+ Reply to thread
Page 5 of 5 FirstFirst 1 2 3 4 5
Results 201 to 216 of 216

Thread: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

  1. #201
    Administrator CatInASuit's avatar
    Registered
    Feb 2009
    Location
    Coulsdon Cat Basket
    Posts
    10,342

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Well it was worth it is as idea.

    Let's try using sleep then?
    In the land of the blind, the one-arm man is king.

  2. #202
    Oliphaunt
    Registered
    Mar 2009
    Location
    Los Angeles
    Posts
    1,181

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Yeah. Let me see how close I can get you to the blind without being spotted. Macsalin do you want to come with and act as back up with me in case things go bad?

  3. #203
    Elen síla lumenn' omentielvo What Exit?'s avatar
    Registered
    Feb 2009
    Location
    Central NJ (near Bree)
    Posts
    10,071

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Sleep Range: 3" + 1"/level for 60’ Duration: 5 rounds/ for 15 minutes

    Giles leads Lyall to within 60 feet of the blind. So far so good, the last 25’ was a slow crawl. Lyall gets up to start casting and needs but 6 seconds. Giles continues forward. One goblin gives the beginning of an alert and his crossbow bolt goes way off target.

  4. #204
    Administrator CatInASuit's avatar
    Registered
    Feb 2009
    Location
    Coulsdon Cat Basket
    Posts
    10,342

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Concentrate, concentrate, concentrate....
    In the land of the blind, the one-arm man is king.

  5. #205
    Elen síla lumenn' omentielvo What Exit?'s avatar
    Registered
    Feb 2009
    Location
    Central NJ (near Bree)
    Posts
    10,071

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Sorry, I meant to imply the Sleep worked, I reread my post and see that I failed.

    The Sleep worked.

  6. #206
    Oliphaunt
    Registered
    Mar 2009
    Location
    Los Angeles
    Posts
    1,181

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Excelent. Good work Lyall! I am going to sneek into the blind and see what I find.

  7. #207
    Administrator CatInASuit's avatar
    Registered
    Feb 2009
    Location
    Coulsdon Cat Basket
    Posts
    10,342

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Phew.

    Giles, Macsalin, you had better check the blind.

    I'll get the others up here quickly.
    In the land of the blind, the one-arm man is king.

  8. #208
    Oliphaunt
    Registered
    Mar 2009
    Location
    Los Angeles
    Posts
    1,181

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Oh, and while I am checking around I'll also tie up the lookouts, just to be safe.

  9. #209
    Elen síla lumenn' omentielvo What Exit?'s avatar
    Registered
    Feb 2009
    Location
    Central NJ (near Bree)
    Posts
    10,071

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Giles can tie up the 2 sleepers with ease. You do see a small door in the back of the blind. Also a rope passing through a small hole in the same wall as the door.

    What is everyone else doing?

  10. #210
    my god, he's full of stars... OneCentStamp's avatar
    Registered
    Mar 2009
    Location
    Utah
    Posts
    6,993

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    I approach, but don't enter the blind until my nimbler friends have had a chance to search it. Then let's decide how we intend to enter.
    "You laugh at me because I'm different; I laugh at you because I'm on nitrous."

    find me at Goodreads

  11. #211
    Oliphaunt
    Registered
    Mar 2009
    Location
    Los Angeles
    Posts
    1,181

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Can I tell what the rope in the wall seems to go to?

  12. #212
    my god, he's full of stars... OneCentStamp's avatar
    Registered
    Mar 2009
    Location
    Utah
    Posts
    6,993

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Be careful, in case it's attached to a bell or something on the other end.
    "You laugh at me because I'm different; I laugh at you because I'm on nitrous."

    find me at Goodreads

  13. #213
    Elen síla lumenn' omentielvo What Exit?'s avatar
    Registered
    Feb 2009
    Location
    Central NJ (near Bree)
    Posts
    10,071

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Macsalin is with you, he can conjecture that is some sort of loud internal alarm.

  14. #214
    Oliphaunt
    Registered
    Mar 2009
    Location
    England
    Posts
    1,498

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Macsalin had not realised there was no way into the blind apart from the cave. He would have been nervous about entering the cave without scouting it first.
    However we are now in. So Macsalin helps tie up the guards (usual interrogation to follow once we have control of the situation) checks the blind and rope for traps and works with Giles to listen at the door and signal the others to join them.

    He confirms Speaker-to-Animals wise decision to keep our Healer as secure as possible.

    The next move will depend on what we hear and if the party make it safely.
    If we hear nothing and the party join us in the blind Macsalin suggests that he and then Speaker interrogate the Goblins using our standard tactics.
    So Macsalin would tell the Goblins (one at a time) to co-operate or die. He would then ask:
    What is behind the door?
    How many troops are there?
    Who is in charge?
    When will anyone enter the cave or blind?
    My motto is "Never apologise, never explain."

    Sorry, I should say that I got that from Colin Hoult...

  15. #215
    Administrator CatInASuit's avatar
    Registered
    Feb 2009
    Location
    Coulsdon Cat Basket
    Posts
    10,342

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Lyall will be staying out the way letting the others handle the two goblin scouts and dealing with the cave.
    In the land of the blind, the one-arm man is king.

  16. #216
    Oliphaunt
    Registered
    Feb 2009
    Location
    Norfolk, UK ?
    Posts
    1,722

    Default Re: Middle Earth FA63 D&D Game: Second Adventure - Goblin Guerrillas.

    Take a look inside after the initial checks, cast a Detect Snares and Pits, also see what chance Little Bear has of fitting in here. If it's going to be too tight a squeeze, find him a patch of dense cover nearby and leave him to wait for our return.
    Librarians rule, Oook

+ Reply to thread

Posting rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts