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Thread: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

  1. #51
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by Julie
    No editing is allowed. Not for any reason. Fear the wrath of my mad mod skillz, yo.
    Sorry, I am brand new to this. It was Pod for Pop.

  2. #52
    Content Generator AllWalker's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by AngeloftheNorth
    Okay, if this posts twice forgive me, I don't think my first post went through.

    This is a cool, unusual setup. I've never played a game like this before with one scum to start off with. Normally I like to vote early on Day One and change my votes as needed. But in this case, I believe the MMP is likely to hang back and watch us lynch each other. So I'll be holding my vote until near the end of the day most likely, and vote for a lurker.
    Of course now that you say that, there's going to be a WIFOM moment, and the MMP will start padding with inconsequential posts.

    Kinda like this one, I guess.
    Something tells me we haven't seen the last of foreshadowing.

  3. #53
    Content Generator AllWalker's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    NETA: or MPP. You know what I mean.
    Something tells me we haven't seen the last of foreshadowing.

  4. #54
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Just checking in.

    At this early stage, trying to reason out who the MPP is is just going to be speculative wankery, so I'm waiting until later in the day to cast any kind of a vote.
    No cage, thank you. I'm a human being.

  5. #55
    Stegodon
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by sublight
    Just checking in.

    At this early stage, trying to reason out who the MPP is is just going to be speculative wankery, so I'm waiting until later in the day to cast any kind of a vote.
    I'm just confused by 'speculative wankery.' It sounds so dirty.

  6. #56
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 2

    And it deftly summarizes why the economy is eating itself. It is quite the versatile turn of phrase.

  7. #57
    Elephant
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by special ed
    I'm just confused by 'speculative wankery.' It sounds so dirty.
    There may be porn out there, there may not be, we don't know. But if there is, just think how ahead of the curve we'll be!
    No cage, thank you. I'm a human being.

  8. #58
    Stegodon
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    I'm going to look for anti-town behavior and lynch who ever play the most anti-town.
    Lurking is only a small part of that. It could also be posting without content, creating noice and so on.

    It's Day 1 - so I will expect a bit more fluff then in the Days to come.

    I don't like random.org-votes. <--- that's me being really nice. The fact is I hate them. I don't see any good comming form them at all.

    The early votes in this Day is interesting. I'll keep looking but at this time I'll not join any of them.

  9. #59
    Stegodon
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 2

    Quote Originally posted by Total Ulla
    I don't like random.org-votes. <--- that's me being really nice. The fact is I hate them. I don't see any good comming form them at all.
    And this particular set up doesn't cause you to even consider another perspective on the matter?

  10. #60
    Stegodon
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 2

    NETA: To be more specific...

    With only the MPP hunt for, the chances of that player a) behaving in any sort of detectable manner at all on Day 1 and b) that the MMP will be detectable by a sufficient number of players to secure a lynch, are probably less than the chances of finding it with a random selection.

    Imho your position is risky.

    Now, I'm not saying that categorically no one could possibly say something that would make me suspect them toDay and gain my non-random vote, but if that is how I play, I will do so closing my eyes and wincing because I'd know that I was going against the odds.

  11. #61
    Elephant Claptree's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    I love how there were two edits by two different people within the first three hours of the game. Trying to set a precedent for when you'll have someone to sneak messages to?

    I'm watching you.

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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Thinking about it.

    Would we not be better no lynching today? We have only one bad guy to aim for, and no information. Chances are we are going to hit town.

  13. #63
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 2

    Quote Originally posted by One and only Wanderers
    Thinking about it.

    Would we not be better no lynching today? We have only one bad guy to aim for, and no information. Chances are we are going to hit town.
    This or random voting.

    I just don't trust us to make a good lynch left to our own other devices.

  14. #64
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by One and only Wanderers
    Thinking about it.

    Would we not be better no lynching today? We have only one bad guy to aim for, and no information. Chances are we are going to hit town.
    Well, let's see...

    We have X number of bad guys, only one of whom actually knows s/he is a bad guy at this stage. This means there will be no collaboration between scum toDay, no fake infighting, no teaming up to swing the votes. Just a lonely MPP and a bunch of would-be Scum who still act like Town.

    On the other hand, the journalist player will know something about the state of the Town. S/he will have a short list of confirmed Town, the Town power roles. Perhaps it is in the interests of Town to vote as many chances as we get - after all, we know the reporter is going to die before the end of the game. Giving them the chance to vote as many times as possible would generate a list of potential suspects, if by some bad luck the reporter died early in the game.

    Thoughts?
    Something tells me we haven't seen the last of foreshadowing.

  15. #65
    Elephant Claptree's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    For my money, a one in twenty-or-so shot at winning before it starts seems well worth the risk of lynching a townie. We're not going to have much to go on, but from what I've seen that's pretty standard for Day 1.

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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by AllWalker
    Quote Originally posted by One and only Wanderers
    Thinking about it.

    Would we not be better no lynching today? We have only one bad guy to aim for, and no information. Chances are we are going to hit town.
    Well, let's see...

    We have X number of bad guys, only one of whom actually knows s/he is a bad guy at this stage. This means there will be no collaboration between scum toDay, no fake infighting, no teaming up to swing the votes. Just a lonely MPP and a bunch of would-be Scum who still act like Town.

    On the other hand, the journalist player will know something about the state of the Town. S/he will have a short list of confirmed Town, the Town power roles. Perhaps it is in the interests of Town to vote as many chances as we get - after all, we know the reporter is going to die before the end of the game. Giving them the chance to vote as many times as possible would generate a list of potential suspects, if by some bad luck the reporter died early in the game.

    Thoughts?
    Problem with this is we risk forcing a power role to claim on Day 1

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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by Claptree
    For my money, a one in twenty-or-so shot at winning before it starts seems well worth the risk of lynching a townie. We're not going to have much to go on, but from what I've seen that's pretty standard for Day 1.
    1 in 17 of winning out right. 5 in 17 of hitting a town power role........

  18. #68
    Content Generator AllWalker's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    We don't win if we kill the MPP toDay. We only win when we kill the MPP and all the Recruits.

    Also, I'm not suggesting the reporter roleclaim - that would be stupid. What I'm saying is, when we discover who the reporter is on Day X their vote on Day 1 will be an extra datapoint.
    Something tells me we haven't seen the last of foreshadowing.

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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by AllWalker
    We don't win if we kill the MPP toDay. We only win when we kill the MPP and all the Recruits.

    Also, I'm not suggesting the reporter roleclaim - that would be stupid. What I'm saying is, when we discover who the reporter is on Day X their vote on Day 1 will be an extra datapoint.
    I got that, my point was there's a fair chance that whatever poor schmuck gets the most votes today could be a power role and would then have to claim on day one.

  20. #70
    Content Generator AllWalker's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by One and only Wanderers
    Quote Originally posted by AllWalker
    We don't win if we kill the MPP toDay. We only win when we kill the MPP and all the Recruits.

    Also, I'm not suggesting the reporter roleclaim - that would be stupid. What I'm saying is, when we discover who the reporter is on Day X their vote on Day 1 will be an extra datapoint.
    I got that, my point was there's a fair chance that whatever poor schmuck gets the most votes today could be a power role and would then have to claim on day one.
    Ah. Gotcha.

    It's hard to talk about odds, though. The problem is we don't know how many recruits there are, but we can guess. In a Town of 17, if they were traditional Scum there would be 3 of them. With the known power roles there would be 4, maybe 5. But since there is a) the chance that someone on that list who is immune to empoddening and b) the empoddening happens over the course of the game and c) the Mad Scientist can interfere with the empoddening, maybe there are more scum than that. My WAG, at least 5 Scum.

    Assuming that, then the odds boil down to
    5/17 of hitting power role
    5/17 of hitting Scum
    7/17 of hitting vanilla Town

    It depends on whether that is worth the risk for a datapoint. Especially considering, now that I think about it, these roles become more effective in tandem - the Town Drunk knows whether a player is a Recruit, something the Mad Scientist needs to know.
    Something tells me we haven't seen the last of foreshadowing.

  21. #71
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    When do we have to vote by?

  22. #72
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Some interesting points brought up today that I want to comment on. First, there's been some suggestion that we don't lynch today. The down side to that is that 1: (as has been mentioned) it gives the MPP a sort of free pass AND We lose a chance to get a data point. However, I don't recall ever seeing Town score a scum lynch on Day 1 - it's inevitably a vanilla townie slouching off to the gallows weakly protesting his/her innocence. And why not? I mean, this early in the game nobody's got much stake in it, so being the first (innocent) victim of the Angry Mob is sort of accepted as part of the game. Strictly by the odds, we'll either lynch an innocent, or force an early claim that we're not sure we want. I think the advantages of a no-lynch Day outweigh the disadvantages in this case.

    Which brings me to the next subject I wanted to discuss. I think I've seen two comments regarding role claiming. I don't know if claiming is a good idea or a bad idea at this point, but it's got me thinking about Storyteller's strategy in the game I played last month. He promoted a mass claim pretty much from the start, on the grounds that it would prevent mis-lynch, save votes and reduce the pool from which scum would be guessed at. Due to the nature of this game, I'm not sure that would work or not (with pod person replacement of players instead of scum night kills), but I'll say this: If the Town wants to mass claim, then the earlier the better. Here's my reasonling (if I understand this correctly): as of today, the MPP is solo and doesn't have any scummy buddies to back up a false claim. If we wait, then that increases the possibility that we've got Pod People backing a false claim.

    I'm not suggesting a mass claim at this point, but I would like to see some discussion about the pros and cons of it at least. There are some much more savvy players than me that can help us reason it out based on the replacement aspect of the game - I honestly don't know how that impacts the claim dynamic. Lastly, I think we should also establish early on how we're going to handle a lynch-forced claim, provided we decide against mass-claim.

  23. #73
    Indifferent to bacon Julie's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by What Exit?
    When do we have to vote by?
    Day 1 ends May 28, 4 pm EDT. If you wanna vote, it has to be before then.

  24. #74
    Content Generator AllWalker's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Since the Bad Guys get Night kills, I think mass claiming is a bad idea. It wont change the recruitment, of course, but it will get our power roles killed.
    Something tells me we haven't seen the last of foreshadowing.

  25. #75
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by AllWalker
    Since the Bad Guys get Night kills, I think mass claiming is a bad idea. It wont change the recruitment, of course, but it will get our power roles killed.
    Well, that's what I thought, too, when it was suggested, but it turned out to be a massively successful play for town.

  26. #76
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by Total Ulla
    I'm going to look for anti-town behavior and lynch who ever play the most anti-town.
    Lurking is only a small part of that. It could also be posting without content, creating noice and so on.
    Well... I'm doomed. I'm the most anti-town town to ever play mafia I guess.... at least that seems to be what everyone thinks

    BTW. We don't actually know if the game ends Today if we lynch the MPP do we? Or that it wouldn't rather. Reason I ask is because logically it should. Right now he is the only person with the non-town wincon. So if we kill him before any of the recruits are converted, then wouldn't the game end? Or would we be forced to live out each day as trying to lynch someone based solely on a single day of them having been a pod person?

    JULIE, If we lynch the MPP toDay does town win?

    If the answer to that question is a yes, then I am for a mass claim today, it increases our chances of finding the MPP today. One condition to it. The Reporter would have to claim first, and allow for a counter claim... then he would have to pick out the rest of the power roles and claim for them and have each person confirm that he is telling the truth. This would confirm that he was who he said he was... and by proxy, confirm that the rest of us are who he says we are. That being said... please point out any flaws in this line of thinking.... it gets really hard for me to figure out the downsides of my ideas without others to bounce them off of.

  27. #77
    Indifferent to bacon Julie's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    The Recruits have already been started on the process of conversion. Only death or the Mad Scientist can halt or delay the progression toward Podhood of the Recruits. All of the Recruits must die for the Town to win.

  28. #78
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Ok... I'm against a mass claim then.

  29. #79
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 2

    [quote=Rabid Renaissance]
    Quote Originally posted by "One and only Wanderers":3jhhgm0v
    Thinking about it.

    Would we not be better no lynching today? We have only one bad guy to aim for, and no information. Chances are we are going to hit town.
    This or random voting.

    I just don't trust us to make a good lynch left to our own other devices.[/quote:3jhhgm0v]

    I still disagree with the random voting. We have recruitment in this game and I would very much like to have a lot of votes records to go by. If Player X is going after Player Y for Day 1, 2 and 3 - suddenly stops and then later Player Y turns out to be MMP, then I would love to lynch Player X

    My point is: We might lynch Town toDay - that's the risk of mafia. We need to lynch to get informations and we need to lynch to be able to know the alignment of the players we find scummy.
    A no-lynch or a random-lynch don't leave us with any knowlegde.

    So IMO voting for players that seem to play anti-town on Day 1 is the best way to go - unless of course we get a nice little slip or a crazy scum-claim a la Santo

    The mass-claim has been laid to rest, right?
    I'm against it for several reasons. I don't mind going into them - but if I don't need to spell it out, why should I :wink:

  30. #80
    Stegodon
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    I forgot - I have no idea what the color is all about??
    Is it just our Mods has a great fantasi - or is it based on a book/movie/song I'm unfamiliar with?

  31. #81
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 2

    Ulla, I'm not advocating random voting throughout the game. Just perhaps toDay, when we have a better chance of ending up with a power role in the noose than anything else.

    The risks you are trying to mitigate by not random voting don't exist today, and you would incur risk by not random voting. Any recruits don't know they've been recruited. There will be no voting patterns to analyze toDay.

    The color is a nod to http://www.imdb.com/title/tt0049366/... Bodysnatchers, I believe.

  32. #82
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 2


  33. #83
    Libertarian Autocrat Vox Imperatoris's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by Julie
    No editing is allowed. Not for any reason. Fear the wrath of my mad mod skillz, yo.
    Don't you think, given that we only have 10 minute editing windows, that it should be allowed to fix typos, etc.?

    Also, will status as a recruit be revealed on death?

    I'm in favor of lynching Today, given that while we might not hit the MPP, we might get a recruit, anyway.
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  34. #84
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 2

    Quote Originally posted by Rabid Renaissance
    Ulla, I'm not advocating random voting throughout the game. Just perhaps toDay, when we have a better chance of ending up with a power role in the noose than anything else.

    The risks you are trying to mitigate by not random voting don't exist today, and you would incur risk by not random voting. Any recruits don't know they've been recruited. There will be no voting patterns to analyze toDay.

    The color is a nod to http://www.imdb.com/title/tt0049366/... Bodysnatchers, I believe.
    I didn't think you would do random.org for the rest of the game - but I still don't see why us hitting a power role would be less likely with random voting.

    My point is:
    If we go after players playing anti-town - we force everyone to play less anti-town (I would love to say pro-town, but I've never seen a game where all players did play pro-town (myself included)).

    I'd rather lynch a power-role playing like crap, then a vanilla doing hard work and stying consistent in the game. I know we still run the risk of that vanilla being recruitet - but still: rather play with players doing their best in the game.
    Maybe I'm a bit bias. I just don't like giving lurkers the benefit of the doubt and then start lynching vocal players - not for anything but them being vocal.

  35. #85
    Indifferent to bacon Julie's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Recruit status will be revealed on death.

  36. #86
    Stegodon
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by Julie
    Recruit status will be revealed on death.
    And right now we have (at most) one marinating recruit, right?

  37. #87
    Indifferent to bacon Julie's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Quote Originally posted by Rabid Renaissance
    Quote Originally posted by Julie
    Recruit status will be revealed on death.
    And right now we have (at most) one marinating recruit, right?
    No. All of the MPP's Recruits have been chosen (during Night 0). All of them will progress toward becoming Pods unless stopped by death or delayed by the Mad Scientist. All of them will be identified as Recruits if killed or if investigated by the Town Drunk. All of them must be killed for the Town to win. Recruit 1 will become a Pod Person during Night 1 unless killed or delayed by the Mad Scientist. Recruit 2 will become a Pod Person during Night 2 unless killed or delayed by the Mad Scientist. Etc. The Night they would have been Podded will not be revealed at any time, nor will the Night a fully-fledged Pod Person was Podded ever be revealed.

  38. #88
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    Default Re: Pod People in Pleasanton, a Mafia Game (Night 0)

    Quote Originally posted by Julie
    You are the Town Drunk. Your heavy drinking has damaged your brain in a strange way that enables you to detect those whose blood has been sampled by the Pod People. The damage prevents you from being sampled or Recruited. You may submit one name per Night, starting Night 1 (this is Night 0), to investigate. The Nosy Reporter knows your identity. You may be killed by the Pod People.

    You are the Psychoanalyst. Your training allows you to identify the mistakes Pod People will make when they try to appear human. You may submit one name per Night, starting Night 1 (this is Night 0), to investigate. The Nosy Reporter knows your identity. You may be Recruited or killed by the Pod People.

    You are the Sheriff. You can protect any one player including yourself each Night from being killed. You may submit one name per Night, starting Night 1 (this is Night 0), to protect. You cannot prevent the Nosy Reporter's suicide. The Nosy Reporter knows your identity. You may be Recruited or killed by the Pod People.

    You are the Mad Scientist. You have developed an experimental vaccine that prevents any one player including yourself each Night from final sampling and being replaced by a Pod Person. You may submit one name per Night, starting Night 1 (this is Night 0), to vaccinate. The Nosy Reporter knows your identity. You may be Recruited or killed by the Pod People.

    You are the Nosy Reporter. You know the identity of the Town Drunk (XXX), the Psychoanalyst (XXX), the Sheriff (XXX), and the Mad Scientist (XXX). Because you know the identity of the Town Drunk, you regularly check in with the Town Drunk to see if there is any evidence of sampling. You will commit suicide before the final sampling and cannot be Recruited. If the Mad Scientist vaccinates you, the suicide will be delayed until the next Night (or until the vaccine is withheld). The Sheriff cannot stop your suicide.
    In light of Julie's last post (#87)...

    I've highlighted what I think are some pretty important points above. If we have a mass claim toDay, there's a chance that three of our five power role players could be already on the road to conversion to Pods. That would mean that even if The Nosy Reporter vouched for the Mad Scientist, the Sherrif or the Psychoanalyst, they could still end up going Pod on us. That would undermine the integrity of a mass claim. Please continue with any dialog you might have wanted to add, but I think in light of this, a mass claim right now would be a mistake.

  39. #89
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    Agreed, Lucifer. I don't think we should mass claim. And despite entertaining the thought briefly last night, now that some of my erroneous interpretation of the setup have been corrected, I don't think we should no-lynch anymore either.

    I still think random voting toDay is a good way to evenly spread risk across the population of players.

  40. #90
    Stegodon
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    Default Re: Pod People in Pleasanton, a Mafia Game (Night 0)

    Quote Originally posted by Lucifer

    In light of Julie's last post (#87)...
    Well crap, when you have your posts run with the newest on top (I like them on top) then the numbering system is all messed up

    Anyway:

    I'm anti-mass claiming. More because I don't want the pods to have the information than anything else. I'm not concerned about them being recruited, since recruit order has already been determined. I'm usually anti-mass claiming in general anyway.

    I'm anti no lynch. It's like giving the Scum a head start before we have any data at all. That's bad. Why would we do that?

    I'm also anti random voting, but if you want to, that's fine. Just don't be surprised if it's brought up against you later. Now, granted as of right now, almost all of us are operating with the Town win condition, so there's likely to be very little scum manipulation of a random vote. So, I think the case against a Day 1 random voter is weaker than in general. We may be spreading the risk across the Town, but I agree with Total, I'd rather lynch an player playing in an anti-Town fashion than just randomly. As of right now, the only slightly anti-Town things I've seen are editing posts and lurking. (And don't worry, Paul, I won't hold your immense history of anti-Town play against you.

  41. #91
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    Default Re: Pod People in Pleasanton, a Mafia Game (Night 0)

    Quote Originally posted by special ed

    I'm anti no lynch. It's like giving the Scum a head start before we have any data at all. That's bad. Why would we do that?

    Because right now it's us vs. 1 guy who knows he is against us and some number of ourselves. Naturally non of us besides the MPP knows that we are scum at this point so there is no possible way we are gonna catch the recruits based on anything they post. The only person we have a chance in heel of catching based on posts is the MPP.

    That said I dunno if I am for or against a random.org vote... I think it takes the fun out of the game... I would rather attempt to lynch the MPP.

  42. #92
    Content Generator AllWalker's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Night 0)

    Quote Originally posted by paulwhoisaghost
    Quote Originally posted by special ed

    I'm anti no lynch. It's like giving the Scum a head start before we have any data at all. That's bad. Why would we do that?

    Because right now it's us vs. 1 guy who knows he is against us and some number of ourselves. Naturally non of us besides the MPP knows that we are scum at this point so there is no possible way we are gonna catch the recruits based on anything they post. The only person we have a chance in heel of catching based on posts is the MPP.

    That said I dunno if I am for or against a random.org vote... I think it takes the fun out of the game... I would rather attempt to lynch the MPP.
    But remember - the reporter knows some people who are definitely not Scum. The voting record of the reporter could be a key datapoint later in the game.

    The Town has so little information at this point. But we don't have none. Let's just vote like we normally would and see what comes of it.
    Something tells me we haven't seen the last of foreshadowing.

  43. #93
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    Default Re: Pod People in Pleasanton, a Mafia Game (Night 0)

    Quote Originally posted by AllWalker

    But remember - the reporter knows some people who are definitely not Scum. The voting record of the reporter could be a key datapoint later in the game.
    This is possible, but will the Reporter want that information falling into the hands of the Scum at the time of their death?

    Or will the Reporter maybe try to hide the people they know about by throwing votes for them in here and there?

    It's much the same issue Masons run into early on in the game.

  44. #94
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 2

    Quote Originally posted by special ed
    Now, granted as of right now, almost all of us are operating with the Town win condition, so there's likely to be very little scum manipulation of a random vote.
    Let's cut the hyperbole, shall we? "very little" = one vote to throw around tied to one voice of potential manipulation. We can randomly vote publicly and be secure in the knowledge that as long as the random vote spread between the lynchee and runner up is more than 1, that the MPP's vote had no impact.

    Considering this not "as fun" is the only compelling reason not to do this, to whit I say this is the best chance for town per the maths, and the deal is only worth doing (imho) for one Day, and one Day only, and that is Day one. It is within the rules and mechanics of the game. It is the safest thing for the town to do, and we should do it.


    Quote Originally posted by special ed
    So, I think the case against a Day 1 random voter is weaker than in general. We may be spreading the risk across the Town, but I agree with Total, I'd rather lynch an player playing in an anti-Town fashion than just randomly. As of right now, the only slightly anti-Town things I've seen are editing posts and lurking. (And don't worry, Paul, I won't hold your immense history of anti-Town play against you.
    This part is really funny, because in the same breath you say that advocating a random vote on Day 1 isn't anti-town right now, but I should be prepared for it to be seen as anti-town later when looking back at Day 1. You consider it a case (albeit weak) against a player in a situation that is, as far as I can tell, bullet proof (again, only on Day 1), and where you have no case at all. It is not anti-town now, and it will not morph into being anti-town later. So which is it? You can't have it both ways. You either feel it is suspicious (in which case you're just wrong) or you're being less than forthright.

  45. #95
    Stegodon
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 2

    wtf are the quote tags here?

  46. #96
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 28)

    You need to put quotation marks around the person's name

    {quote="Rabid Renaissance"}wtf are the quote tags here?{/quote}

    Only, using brackets instead of braces

    Quote Originally posted by Rabid Renaissance
    wtf are the quote tags here?
    No cage, thank you. I'm a human being.

  47. #97
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    Default Re: Pod People in Pleasanton, a Mafia Game (Day 1 begins: Post 2

    Quote Originally posted by Rabid Renaissance
    Let's cut the hyperbole, shall we? "very little" = one vote to throw around tied to one voice of potential manipulation. We can randomly vote publicly and be secure in the knowledge that as long as the random vote spread between the lynchee and runner up is more than 1, that the MPP's vote had no impact.

    Considering this not "as fun" is the only compelling reason not to do this, to whit I say this is the best chance for town per the maths, and the deal is only worth doing (imho) for one Day, and one Day only, and that is Day one. It is within the rules and mechanics of the game. It is the safest thing for the town to do, and we should do it.
    I still fail to see why a random-vote would be "the safest thing for the town to do". So I guess in the end all we're dealing with right now it a difference in oppinion and that might just have to be the end of that.
    I'll not random vote - and I can see why you would - I just don't agree.

  48. #98
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    Default Re: Pod People in Pleasanton, a Mafia Game (Night 0)

    Quote Originally posted by paulwhoisaghost
    Quote Originally posted by special ed

    I'm anti no lynch. It's like giving the Scum a head start before we have any data at all. That's bad. Why would we do that?

    Because right now it's us vs. 1 guy who knows he is against us and some number of ourselves. Naturally non of us besides the MPP knows that we are scum at this point so there is no possible way we are gonna catch the recruits based on anything they post. The only person we have a chance in heel of catching based on posts is the MPP.
    I still say we need the data from Day 1 to be able to catch scum later in the game. With recruitment in the game we could get scum later in the game based on a change in the play style. So the more info we gain early in the game - there easier it will be for us to later spot a difference.

    Also:

    What will happen if Recruit 2 is to be pod'ed on Night 2 - but is vacinated by the MS. On Night 3 they become pod'ed - but what about Recruit 3? Will they also be pod'ed on Night 3 or will that be delayed to Night 4??

  49. #99
    Content Generator AllWalker's avatar
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    Default Re: Pod People in Pleasanton, a Mafia Game (Night 0)

    If you have any questions, read the rules carefully dragging the mod into this. Ideally the mod should have no participation, except for executing the game mechanics.

    Quote Originally posted by Julie
    Mad Scientist: The Mad Scientist has an experimental vaccine that interferes with the sampling. This vaccine can prevent any Recruit from becoming a Pod Person for one Night. The Recruit will become a Pod Person the next Night, along with any other Recruit that was scheduled to become a Pod that Night. The MS can readminister the vaccine as many times as he or she wishes. The MS can vaccinate him or herself. The MS can delay the suicide of the Reporter with the vaccine. The MS can be Recruited. The MS can vaccinate a player every Night.
    Something tells me we haven't seen the last of foreshadowing.

  50. #100
    Stegodon
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    Default Re: Pod People in Pleasanton, a Mafia Game (Night 0)

    Quote Originally posted by AllWalker
    If you have any questions, read the rules carefully dragging the mod into this. Ideally the mod should have no participation, except for executing the game mechanics.

    Quote Originally posted by Julie
    Mad Scientist: The Mad Scientist has an experimental vaccine that interferes with the sampling. This vaccine can prevent any Recruit from becoming a Pod Person for one Night. The Recruit will become a Pod Person the next Night, along with any other Recruit that was scheduled to become a Pod that Night. The MS can readminister the vaccine as many times as he or she wishes. The MS can vaccinate him or herself. The MS can delay the suicide of the Reporter with the vaccine. The MS can be Recruited. The MS can vaccinate a player every Night.
    Your ideals of mafia differ from mine. But thanks for the answer.

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