Farmer Giles's land.
"But they must have been elsewhere before Farmer Maggot's. Unless they were--" Aislinn waves a hand in a vague, conjuring gesture. "--Unless they were Summoned from out of the air, and I don't know if that's even possible, or why anyone would do so--this band of men began elsewhere and likely committed evil acts prior to now. Had anyone reported such news to you? Described any incidents or people who might match the villains we fought? Or different ones? Where are they coming from? If our party knows where some other groups are, we would be better prepared to av--to find them."
She takes a breath, her face flushed. She nearly said better prepared to avoid them, which is certainly what she wants. But if she remains on this course, that's not possible. The others seek these enemies, not hide from them.
It's hard to speak at such length--much less speaking to a stranger, a huge male stranger of high rank, with nothing covering her features. "Is there a pattern to these attacks? Who's fought them, and did they learn anything? We meant to keep one soldier alive to question, but Marr--but we couldn't."
Her words grow more intense. "Next time we should, or someone should try. Empire men--the powerful ones--aren't mere brutes with no strategy, not all of them. They plan their evildoings quite thoroughly, craftily, and have a larger goal, something more destructive...or cruel...or something that could lead to--"
Aislinn's head has begun to hurt and she raises a hand to her forehead, taking a second to massage her temples. Now that she's paused, the pain subsides and she's not entirely sure what she's been saying. Like the pain, whatever logic of what she meant to convey to Sir Littlejohn has ebbed from her mind.
Blushing even more hotly, she shakes her head as if to clear it, and backs away. "I beg your indulgence, Sir Littlejohn. My thoughts ran away from me. I just want to know--I think all of us should know--if there's some strategy, if these seeming rogue attacks are a distraction. Or whether there's a pattern you and your men might track, perhaps finding these groups early in their travels, before they've harmed anyone. To do something. Anything."
-
Walker sees Aislinn talking to Sir Littlejohn and, hearing the beginning of his speech, which is so similar to the rhetoric he has heard many times before, gives a mental nudge to Eye to pay attention to the conversation in case anything new is said (unlikely from Littlejohn, but he's interested to see what Aislinn might respond with... she has shown some sparks at times... hmm), then heads over to Lady Marian and Bedivere, who hold the positions in the Keep that his grandfather and father once held. He gives a very respectful bow to both.
"Lady Marian, Bedivere, it is a pleasure to see you both again. How are things going with the Keep? I trust you have all of these scoundrels in order, hah! I understand that the Count is about to send us out on a mission, but is there anything we - I - can do to help around here? I trust that you both have it all covered, but you know that I'm happy to help out if needed."
While waiting for their response, Walker checks in quickly with Eye, who give him a rapid data-dump of Aislinn's conversation, or lack thereof. Hmm. She makes some interesting points. These people didn't just come out of nowhere, have they left a trail of sacked farms across the land? I suspect we won't get anything from the Arthurians as they have the same mentality as the Mordred Cabal - kill the enemy first and ask questions later. Hmm. Eye replies, "I don't think there is any reasoning with either side here."
-
Eluned thanks Violet, then takes her leave to head over to Woody.
"Woody, friend. How are you doing? It is good to see you again."
She notices his gesture towards the orchard. "Is this yours? You grew these? This is very impressive. We had trees like this back home, I used to talk to them, you know? It sounds silly, but I think they listened. Looking at these fine specimens I think you have probably been doing some fine speeches."
It is clear that while Eluned is actually very interested in Woody's reply, and these fine trees, her attention is also split as she thinks of the Grove where Denzil is.
-
Sir Littlejohn looks concerned. “Your views do you much credit, Miss Aislinn. Let me reply by first explaining that the Arthurian Tradition demands many things. We try to be chivalrous, brave, honourable, generous, faithful, gallant and protect the weak.”
He wipes his brow. “Of course this asks a lot of us – but we do try to live up to those ideals. And we happily find that the Nimue Way agrees with much of this.
However the Mordred Cabal are the opposite. They want power and riches for themselves – and do not care who they have to hurt to achieve their goals.
You rightly ask about previous incidents. Sadly there have been many over many years.
We get reports of Empire ‘Patrols’ who must have slipped out of Freeport and gone on a trail of destruction. They have attacked Ocean Barbarians on the Crow Coast and a lot of farms here in Sherwoodshire.
Druid Kitty can tell you more about Druid and animal casualties in the Tsarinan Forest. We get little information from Naugrimshire, but I’m sure our Keep Jockey Maria can help us there.”
He beckons over Druid Kitty and Maria.
-
Druid Kitty looks sad. “Sir Littlejohn is correct. The Nimue Way has much respect for the Arthurian Tradition, but none for the accursed Cabal. My colleagues in the Tsarinan Forest tell me of repeated incursions by these so-called ‘Patrols’, whose sole aim is kill and plunder.
The amazing thing is that the Empire has a tremendously powerful army and yet it sticks to trade agreements and diplomatic immunity in Freeport. These ‘Patrols’ are left to fend for themselves and show no sign of furthering any overall plan.”
Maria looks at Sir Littlejohn, who encourages her to speak. “Although I have had the pleasure of working here for some time, I know that Naugrimshire gnomes have been attacked also by Empire Patrols. They even threatened the town of Nevrast once.”
-
Woody listens attentively to Eluned's words, but only grins without saying anything in reply.
Eluned remembers that Woody only knows a few words of Common and probably didn't follow everything she said.
-
Listening carefully to each, Aislinn tries to rein in her confusion and concern. Littlejohn and Kitty... they have reiterated the implacably evil nature of the Mordred cabal numerous times now, and how united the other two groups of followers are against them. Why do they feel the need to repeat this to her?
Is it possible...
The girl takes a deep inward breath and places a steadying hand on her abdomen, still listening but unable to keep herself from thinking:
Is it possible they think I don't understand? Or--or worse, that I'm sympathetic to the Empire? Why? She searches her memory desperately to see what she might have said to them to give such an impression.
"Y-yes, thank you, all. I do appreciate your explanation of Arthurian beliefs, Sir Littlejohn. I do hold your ideals in high regard. And the same for you, Mistress," she adds to Druid Kitty. "It doesn't sound as if we know enough to predict where these groups are traveling. The roaming bands appear to be almost everywhere--except Freeport. Where you've not heard of any breach of this agreement."
Aislinn looks across at Walker, if for no other reason than to find a calming presence. She knows so little about what happened to her. But she thinks Freeport is where she was back when... everything changed.
Trying to smile, she thanks the good gentlemen and ladies for their time. Then, if they will give her leave, she'll move quickly away, a little dizzy and a great deal disturbed. Seeing Woody with Eluned, she watches them together before hesitantly moving near. It suddenly strikes her that he might not recognize her without the bandages. He did wave back to her, but he's a sweet, friendly creature. He might greet anyone kind enough to engage him.
If she notices a pause in the discussion (she isn't close enough to realize they haven't exactly had a discussion), she'll take a tentative step nearer and lifts a hand in greeting before saying, in Ogre, Woody, how are you faring in your Orchard? I can't tell if you recognize me--I'm Aislinn. Without my bandages. For now, she adds hastily, giving Eluned a very quick glance. This disguise spell will wear off by tomorrow, and it might be strange for the other woman to see her putting them on again.
She looks from Eluned to Woody and back. "I'm sorry if I interrupted you. We met some time ago, and I wanted to see how he is making his new life here."
-
Woody beams at Aislinn and replies (in Ogre) "I nearly didn't recognise you! You've healed up nicely. Oh, please tell Eluned I'm happy to see her again. She knows a lot about plants and trees. I like working in this orchard - much better than attacking people..."
-
Eluned, hearing Aislinn approach and address Woody in Ogre, flushes slightly and hopes that her message was conveyed. "My apologies for leaving the group. I know Woody from before, it seems you do too. I have very little of the ogre tongue myself but we have always managed to make ourselves understood. You are fluent. I think he got the message, but I just wanted to say that it really is an impressive orchard. Also, I would like to find Denzil, if you will excuse me."
Seeing that Aislinn and Woody appear to be conversing, and herself only picking up one word in ten or so - her grasp of Ogre is limited to a very few words she picked up while working with Woody - decides to slink off towards the Grove and leave them to it.
-
Woody pauses speaking to Aislinn as Eluned turns to go and says hesitantly in Common "Eluned and Woody ... friend!"
...
Druid Kitty's Grove is only a short distance away from the Keep (to the NW) and Eluned soon finds her companion Denzil within, resting comfortably by the stream that runs through the Grove.
Although Denzil grumbles a bit ("I'm comfy here!") ... when Eluned asks him to come with her, the brown bear dutifully follows the Druid.
[DM: Eluned uses her natural Druid training.]
On her way out, Eluned notices:
- most of the edges of the Grove have been enhanced to form a formidable natural barrier of briars, bushes, trees, thorn and vines, leaving just a single entrance
- some of the surrounding forest is actually an illusion
- a very large tree standing by the Grove entrance winks at her as she leaves
-
-
"See you soon, Friend." Eluned says to Woody, giving him a quick smile.
At the grove she notes the usual magics in place which make it seem almost impenetrable - unless you know, of course - and finds Denzil. She gives him a hug, enjoying the feel of his thick fur and, rubbing her face into his shoulder, the earthy, musky, homely scent of Bear. Leaving the grove she notes the tree's wink and gives it a smile and a wink back, enjoying the connection with nature that is all around her here, and is just so much more comfortable than the stuffy Keep with its walls and uncaring stones.
Regretfully heading back towards the Keep she keeps one hand on Denzil's shoulder as they walk. His shoulder is roughly at the same height as her own, so she has to reach up to lay her hand there. As they walk she talks to him in Bear. If anyone were listening they would hear a strange guttural series of growls and snuffles from her - very different to her usual soft voice - and similar responses from the large brown bear.
"We have some new friends, Denzil. Well. We shall see. New companions at least. We've met a couple before but it's been a while. There is Walker, the ranger we met before with Druid Kitty. He hasn't much changed. And the bandaged one, the one who seemed meek before? She has changed somewhat. I think she is their leader. She smells of magic. There is also the large barbarian woman. If I recall; often drunk, always loud, mostly surprisingly effective. Oh, and Walker has a bird with him now. A hawk. He talks to it, but not how I'm talking to you. In his mind, I think. Anyway, it is good to have you by my side again. When we get to the Keep you will remain outside. Sorry. And try not to bother the horses. Everyone else should expect you."
Denzil grunts softly and makes some snuffly sounds, "You know I didn't intend to scare them. Horses are such weak and flighty creatures. I will wait outside and stay away from them, worry not."
-
As Eluned and Denzil approach the Keep Gate, the gate guards keep a careful eye on them and the Ballista crew in the SE battlements also pay attention.
Eluned salutes the guards graciously and picks out a suitable tree for Denzil to sit and lean back on. Denzil rubs his back a few times and grunts with pleasure.
As Eluned enters the Keep, the guards smile and nod their heads politely.
-
Once the Scouts and Walker have rejoined the Count, the tour proceeds.
Most of the senior staff have departed to their duties, leaving Druid Kitty and Sir Littlejohn with the group.
As Percival leads the party eastward towards the Keep Mill, Woody waves farewell and resumes working on the Orchard.
[DM: The Count makes an Awareness roll]
Count Percival says smoothly "I sense some unease about the Patrols. I won't repeat myself about the Empire ones, but let me cheer you up by telling you about our Keep Patrols. Littlejohn, would you kindly elucidate?"
Sir Littlejohn nods. "Of course Sire. Now we don't have the manpower to send out as many patrols as we would like. Therefore we tend to respond to requests from the peasants.
Each of our patrols is made up of volunteer soldiers who usually have a former trade. So we can send out a patrol with carpentry experience to mend fences, or include a blacksmith to help in some way. If there is an injury, a patrol can include a trained Arthurian Cleric or a Nimue Druid. We are also pleased to offer our Patrol services for weddings, blessings or funerals!"
-
Moving back in step with the group, Walker nods in response to Sir Littlejohn and the Count, and having overheard Aislinn's conversations too, and also having had time to compose his thoughts carefully, says,
"Thank you, sir. I hope you understand that we mean no offence, but I do agree with miss Aislinn here in her concerns. We both understand that you have patrols out on the roads, but this was an Empire group who - and this is all that we know of - slaughtered civilians on a farm in your lands, and were heading to repeat this act at Farmer Giles' homestead. As Aislinn said, how can we track whether they had performed similar crimes elsewhere before we were able to get the alert from Farmer Maggot about them approaching? If not for his swift riding, we would have had no idea of the impending attack on the farm, and, indeed, had we not been successful in that case, would never have got word back to the Keep about either of the farms.
"Have people been sent out to check, or plotted a possible route that they may have taken? The route from Farmer Maggot's to Giles' farm was fairly direct so my question is this: can someone follow back along the most obvious routes to see if the farms and homesteads earlier on their possible path are ok?
"I am happy to do this if I am not required elsewhere. But regardless, I am very much of a similar mind to Aislinn in that these people did not come from nowhere, and their attacks were not just random or spontaneous. They are targetting the vulnerable; the farmers and workers of the land in smaller and more remote places who are not expecting to deal with a fully-armed military patrol. It is worrying that they are roaming our paths and terrorising our -your - people, and I understand that your Keep Patrols help out with the day-to-day upkeep (hah! - sorry) of the local areas, but I am concerned that these patrols, as capable as they may be at fixing fences, might not be prepared if there are indeed more of these Empire patrols looking for a fight. And also, again, I assume they may not check in frequently, so we may not know if there has been a problem in the outer villages or farms until it is too late.
"Also, I do just wonder what their purpose is. I mean no offense to the farmers of the land here who are all fine people, but I am just not able to figure out why Empire soldiers would risk their lives - and, well, in this most recent case, lose their lives - over some meagre pickings, and a sheep!"
Walker coughs slightly, aware that he has been talking quite a bit,
"Apologies, no disrespect intended."
Walker glances quickly through Eye's eyes. The hawk is hovering above the Keep and has spotted the large brown bear scratching himself up against the tree.
"Hmm. He looks comfy to sit upon." she murmurs in Walker's head.
-
Nodding almost imperceptibly, Aislinn is grateful indeed for Walker's taking the lead in such questions. She hadn't even thought about how very petty the theft of a sheep was. Well, she had, but only in the belief that it was so seemingly petty that the poor creature must be in service of some nefarious purpose--to be sacrificed for an evil spell or potion, some such foul art.
But what if it was, indeed, just the desire for lamb chops for lunch? What if the stop at Maggot's farm was incidental to something even more nefarious they'd already perpetrated?
She shares this thought aloud, though hesitantly. "We ought to be able to track where they've been. Master Walker, your skills should help there. If they've left destruction in their wake we will likely see or hear of it."
Aislinn's brow furrows in thought. "Or perhaps... perhaps their purpose lay ahead. Obviously Farmer Giles's estate might have been their next target, but... is there ought else nearby that would have been of even greater interest?" She bites her lip, uncomfortable at processing such ideas in front of others. Especially the Count and others from the Keep.
"I suppose their future plans can't be known. Unless they made mention of them in their travels. If they were in their cups at a tavern, they could have been incautious. Maybe they spoke of some destination, or event taking place shortly. The timing might be significant. If--"
She stops abruptly when another thought strikes her like a frigid wind. But this she won't speak aloud. Not in front of the strangers. To her party... or even just to Walker if the others don't earn her confidence.
After swallowing back her fear, she moves on without raising its origin, instead looking at Druid Kitty. "If our master Lestrade spoke of any specific tasks for us next, we won't be able to pursue this line," she says slowly, before letting her gaze reach the Count before she averts it out of respect. "If so, my lord--I mean, if we must go elsewhere instead of tracing this group's past path--perhaps that's something one of the Keep's patrol groups might undertake?"
Realizing it might be impertinent to make such suggestions, she makes a quiet request for forgiveness and holds her tongue.
-
Walker blinks as Aislinn's words hit.
"Yes. I had not thought of that. I was thinking to the killings and looting they might have left in their wake, not to where they might have been heading. As you say, it might be good to trace the path they took to get to where we encountered them, but also to plot that potential path onwards to see what they might have been heading for. It does just seem very strange indeed that they are just randomly roaming from farm to farm for the sake of killing people, risking their lives and for what? A sheep? An adrenaline rush? I can see that they might take advantage of places as they pass through if they see it as an easy win, but that would suggest they have a destination in mind and these are just side-jaunts to them."
He nods again deferentially to the Count. "I understand that Master Lestrade had some mission for us, but I think that this is also a serious issue for your people to look into. I had been thinking about potential harm back along their route, but I think Miss Aislinn makes a very good point and perhaps you could have people study your maps and see what that route might have been aiming for. I have a good map in my head - hah! - but I've not seen one on parchment for a while. Perhaps seeing it laid out, and piecing together any news we have from other sightings from travellers or residents, we might be able to build up a larger picture." He gives a signature shrug. "I would not presume to tell you your jobs, of course, but just... we are concerned with what we encountered and their boldness............... I do wish we had managed to talk to one of them."
-
Lydia hasn't really spoken as talking is not really her thing as she is still eating and drinking as she had followed the group like this silent wall of a person. Only talking when spoken too as she kept her eyes locked on everything going on. This whole place was still very odd for her. And the others seemed to know each other way better then she did.
"So what is the plan now?"
She glanced at Walker, Eluned and Kitty as she threw another chickenwing bone behind her.
-
Count Percival nods at the suggestion that the Empire Patrols might be tracked. He turns to Sir Littlejohn. "You have some records of previous attacks?"
The Knight replies "Yes Sire. Sadly what they reveal is that these accursed Patrols must arrive regularly from the Empire homeland on their Galley Route. Naturally we cannot do anything at that stage since they might simply be relieving soldiers guarding the Empire Consulate in Freeport.
Then, as I mentioned earlier, the Patrol slips out of Freeport and sets off on some disgraceful 'training' mission by attacking others without mercy.
Honestly, we can find no pattern to these movements.
The only thing I can suggest is that if these brave Scouts (here he nods at Walker to show he is included!) were to travel to the outskirts of Freeport and use the astounding eyesight of their hawk, they might spot a Patrol leaving on its murderous errand and be able to ambush it."
The Count nods gravely. "Perhaps that is something for the future. In the meantime, I wish to continue my tour."
Percival shows the party the Mill in passing. "There is the Keep Miller, Much and his assistant Sandyman."
Much smiles and waves at the party. Sandyman just grunts.
The Count continues eastward towards the Keep walls.
The party can see a Ballista Tower on the battlements to the North of the Keep's side gate.
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-
Aislinn looks politely at the mill and the two men who are introduced. The Ballista Tower is of genuine interest, as she doesn't quite know what it is. Clearly some sort of weaponry, but the girl isn't familiar with such things. Maybe once, but not now. Her curiosity is piqued but she isn't sure they'll be taken there without prompting. She mutters her thanks the Count for each piece of information he provides.
Every now and then her gaze slips to the side to look at her companions. Especially Walker, since he seems to have the same concerns as Aislinn. She didn't say a word at the conversation between Percival and Littlejohn. It would be like fishing in a lake that's proven barren. They either don't understand or don't care to. She's antsy to find out what Lestrade wishes of them, if anything. And thereafter to pick up their rewards and leave.
She tries to match Walker's long-legged pace. "I shouldn't think it useful to argue further," she says very softly, though her tone betrays her frustration. "We ought to talk amongst ourselves, the four of us. But the Count had a good notion. Would it be possible to send Eye up towards Gies's farm and a little beyond? Or is that too far for her?"
Aislinn points to the sky, in the vague direction of the Mill as if she's noting something about it, and continues in her murmur. "It's just... if the villains attacked anyone prior to the Giles farm, there could be slain victims--or worse, desperately wounded but alive--left in their wake. And no one will know of their plight because-- no one is looking. They may hope for help but none is forthcoming."
To let Walker think on that suggestion, and to hide her disinterest, the girl walks a little faster to address the Count. "By your leave, sir, may I ask a question? What is that tower?" Aislinn points out the Ballista Tower. "It's new to me. What is it for, and has it been used? I don't suppose we could see it?"
-
Walker nods ever so slightly at Aislinn's comment and murmurs back, "Yes, agreed. I am with you on this. Talk perhaps after this tour."
And then, more loudly, as Aislinn comments on the ballista, "Why, Count, that is impressive! Has it seen any use? I can't imagine what you would need a ballista to take down, except perhaps a dragon, hah! Would have been mighty useful up on the Crag!"
He looks over his shoulder to see how the two newcomers are fairing.
-
Druid Kitty politely interrupts the tour. "My Lord, if I may, I think you and Sir Littlejohn have overlooked a couple of important questions by our friends. They wanted to know if anyone had checked on other farms that might have been attacked by this recent Empire Patrol. Also what could the motive behind such violent behaviour?"
The Count stops the tour and thinks briefly. "Thank you Kitty - I see that Sir Littlejohn and I have not made ourselves clear. We are so concerned with defeating with these evil Empire Patrols that we have not covered other matters."
He turns to the party. " So let me reassure you that Sherwoodshire inhabitants are well aware of the dangers over the years and have set up a sensible system of alerting each other to such threats. Farmers, traders, our Keep Patrols and even some Lizardmen all swiftly pass on sightings of dangers such as Empire Patrols or monsters. In the recent case, the attack on Farmer Maggot was the first we knew of the incursion."
He continues "As for the purpose of these reckless Empire Patrols, they fight to the death and confess nothing. However the word from Freeport is that occasional orders have been overheard. Apparently these soldiers are told to risk their lives for training, glory and promotion. I have no words to describe this."
After a moment the Count adds "Finally, Sir Littlejohn, would you like to explain our Ballista Towers?"
Sir Littlejohn nods. "Of course Sire. Aislinn, you are all welcome to visit our battlements - reached by climbing up one of our two Ballista Towers.
A Ballista is classified as a siege weapon, but unlike a Catapult or a Trebuchet, it is not intended to break down a Keep Gate. Instead our skilled crew of four fire a large spear! This can certainly damage a dragon (he grins at Walker), but can also be used against a human-sized opponent - particularly a spell-caster or an archer."
-
Gratified beyond measure to Druid Kitty for interceding, Aislinn thanks her and, then, the Count for elaborating at last. She feels somewhat better. She does wish there were more... she can't think of the word for it, but if nothing else more concern about what might have been done along the route--after all, if some family in a cottage in farmland has been slaughtered, how would such news have worked its way to the Keep?
But she listens to the information about the ballista and squints to see if she can spy more detail even from here. "So it's like a... a giant bow and arrow, my lord?" Aislinn turns back to her party, wondering if she is the only one unfamiliar with such weaponry. She probably should have listened better to her trainers back at the Academy, assuming such weaponry was part of her training. It might have been in the earliest months of her time there, when it took a great deal of repetition for her to retain knowledge.
Could a healer help her understand what happened to her mind? Why she has memories of childhood and hazier ones of her time as an older girl in Freeport, but then nothing until she awoke with the Lizardfolk. Nothing except brief flashes that cause her pain in every sense of the word, and vague sense that she needs to seek someone out.
In any event that's for some other time. "Yes, please sir, I should like to see the tower, if it would not cause delay. And if the others would too...?"