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Thread: Fast paced, multiplayer Battleship variant

  1. #1
    Content Generator AllWalker's avatar
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    Default Fast paced, multiplayer Battleship variant

    Ah, I have left this way too late. I am looking for 4 players with a couple of hours to spare. This will be like Battleship, with players posting or PMing once every 5 minutes or so. The game should be quick, and so would probably take an hour, maybe two.

    I intended for the game to start 10:00 am, Saturday, EST - which is about 9.5 hours from now. If I can't get the numbers today I will try for next week.

    Anyone available/interested? I will post rules below.
    Something tells me we haven't seen the last of foreshadowing.

  2. #2
    Content Generator AllWalker's avatar
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    Default Re: Fast paced, multiplayer Battleship variant

    Rules:

    Same set up as Battleship, but with 4 players.

    This will be a 4-way (hopefully) Battleship game - players not only choose which coordinates to fire on, but whose sector of the ocean. Each sector will be a 15x15 square grid, in which players place their ships as they see fit. Other players fire missiles into other sectors in an attempt to hit the hidden ships. Shots will be confirmed as hit or miss.

    Players submit their launch orders to me, via PM. The results will be published in the thread.

    Each player originally has 4 shots per turn, and can fire these as they see fit. They could fire one shot into each sector, or pick on someone and fire all their shots into the one sector, or anything in between. Hits and misses will be made public, but who fired the shots will be, in general, a mystery.

    However, if too many missiles are launched at a sector, some will fail. These will be determined by the latest launch orders to be received.
    1-4 missiles launched at the sector - all will succeed.
    5-7 missiles launched at the sector - the last missile will not count
    8-10 missiles launched at the sector - the last 4 missles will not count
    11-12 missiles launched at the sector - the last 6 missiles will not count

    The winner will be the player with the last ships remaining, or who has the most ships remaining after 1 and a half hours of game time. By then, I will need to sleep.
    Something tells me we haven't seen the last of foreshadowing.

  3. #3
    Content Generator AllWalker's avatar
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    Default Re: Fast paced, multiplayer Battleship variant

    Ship types:

    Flagship
    1 per player
    Size: 2*4 rectangle

    Supply ships
    3 per player
    Size: 1*3 rectangle
    Provides the player with an extra missile per turn. If one of these is sunk, the player can only fire 3 missiles per turn. If all are sunk, the player can only fire 1 per turn.

    Radar Vessel
    4 per player
    Size: 1*2 rectangle
    The player whose missile hits a Radar Vessel will be identified in the thread.

    Defence Platform
    2 per player
    Size: 2*2 square
    Hits on these targets are reported as misses.

    Research Vessel
    1 per player
    Size: 3 tiles in an L-shape
    Whenever a Research Vessel is sunk, the players with intact Research Vessels are rewarded a prize. Prize remains in effect until that player's RV is sunk.
    *3 RVs remaining: each turn a missile can be fitted with a Cross Bomb - hits target, plus tiles immediately above, below and to each side
    *2 RVs remaining: each turn a missile can be fitted with a Square Bomb - hits target plus all adjacent tiles. This replaces the Cross Bomb
    *Last RV remaining: gives the player a one time use bomb, the Column bomb. Hits all tiles in the target's row or column, to be determined by my coin toss.
    Something tells me we haven't seen the last of foreshadowing.

  4. #4
    Content Generator AllWalker's avatar
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    Default Re: Fast paced, multiplayer Battleship variant

    For clarity, here is an example setup.

    The guys in the top-left are Radar Vessels.
    The guys in the top-right are Supply Ships
    The guys in the middle are Defence Platforms.
    The fat-arse in the bottom left is the Flagship.
    The L-shape int he bottom-right is a Research Vessel.
    Something tells me we haven't seen the last of foreshadowing.

  5. #5
    Stegodon Boozahol Squid, P.I.'s avatar
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    Default Re: Fast paced, multiplayer Battleship variant

    Man, do I wish I was going to be awake for this.

  6. #6
    Content Generator AllWalker's avatar
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    Default Re: Fast paced, multiplayer Battleship variant

    Imagine they called a war and nobody showed up.

    Okay, how about this - let's reschedule for next weekend, and actually give enough time for people to sign up.

    Time of game pending, so express interest and I'll see what we can organise.
    Something tells me we haven't seen the last of foreshadowing.

  7. #7
    Content Generator AllWalker's avatar
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    Default Re: Fast paced, multiplayer Battleship variant

    *bump*

    Ouch, who left this thread here?

    Please sign up, people. What, don't tell me you all have lives or something?
    Something tells me we haven't seen the last of foreshadowing.

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