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Thread: Middle Earth D&D Game: FA63 Setup Thread.

  1. #1
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    Default Middle Earth D&D Game: FA63 Setup Thread.

    Character Races would come from Humans, Dúnedain, Woses (Drúadan, Pukel Men), Beornings, Noldorians, Sindarin or Silvan Elves, Khazad and other Dwarves and of course the Hobbits.
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    Proficiencies:
    Fighters get 4 and 1/3 so start with 5 in this case. May specialize in one weapon, gaining a +1 to hit and +2 dam and +1 on initiative.
    Rangers get 3 and 1/3 so start with 3. They may toss the extras into Tracking and Herbology.
    Wizards only get one and rarely add. No restrictions in this world on type, but Staff are the traditional weapon as Wizards also work towards building a powerful magic staff. This gets complicated, but won’t matter until 11th level.
    Thieves get 2 to start. They may also specialize, but specialization must be in a back-stabbing weapon.
    Clerics get 2 but weapons vary by Valar Patron.
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    As a compromise for game play, alchemy is flourishing and potions are available. Wizards are training up in Minas Tirith, Dol
    Amroth, Ithilien, Fornost and Umbar.
    Rangers always do well in my games as do Hobbit treasure finders. Dwarves make great front line fighters; I try to start them with better armor than average.
    Elves have a huge advantage in life span and resistances.
    As I have a lot of Undead roaming around, I generally don’t have automatic life drains. I usually give characters a saving throw against paralysis, possibly with a +/- depending on the creature. Expect to see a lot of Orcs, Uruk Hai and Wargs.
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    I don't allow Assassins at all. I actually cannot (will not) ref evil characters. Believe me, playing evil in my worlds, leads to a short unhappy character life. I have not allowed an evil PC in nearly 20 years now.

    I do allow odd things like Hobbit & Elven Bards that start as F/TH multi-class and then become a Bard sometime between 6th to 9th level. I have allowed Ranger/Bards where the character goes to 10th as a Ranger and then switches to Bard. This is restricted to the long lived Dunedain.

    Dwarves could be clerics of Aüle. They may still use axes as a weapon choice but prefer large war hammers and war shields.

    Elves cannot be Clerics or Druids at all.

    Did I mention that there are no Gnomes? If you really want a Gnome, we can make you some stunted off family of Dwarves I suppose.
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    I will rely on PMs, Posts and Email for game play.
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    I have worked up a system for combat where players give general directives so more than a round could be resolved at a time.

    Examples:
    Bowyers: I will endeavor to keep the orcs at medium bow range providing cover for those in melee and moving forward or back at a steady pace as needed. If I am rushed, I will turn and run, I will look for already injured orcs and try to finish them off where possible.

    Or Melee guys, I will strive to find the leader, but at all times seek to work as a unit protecting each others flanks. If the numbers appear too bad or our injuries mount I will attempt to disengage long enough to quaff my potion of speed.

    Or Spellcasters: I will seek an optimal time and grouping of the enemy to use my sleep spell. In the meantime, if I see enemy spell casters, I am prepared to magic missile them to attempt to disrupt their spells. When and if I run out of spells, I will cautiously approach the battle and look for safe opportunities to hit an orc from the blind side with my weapon.

    Or Hobbits: I'll hide until it is really inconvenient, attempt to take on the biggest orc on the battle field and then have to be rescued by the wizard
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    Primer starting with the Proficiency Table I use:
    Class, Starting Weapon Proficiencies, Non Proficiency Weapon use penalty & what level you get your next Proficiency. Note: if 1/3, you get it at 3rd.
    Class.... | S |Non|Next
    Cleric.... | 2 | -3 | 1/4|
    Druid.... | 2 | -4 | 1/5| (1@14th)
    Fight.... | 4 | -2 | 1/3|
    Paladin. | 3 | -2 | 1/3|
    Ranger. | 3 | -2 | 1/3|
    Wizard. | 1 | -5 | 1/6|
    Illusion. | 1 | -5 | 1/6|
    Thief... | 2 | -3 | 1/4|
    Bard.....| * | -2 | 1/5|

    Proficiency groups:
    Xbow: all cross bows
    Elf Bow: specific to rapid firing special Elven Bow.
    Bows: Short, Long & Composition Bows.
    Sword: Long & Short
    Blades: Short Sword, Dagger & Parry Blade
    2 handed: 2H & Bastard
    Axe: Battle, Great & Dwarven
    Small Axe: Throw or fight with Hand Axe
    Lances: All Lances
    Spears: Spears, Javelins & Pikes
    Poleaxe: Poleaxe, Halberd, Voulge, Bardiche
    Maces: Maces & Morning Star
    Flails: Infantry or Horse
    Darts: Darts & throwing knives.
    Dagger: Throw or Melee

    War Shield: Fight with a Dwarven War Shield.

    Two weapon Fighting: Dexterity Reaction plays big in this.

    A Dwarf as an example could use Battle Axe and War Shield. He suffers a -1 & -3 to hit reduce by Dex Reaction.

    Many Elves use Long & Short Sword or Dual Short Swords. Long & Short needs a high Strength and Dex. Penalties can be as bad as -2/-4 or as little as no penalty.
    For Short and Short, Penalties are usually 0/-2.

    Some Hobbits like dual knives and a brace of Knives. Assuming a high dex, they have no penalties and also throw a knife, while fighting with the others.

    Exceptional Humans will use two weapons, but typically are more prone to Larger Swords.

    Bows get two shots per round except the Elven Bow that gets 3.
    Strong Bows may be available, but no one will start with one.

    Xbows are slow, with the Heavy only shooting once every two rounds. However there is a compromise for Dwarves. An exceptional well crafted Dwarven Xbow that shoots every round and has nearly the penetration of a heavy.

    Dwarves and Knights of Gondor and Rohan typically have the toughest armor. Rangers tend to Chain Mail and hope to get the well made Elven Chain that is strangely enough typically built by Dwarves instead. There is a long story behind this.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Explanation of the Weapon Charts on the characters:

    Worth Noting: The tougher the armor, usually the worse the penetration but the Heavy Lance is an example of a weapon great at penetrating tough armors and hides. Daggers are easily stopped by the heavier armors.
    N = No armor
    K = Padded or Thick Hide or Think Fur
    J = Leather
    I = Studded Leather
    H = Ring Mail
    G = Scale Mail
    F = Chain Mail, Elf/Dwarf Chain
    E = Splint
    D = Banded
    C = Plate Mail
    B = Plate Armor or Dwarven Plate or Troll Skill, Ents and the Barkskin Spell.
    A = Maxmillion Plate or Dwarven Plate Armor
    AA = Dragon

    The Damage area is S-M for damage vs. Small and Man-Sized creatures.
    L is Large. Generally 8' tall humanoids or horse size and up.

    Speed Factor: The Lower the better, works off initiative roll.
    ROF is Rate of Fire and means number of chances to hit with weapon per round or missiles fired

    Fum%: Is the weapons base fumble percent. I have a range of modifiers I handle but this is the starting point. Dexterity and Strength plays into this, increases with two weapon use, decreases with specializations in a weapon. Usually magic weapons fumble less on a 5% reduction per +1. Etc.
    Ranges: PB= Point Blank, for some missile weapons a +2 to hit is gained and on a natural 18-19 damage is increased by 50%.
    S= Short, so for an Elven Bow any shot up to 70 yards is made without penalty. M=Medium and a -2 to hit. L=Long and -5 to hit. X= Extreme and -8 to hit. O=Outrageous and is generally 2x Extreme and -12 to hit. Strong Bows add to range based on Damage bonus, so a really strong Strong Long Bow user with great skill/level could hit a target 900 yards away. This requires a 18:00 strength though. The -12 makes this very tough for most. Legolas appears to have some spectacular ability with the bow and his ranges appeared to be this great. For game purposes I have it as skill and strength for him and that the Lothlórien Bow he was given was a Strong Elven Bow and he had great pull.
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    What Race is best at what class:
    Clerics: Common Man, Southrons
    Druids: Woses & Beornings followed by common man.
    Melee Fighters: Khazad, Beornings, Dunedain, Common
    Horse Riders: Rohirrim, Dunedain, Common
    Bowyers: Silven, Sindar & Noldor then possible Hobbits
    Rangers: Dunedain of course, then Common
    Paladins: Rohirrim, Common
    Mages: Common Man or Noldo
    Illusionist: Common Man, Southrons
    Thiefs: Hobbits, Common, Silvan
    Monks: Southrons. Common
    Bards: Elves are best then all others.

    More on Clerics.Each of the Valar give their Clerics different powers and strengths. From the non-combat healers to the Warrior Cleric of Tulkas and Orome. Humans generally make the best Clerics. Dwarves are restricted to Aule.

    A few of the Valar have clerics that are especially good against the undead.
    Elbereth (Varda) of course is best. Her clerics also have several special spells for use under the stars.
    Manwë is another and his clerics have an affinity to Eagles, the Great Eagles and Far Seeing and Wind spells.
    Mandos (Námo) is the third. His province is the dead and his clerics are best at raise the (mostly) dead.

    Aüle: An affinity with Dwarves, the Noldorians and craftsmen and jewelers. Preferred weapon would be hammer of course. May specialize in a weapon.
    Ulmo is of course affiliate with water.
    Oromë has Druids, warrior cleric and Paladins. He has an affinity to hunting, horses, weapons and forests.
    Irmo (Lórien) visions, dreams and gardens. Would have sleep and some illusion spells. Common for Bards
    Tulkas has only warrior Clerics/Monks. Limited spell casting and some monk abilities.

    Yavanna with nature and really has Druids, not clerics.
    Vairë the Weaver is on the weaker side but is good against spiders and has the web spell and mending spell.
    Estë the healer of hurts and weariness specialize greatly in healing and fight only undead. They are great healers though.
    Nienna Grief and mourning, darkness and death. Her clerics have some odd powers but may raise the dead at least. Small bonus against some undead.
    Vána Youth, Beauty, flowers, spring. A good healer, good with nature spells. Druids, Healers & Clerics.
    Nessa Dancing and Speed. Druids and Clerics. An affinity for Deer and oddly Warriors. Some of her Priestesses are Warriors.


    Don't pick the same spell twice. You can throw your spell points at any spell you have memorized and cast it up to your level each day. So at third level the Mage could cast 3 sleeps if need be and you can cast 3 Cure Lights.
    Here is how it works.
    You can down at a minus 1 penalty. So a 2nd = a 1st and a 3rd equals a 2nd or two 1st. A fifth could be a 3rd & a 1st. etc.
    To cast up you need to exceed the Spell level by 50%. So to cast an extra 2nd takes 3 1st. To cast an extra 3rd, 2 2nds and a 1st would do it.
    If you need more cantrips, a 1st = 4 extra, a 2nd = 6, 3rd and above is Level-1*4. But no amount of cantrips will give you a 1st.

    The Dope Threads:
    D & D on the Straight Dope setup thread. (In Middle Earth FA63)

    First Adventure Thread
    Middle Earth FA63 D&D Game, the Second Adventure, Scouting Ered Lithui
    Middle Earth FA63 D&D Game, Third Adventure, Ered Lithui Mystery Creature
    Middle Earth FA63 D&D Game. Fourth Adventure. Journey to Rivendell
    Middle Earth FA63 D&D Game: Fifth Adventure - War in Goblin Gate
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    More background, it is 63 years since the Bearers of the Three Rings left Middle-earth for the Uttermost West and 65 since Sauron and Barad-Dûr fell.

    King Elessar & Queen Arwen are in their prime and young Prince Eldarion is in his early training at age 20. There is still a constant struggle to tame the brown lands, Umbar, Harad, Nurn and the North. The court summers in Evedim near the lake and spend 9 months in Minas Tirith. Aragorn has campaign more often than not in the last 63 years, but far less than the prior 67. He and Arwen have had 4 daughters. Silmariën (FA45), Gilraen (FA47), Telperiën (FA51) & Fíriel (FA55)

    Legolas has removed a small number of his people to Ithilien to support Prince Faramir in this fair land. He visits the courts of Faramir, Elessar, Éomer and Gimli son of Gloin often. His beautiful sister Elenwë is adventuring and rides a Minaras (Unicorn)

    Faramir and Éowyn have two sons: Elboron (60) & Caramir (56). Both are hardy Warriors. They say that Prince Elboron has the look of his father and Caramir of his mother’s people. Prince Caramir is a great Horseman and loves his visits to his Uncle. Both appear to take strongly after Faramir as they are aging slowly. It has been noted that Éowyn has remained very youthful for all her long years. She could be taken for Éomer’s daughter or even granddaughter rather than his sister. She looks to be in her 50s more than her late 80s. Some wonder if this was a gift of King Elessar’s healing or a reward for slaying the Witch King of Angmar. Faramir is of course still a hale and hardy man. A little over a hundred he too looks to be in his 50s.

    Currently Minas Tirith and their allies are fighting a two front war in the South and a Campaign wiping out orc lairs in Ered Lithui.
    Gondor is expanding and trying to build up a large force of horseman to supplement the Riders of Rohan. They are building a great road to Rhûn to create trade and build an alliance. They also hope to increase trade to Erebor & Dale. There is a project underway at a slower pace to improve travel along the Anduin. It is expected to take decades. Dark tidings arrived out of Rhûn brought by Hodwain the Beorning Bard. There is apparently unrest and some organized evil activity out near the Sea and beyond.

    King Éomer still rules Rohan with his Queen, Lothiriel of Dol Amroth. He is very ancient now and while fairly sound of mind appears to be fading physically. His eldest son Elfwine already leads them in war and does most of the duties of the King. He is possibly seeking the hand of Silmariën. Elfwine is a tall man of 6' 5" with blond hair and piercing blue eyes. His features show a bit of elvish influence of his mother's side. He speaks with a deep voice and looks to be no more than 30 years old but he is probably 50. He uses a long sword and Gwaelur knows that Elfwine was given a fine chain mail shirt as a gift from Gimli. The Chief Mearas is worried about the human King. He fears that the human King will not see another winter. They are all rather fond of the King. The Chief Mearas does approve of the son and his best son is Prince Elfwine's partner. They think he is a very good human.

    In 61 Samwise Gamgee left Middle-earth via Mithlond. Merry and Pippin got their affairs in order and headed south to live in Gondor. Mulligan Took was among their escort. Samwise’s eldest Grandson Elfstan Fairbairn joined the group after visiting Minas Tirith. Faramir Took son of Pippin is the Thain and the Shire’s greatest Warrior since Meriadoc the Magnificent. Mulligan’s Brother Ponto Took is an excellent archer and a good treasure finder. Meriadoc Brandybuck, aged 102, and Pippin leave the Shire to live in Gondor; death of Éomer, aged 93, whose son Elfwine ascends the throne of Rohan. Sam went over the sea in 61 but his eldest Grandson Elfstan is a Hobbit adventurer of some note already.
    Three more Hobbits of note are Thain Faramir Took, Pippin’s Eldest. Ponto and Mulligan Took, Pippins Nephew and Niece.

    Arnor is repopulating as is the Anduin Valley. The Shire’s population is growing and their produce is helping to feed the North and even the South. They have steady wains heading to and from the Dwarves of Ered Luin. They are even supplying produce and pipe weed to the Grey Havens in exchange for salted & smoked fish.

    Elladan and Elrohir of course remain the Masters of Rivendell and assist in the running of Arnor. They in no way have finished with hunting Orcs. Indeed, they have driven the Goblins far underground with their constant attacks on Goblin Gate and often roam north against Angmar itself. Elladan, Elrohir and Glorfindel seem tireless these days in hunting the scattered remains of these ancient enemies to the North. They often leave the care of Rivendell to the wise Celeborn. He did leave a thriving Sindarin kingdom in Southern Greenwood from where Gil-Gandel most recently hailed.

    Thorin III Stonehelm rules the Durin Folk (Khazad). He rules from Erebor of course. His lords include Gimli in Aglarond, Lord Gíon of the Iron Hill and some lesser lords in the Blue Mountains and Fornost. The Dwarves are again thinking of Khazad-dûm. Dori and Bofur are still alive, but quite venerable and rich. Bofur is acting as the ambassador to Rivendell and Arnor as needed.

    A bridge at Tharbad has been built and the great bridge is nearly rebuilt. Tharbad is already a thriving and growing town under the command of
    Lord Mayor Ianthír (Bridge Lord). He is Ranger of the North and the son of Aragorn's most loyal friend Halbarad. The population is mostly just men of Eriador. There are small Dwarven and Hobbit communities.

    The Great South road is rebuilt and maintained from Fornost to Minas Tirith. All the additional trade has brought much prosperity to Bree and the town and the Prancing Pony have both expanded. Fornost is still small, but growing. Most of the remaining Northern Dúnedain have moved near Fornost

    Some other background:
    It is safe to assume a post-war baby boom and rapid population growth throughout Gondor and Arnor, Timing is 63 FA which interestingly is about as far as we are from WWII. The difference being that Gondor and Arnor are being rebuilt under the sure and steady hand of Aragorn and Arwen with help from the Elves and the Dwarves. The Glittering Caves is a going concern and Legolas had led a small number of his folk to reside in Ithilien and aid Faramir & Aragorn in War & Peace. Osgiliath is rebuilding quickly and Minas Tirith now has Mithril Steel Gates.

    The Orthanc is under the Stewardship of Fangorn, but a small colony of humans live in harmony with nature in Isengard. The Tower was cleaned out by Gandalf, Radagast & Arwen with some help from her brothers.

    Seven Houses of the Dwarves: Longbeards (Durin Folk or Khazad), Firebeards, Broadbeams, Ironfists, Stiffbeards, Blacklocks, & Stonefoots (Stonefeet?)
    Last edited by What Exit?; 15 Sep 2010 at 09:40 AM.

  2. #2
    my god, he's full of stars... OneCentStamp's avatar
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Awesome! I'm excited to be in.
    "You laugh at me because I'm different; I laugh at you because I'm on nitrous."

    find me at Goodreads

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Hey James, I would like to play either a Dwarven Warrior or a Elven Ranger.


    Mike...
    Thirty minutes of Googling not only doesn't make you an expert in a subject,it doesn't even make you right.Real life experience and education will win out every single time

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    Elen síla lumenn' omentielvo What Exit?'s avatar
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    Default

    Hi Mike, Welcome to Domebo. As requested here is a great spell check tool for Internet Explorer.
    http://www.iespell.com/download.php

    Once installed it gives a right click option for spell checking posts.

  5. #5
    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    I can't do this one and your other one and glee's, but I can say that if anyone is even slightly interested they should jump on it. Jim has a rockin little world going .

  6. #6
    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by OneCentStamp
    Awesome! I'm excited to be in.
    Welcome back.
    My motto is "Never apologise, never explain."

    Sorry, I should say that I got that from Colin Hoult...

  7. #7
    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    As an experienced player and veteran of What Exit? games, I offer to pick a character last (to balance the party).

    I am sure we need some Fighters (including Rangers and Paladins), a couple of Clerics (or Druids ), a couple of Scouts and a Wizard or two. I would enjoy playing any of them!

    What Exit?, my only suggestion to make your adventures even more wonderful is to improve the Identify spell. My long-running group both make it work easily (no conditions, identify 1 item per level) and also offer it to Clerics as a 1st level spell.
    My motto is "Never apologise, never explain."

    Sorry, I should say that I got that from Colin Hoult...

  8. #8
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by glee
    What Exit?, my only suggestion to make your adventures even more wonderful is to improve the Identify spell. My long-running group both make it work easily (no conditions, identify 1 item per level) and also offer it to Clerics as a 1st level spell.
    I understand but I am going to run all three games concurrently and Id's are meant to be a pain in the butt.

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Ohh believe me, James loves his Ids to be a royal pain, i have been in his RL game ohh what 30 years now James,lol, and im in his current running game. Its been a blast like so many other times we have gamed.
    Thirty minutes of Googling not only doesn't make you an expert in a subject,it doesn't even make you right.Real life experience and education will win out every single time

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    Elephant
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    I am interested.... but really intimidated by this game actually. It sounds much more heavier and in depth with more RPing and all (which would be nice, but i don't know if I have the time commitment more than once a day and also the wizarding magic system sounds kinda tricky)....

    But I did enjoy reading the first adventure of those guys over on the dope.... So i dunno. I'm on the fence.
    "Dude, your statistical average, which was already in the toilet, just took a plunge into the Earth's mantle." ~ iampunha

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    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    My head says I am far too busy to join yet another RPG thread, and warns me what happened last time I tried it.

    My heart says roll me up a male Beorning druid and let's have at it!

    RoOsh, come off the fence and don't be afraid of the magic system.
    Librarians rule, Oook

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    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    I am interested.... but really intimidated by this game actually. It sounds much more heavier and in depth with more RPing and all (which would be nice, but i don't know if I have the time commitment more than once a day and also the wizarding magic system sounds kinda tricky)....

    But I did enjoy reading the first adventure of those guys over on the dope.... So i dunno. I'm on the fence.
    Play a Fighter. They get loads of action and there's no complicated system to understand.
    (I think it really does help to play a Spellcaster if you already know the spells from earlier games.)
    My motto is "Never apologise, never explain."

    Sorry, I should say that I got that from Colin Hoult...

  13. #13
    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by Malacandra
    My head says I am far too busy to join yet another RPG thread, and warns me what happened last time I tried it.

    My heart says roll me up a male Beorning druid and let's have at it!
    Well my game here is designed to avoid game mechanics and encourage roleplaying, so your expressive skills will really help (perhaps haikus from your Oriental chap?).

    You know how much time both your Pirates! and a What Exit? campaign require.

    I am in a position to tell you that Druids are great fun.
    My motto is "Never apologise, never explain."

    Sorry, I should say that I got that from Colin Hoult...

  14. #14
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    I am interested.... but really intimidated by this game actually. It sounds much more heavier and in depth with more RPing and all (which would be nice, but i don't know if I have the time commitment more than once a day and also the wizarding magic system sounds kinda tricky)....

    But I did enjoy reading the first adventure of those guys over on the dope.... So i dunno. I'm on the fence.
    If you know the spells half the battle is won but truthfully, I think Mages do the least in this medium. They sit back, make some comments and marshal their martial spells. They don't have many so no big deal but you really need a 1st Ed Players Handbook to play a mage I suspect. Appleciders on the Dope got a downloaded version. They are $5 or $6 dollars and in PDF.

    Any fighter type is simplest to play and does not require much knowledge of the game at all. Treasure Finders/ Thieves are fairly simple. Mages and Illusionist are next and Druids, Clerics and Bards are the toughest to play.

    Posting an average of once per day is all that is needed.

  15. #15
    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Do it Roosh. It's no where near as hard as it looks.

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    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by glee
    Quote Originally posted by Malacandra
    My head says I am far too busy to join yet another RPG thread, and warns me what happened last time I tried it.

    My heart says roll me up a male Beorning druid and let's have at it!
    Well my game here is designed to avoid game mechanics and encourage roleplaying, so your expressive skills will really help (perhaps haikus from your Oriental chap?).

    You know how much time both your Pirates! and a What Exit? campaign require.

    I am in a position to tell you that Druids are great fun.
    My former characters "Soldanel", "Treesong" and "Gildenlode" are queuing up to tell you that 1st Ed Druids need no recommending to me.
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Alright, you guys convinced me. I am a cowardly person by nature though so playing a fighter doesn't seem to go well for me. However, a Thief sounds just about right.

    So why not? What do I need to do? A Silvan Thief is what I'll go for I suppose.
    I'm familiar with OOtS, Goblins, the Penny Arcade/PvP 4th Edition D&D Podcasts, and reading a few of the online games here, and I've read the LOtR Trilogy, seen the movies and read the Hobbit, but only once for each- they seemed well enough and were fun reads if a bit wordy. Just to provide a bit of background info on my experience levels.
    "Dude, your statistical average, which was already in the toilet, just took a plunge into the Earth's mantle." ~ iampunha

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    Alright, you guys convinced me. I am a cowardly person by nature though so playing a fighter doesn't seem to go well for me. However, a Thief sounds just about right.

    So why not? What do I need to do? A Silvan Thief is what I'll go for I suppose.
    I'm familiar with OOtS, Goblins, the Penny Arcade/PvP 4th Edition D&D Podcasts, and reading a few of the online games here, and I've read the LOtR Trilogy, seen the movies and read the Hobbit, but only once for each- they seemed well enough and were fun reads if a bit wordy. Just to provide a bit of background info on my experience levels.
    Generally a Thief will scout in front of the party, Moving Silently and Hiding in Shadows (to avoid detection and then either backstab a suitably weak opponent or report back to the party about the enemy).
    If he comes to a door (or chest etc), he uses Find and Remove Traps, Hear Noise plus Open Lock as required.

    He also can use Climb Walls, Pick Pockets and Read Languages, but the ones above are his 'bread and butter'.
    He's not a full-on Fighter (less Armour, less Hit points), but his backstab can be devastating (though often a 'strategic withdrawal' is needed immediately afterwards.
    Thieving is a constant struggle between excitement at penetrating enemy defences and over-confidence meaning all the party hear are your screams.

    Elves are certainly good thieves, but I notice What Exit? recommended the Halfling choice.
    My motto is "Never apologise, never explain."

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Fair enough. Perhaps it's time for me to be a bit braver though- if the party doesn't have a stocky "take the abuse and punishment" sort of a player, I'll volunteer to be that role- the one that's just heavily armored, and just blunders through it all taking damage so the others can survive. What would be the best way to go about that? Or is there someone already desiring of that sort of a role?
    "Dude, your statistical average, which was already in the toilet, just took a plunge into the Earth's mantle." ~ iampunha

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    Fair enough. Perhaps it's time for me to be a bit braver though- if the party doesn't have a stocky "take the abuse and punishment" sort of a player, I'll volunteer to be that role- the one that's just heavily armored, and just blunders through it all taking damage so the others can survive. What would be the best way to go about that? Or is there someone already desiring of that sort of a role?
    It's helpful of you to consider the party makeup. 8-)

    I don't think you can have too many Fighters . My understanding is that Dwarves make excellent straightforward 'tanks', although there have also been great Cavalry, Rangers and Paladins in our adventuring parties.

    Why not pick whichever appeals to you most out of Fighter / Thief? Roleplaying is all about having fun!
    My motto is "Never apologise, never explain."

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    RoOsh: Being Middle-Earth and all, I gave some distinct advantages at Opening Locks and Finding and Removing Traps to Hobbits and a bit of a luck fudge factor. Of course their +1 Dex and ability to exceed 18 Dex helps. Silven Elves with there +1 Dex are also good treasure finders. Their only drawback is needing +50% experience after 9th level.

    Fighters can really come from any race and each has an advantage. Though Hobbits and Woses have the least as fighters. Dwarves are very straight forward and love Axe and War Shield combinations of weapons. They also enjoy 2-hand Hammers and Axes. Common Man gets a +1 to Strength to encourage there to actually be a common man.

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    What Exit?, while I wait to see what others choose, could I learn about Elvish Bards?
    I see Malacandra having a lot of fun with Gil-Gandel in your other campaign, so I'd be interested to learn more. 8-)
    My motto is "Never apologise, never explain."

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    [chiming in]They're basically 1st Ed bards, except that Jim's elven bards begin as fighter/thieves rather than starting as fighter and switching to thief. G-G is due to switch to bard proper at his next level-up.[/chiming in]

    ETA - and, obviously, elves get an automatic +5 to Cool.
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by Malacandra
    [chiming in]They're basically 1st Ed bards, except that Jim's elven bards begin as fighter/thieves rather than starting as fighter and switching to thief. G-G is due to switch to bard proper at his next level-up.[/chiming in]

    ETA - and, obviously, elves get an automatic +5 to Cool.
    Much appreciated!
    My motto is "Never apologise, never explain."

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    And what's the difference between a Fighter and a Paladin?
    Can there be dwarven Paladins?
    "Dude, your statistical average, which was already in the toilet, just took a plunge into the Earth's mantle." ~ iampunha

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    And what's the difference between a Fighter and a Paladin?
    Can there be dwarven Paladins?
    [chiming in]A Paladin is an especially holy kind of Fighter. He has some extra protections against evil creatures and magic in general, can cure with a touch of his hand, is immune to disease and can drive off undead as a cleric does (a lower-level cleric, however). Eventually he gets some spells too. He may, later, find himself an abnormally powerful warhorse - some campaigns feature exotic mounts - and/or a holy sword which is exceptionally powerful against undead, demons, and evil magic in general.

    He has nearly all the abilities of a standard Fighter as well - knows one less weapon, gains levels a little more slowly, but can use any kind of weapon or armour. He is sworn to goodness and upholding the Right, protecting the humble and meek, so if you think Sir Galahad you won't go far wrong.

    Dwarves cannot ordinarily be paladins, I don't know if Jim has ever allowed one, but humans look better in the shiny armour on the white charger anyway. [/chiming in]
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Man, that sounds nice- I like the easy groundwork of a moral code "Just Do the Right Thing. ALWAYS." Though that sounds like it could get annoying. But I think I could have fun with that. Who doesn't love a self-righteous Clueless Knight? Though I always did like Batman more than Superman....

    But I like the Paladin idea... but I really also liked the idea of a Dwarf with a War Shield. Just because I can visually picture a miniature armored tank just sitting there and weathering the beatings until the others figure out a tactical plan..... If you can't detect a trap- why not just send the guy most likely to survive it THROUGH the darn thing?
    If anyone else has any suggestions for those two sorts of ideas, feel free to chime in. But I do like that Paladin Description quite a bit.... Though I'm probably thinking way more Blues Brothers "We On a Mission From God" more than Sir Galahad sorta things.
    We'll see what the Boss has to say about these musings.
    "Dude, your statistical average, which was already in the toilet, just took a plunge into the Earth's mantle." ~ iampunha

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    Man, that sounds nice- I like the easy groundwork of a moral code "Just Do the Right Thing. ALWAYS." Though that sounds like it could get annoying. But I think I could have fun with that. Who doesn't love a self-righteous Clueless Knight? Though I always did like Batman more than Superman....

    But I like the Paladin idea... but I really also liked the idea of a Dwarf with a War Shield. Just because I can visually picture a miniature armored tank just sitting there and weathering the beatings until the others figure out a tactical plan..... If you can't detect a trap- why not just send the guy most likely to survive it THROUGH the darn thing?
    If anyone else has any suggestions for those two sorts of ideas, feel free to chime in. But I do like that Paladin Description quite a bit.... Though I'm probably thinking way more Blues Brothers "We On a Mission From God" more than Sir Galahad sorta things.
    We'll see what the Boss has to say about these musings.
    Bard and Paladin comments are dead on. Paladin's are Knight type and one of their biggest bonuses is the great War Horses they eventually get. By far the best Paladins are from Rohan of course. I have allowed Hobbits to be Paladins. They get War Ponies instead of course.

    The Tanks are fun and easy. Paladins can be tricky and they can get annoying but they don't have to be too annoying.

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    Man, that sounds nice- I like the easy groundwork of a moral code "Just Do the Right Thing. ALWAYS." Though that sounds like it could get annoying. But I think I could have fun with that. Who doesn't love a self-righteous Clueless Knight? Though I always did like Batman more than Superman....

    But I like the Paladin idea... but I really also liked the idea of a Dwarf with a War Shield. Just because I can visually picture a miniature armored tank just sitting there and weathering the beatings until the others figure out a tactical plan..... If you can't detect a trap- why not just send the guy most likely to survive it THROUGH the darn thing?
    If anyone else has any suggestions for those two sorts of ideas, feel free to chime in. But I do like that Paladin Description quite a bit.... Though I'm probably thinking way more Blues Brothers "We On a Mission From God" more than Sir Galahad sorta things.
    We'll see what the Boss has to say about these musings.
    Personally I enjoy playing Paladins. Yes, they do always do the right thing - but that doesn't make them cluless or self-righteous. Sometimes it's hard to live up to the ideals of the Paladin. (And you are right to 'spot the Paladin' in the Blues Brothers! 8-) )

    As for Dwarvish 'tanks' merrily rolling through traps, I remember one character who had nearly 100 hit points :shock: . He got way over-confident and when my Wizard / Scout detected a magical trap, this bozo refused to let me deal with it and simply set it off. Well it was a Harm spell, which leaves you with just 1-4 hit points. So when the monsters appeared next round, the Dwarf died. But not before begging for his life like a crying child :twisted:
    My motto is "Never apologise, never explain."

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    What about Dwarven Paladins?

    Otherwise, I'm thinking I'll probably go with a Human Pally (As much as the idea of a Pony appeals to me!). How do they get annoying though?
    "Dude, your statistical average, which was already in the toilet, just took a plunge into the Earth's mantle." ~ iampunha

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    What about Dwarven Paladins?

    Otherwise, I'm thinking I'll probably go with a Human Pally (As much as the idea of a Pony appeals to me!). How do they get annoying though?
    It's up to What Exit?. (I only play human Paladins in my game.)

    They're only annoying if other player characters want to use torture or poison etc. and the Paladin rightly forbids it.
    My motto is "Never apologise, never explain."

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    What about Dwarven Paladins?

    Otherwise, I'm thinking I'll probably go with a Human Pally (As much as the idea of a Pony appeals to me!). How do they get annoying though?
    No Dwarven Paladins. Sorry.

    A Paladin needs to take the high road, never lie, be brave and honest.They need to do the right thing. This means they would never allow poison to be used in their presence and no pick pocketing. They also would not allow lies to be told. (They have a good chance of detecting lies for that matter.) They can be good natured about it or complete pains.

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by What Exit?
    A Paladin needs to take the high road, never lie, be brave and honest.They need to do the right thing. This means they would never allow poison to be used in their presence and no pick pocketing. They also would not allow lies to be told. (They have a good chance of detecting lies for that matter.) They can be good natured about it or complete pains.
    8-)
    I think i know what I want to be then.
    Human Paladin Checking in then.

    "It's for the Greater Good!" and "We're on a mission from the Gods... God?... from Someone!"

    But really.... never poison, never thieving? Really? Wow. And NOT a Coward. This should be interesting- my natural personality and desire to simply LIVE vs. trying to live the Paladin moral code....
    ETA:

    And for weapon proficiency I'm thinking a good Spear ought to be useful, as its a mix of range/distance/melee unless someone has a better idea or suggestion perhaps.
    "Dude, your statistical average, which was already in the toilet, just took a plunge into the Earth's mantle." ~ iampunha

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    Quote Originally posted by What Exit?
    A Paladin needs to take the high road, never lie, be brave and honest.They need to do the right thing. This means they would never allow poison to be used in their presence and no pick pocketing. They also would not allow lies to be told. (They have a good chance of detecting lies for that matter.) They can be good natured about it or complete pains.
    8-)
    I think i know what I want to be then.
    Human Paladin Checking in then.

    "It's for the Greater Good!" and "We're on a mission from the Gods... God?... from Someone!"

    But really.... never poison, never thieving? Really? Wow. And NOT a Coward. This should be interesting- my natural personality and desire to simply LIVE vs. trying to live the Paladin moral code....
    ETA:

    And for weapon proficiency I'm thinking a good Spear ought to be useful, as its a mix of range/distance/melee unless someone has a better idea or suggestion perhaps.
    How well do you know the source material? If I start talking about the Valar and Maiar have I already lost you? Do you know the books or the movies or neither? Do you know D&D?

    Basically the Valar and Maiar are two orders of Angelic beings that for D&D take on the role of the Greater and Lesser Gods though they really work for the One. Sauron and Saruman were Maiar that turned to evil. Melkor was the most powerful of the Valar and turned to evil, worse than Lucifer and Loki together in many ways. There is a short list that a Paladin would follow. The choices are:
    Manwë himself as the King of the Valar and Lord of Winds and Eagles.
    Oromë the Huntsmen of the Valar and greatest Rider.
    Eönwë the Herald of Manwë and Chief of the Maiar. Eönwë was the "greatest of arms in Arda," meaning that he was the best with weapons and the most skilled in warfare.

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by What Exit?
    How well do you know the source material? If I start talking about the Valar and Maiar have I already lost you? Do you know the books or the movies or neither? Do you know D&D?

    Basically the Valar and Maiar are two orders of Angelic beings that for D&D take on the role of the Greater and Lesser Gods though they really work for the One. Sauron and Saruman were Maiar that turned to evil. Melkor was the most powerful of the Valar and turned to evil, worse than Lucifer and Loki together in many ways. There is a short list that a Paladin would follow. The choices are:
    Manwë himself as the King of the Valar and Lord of Winds and Eagles.
    Oromë the Huntsmen of the Valar and greatest Rider.
    Eönwë the Herald of Manwë and Chief of the Maiar. Eönwë was the "greatest of arms in Arda," meaning that he was the best with weapons and the most skilled in warfare.
    I'm leaning towards Manwe.... but not really sure of the benefits of following him. The other two I can plainly see. But winds and Eagles i don't see as having a direct positive benefit towards myself. Though that does make me lean towards it, because hey... why not?
    "Dude, your statistical average, which was already in the toilet, just took a plunge into the Earth's mantle." ~ iampunha

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    Quote Originally posted by What Exit?
    A Paladin needs to take the high road, never lie, be brave and honest.They need to do the right thing. This means they would never allow poison to be used in their presence and no pick pocketing. They also would not allow lies to be told. (They have a good chance of detecting lies for that matter.) They can be good natured about it or complete pains.
    8-)
    I think i know what I want to be then.
    Human Paladin Checking in then.

    "It's for the Greater Good!" and "We're on a mission from the Gods... God?... from Someone!"

    But really.... never poison, never thieving? Really? Wow. And NOT a Coward. This should be interesting- my natural personality and desire to simply LIVE vs. trying to live the Paladin moral code....
    ETA:

    And for weapon proficiency I'm thinking a good Spear ought to be useful, as its a mix of range/distance/melee unless someone has a better idea or suggestion perhaps.
    You'll be proficient in up to three so a nice big sword and a lance would be a good start, your third option could be something for confined spaces or maybe a crossbow for those annoying times when the cowardly cravens simply will not close for honourable hand to hand combat. A bastard sword offers the flexibility of using a shield or going two-handed for some bonus damage, an actual two-handed sword is a still more punishing weapon, or using long sword (with shield) is always a sensible option as most magic sword-makers have turned out their best work in this size.
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    Quote Originally posted by What Exit?
    How well do you know the source material? If I start talking about the Valar and Maiar have I already lost you? Do you know the books or the movies or neither? Do you know D&D?

    Basically the Valar and Maiar are two orders of Angelic beings that for D&D take on the role of the Greater and Lesser Gods though they really work for the One. Sauron and Saruman were Maiar that turned to evil. Melkor was the most powerful of the Valar and turned to evil, worse than Lucifer and Loki together in many ways. There is a short list that a Paladin would follow. The choices are:
    Manwë himself as the King of the Valar and Lord of Winds and Eagles.
    Oromë the Huntsmen of the Valar and greatest Rider.
    Eönwë the Herald of Manwë and Chief of the Maiar. Eönwë was the "greatest of arms in Arda," meaning that he was the best with weapons and the most skilled in warfare.
    I'm leaning towards Manwe.... but not really sure of the benefits of following him. The other two I can plainly see. But winds and Eagles i don't see as having a direct positive benefit towards myself. Though that does make me lean towards it, because hey... why not?
    Best On-Line Source material: Encyclopedia of Arda , Wikipedia article on Valar and the best general Middle-Earth Reference: The Thain's Book
    Specifics for game purposes:
    Manwë: +10% Detect Lies and Bonus reactions with the Great Eagles.
    Oromë: +2 with Lances and Bonus reactions with Horses
    Eönwë: +1 with Swords
    Paladin Racial Bonuses: Rohirrim +1 Str & +1 Cha (a 17 is required) and horse bonus, Common Man & Dúnedain gets a +1 Cha, Hobbits (Fallohides = Tooks mainly) +1 Str and +2 Cha. Stoors gets +1 cha bonus. (Farmer Maggot was Stoorish as was Gollum. )

    Weapon choices: You'll have 4 to start as you start at 3rd level. It is usually a good idea to specialize in one. (Take two proficiencies in the weapon and eventually a third.)
    Bastard/Two Handed is considered a single skill or Long & Bastard or Long and Short. The one advantage to Long and Short is two weopon fighting with the specialization aiding both weapons but a very high dex is required and might be hard to come by.

    As Malacandra pointed out the most common magic swords are actually Long Swords followed by Short Swords.

    A Paladin has to take Lance and if using a Bastard or Long you might want to take War Shield. The Dwarves and Rohirrim make these and quality and magical ones are fairly common.

    A bow is alway useful but hardly required. As there will probably be at least one Elf or Hobbit in the party that hits easily and gets 3 or more shots per round, a mêlée fighter might wish to avoid bow. Though if you go with a high dexterity and Long and Short, get a bow skill.

    So my recommendation: Specialize Long/Bastard, War Shield and Lance or go for a high dex and take Long/Short, Lance and Bow and try to get a strong bow as soon as you can. A Strong bow adds your strength bonuses to your to hit and damage. The dexterity bonus always helps with missile weapons.

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    What Exit? I think we currently have these players:

    OneCentStamp ... Rohan Warrior
    Arduine ... Dwarven Warrior / Elven Ranger
    RoOsh ... Human Paladin
    Malacandra* ... Beorning Druid

    *if time permits

    1. OK, that screams out to me that an Elven Bard would fit right in! (Credit goes to Malacandra for his inspirational Gil-Gandel )
    Please can you send me the details. (What are the differences between Sindarin and Silvan Elves?)
    I'd like to have exceptional Dexterity, plus whatever other characteristics Bards need. I'll use Dual Short Swords and an Elven Bow (if available).

    2. I'll see if I can drum up some business for you with the reserves from my game, although some of them are complete beginners...

    3. If we have a smallish party, should we start higher that 3rd level? (Also I would personally enjoy it if we had few NPCs accompanying us - though if Malacandra can't make it, we'll certainly need a healer!)
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    I'll go with a Rohirrim Human, who'll follow the God Eönwë.
    My Weapon Proficiencies will be Specialize Long (do I get to pick a 2nd part to this?) sword, War Shield and Lance. (as I have no idea my Dex, and would just go with the Shield then to be safe).

    Is there anything else I need to add?
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    The Elven Bard goes to 6th level as a F/TH. The sixth level restriction is partially a racial penalty to avoid the extra mêlée attacks that 7th level brings.
    Their XP chart is the that of 1st Ed Fighter and Thief together. Thusly 4th = 13k, 5th = 28k, 6th = 55k
    You may only wear Elven Chain or Leather armor. You'll start with 5 proficiencies. I will allow specialization in both Elf Bow and Swords which would use up 4 of the proficiencies.The specialization gives a +1 to hit, +2 Damage, +1 speed factor, -5% fumble. The second specialization that can be taken at 6th level would be a +2/+2 with an increased ROF of 1.5 (So for the Elven Bow 4.5 shots per round)
    You are assumed to be training to be a bard the entire time and most of your life. Elven Bards will always be at least 300 years old and often quite a bite older.

    You know of and respect the Valar and as an Elven Bard you will have a Sleep Song equal to your charm percentage as you go up bardic levels.

    I am trying to think what I missed, ask away.

    I need to recruit a few more players first. I am also working on some old friends possibly joining. I need to call two of them though.

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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    I'll go with a Rohirrim Human, who'll follow the God Eönwë.
    My Weapon Proficiencies will be Specialize Long (do I get to pick a 2nd part to this?) sword, War Shield and Lance. (as I have no idea my Dex, and would just go with the Shield then to be safe).

    Is there anything else I need to add?
    The Long Sword would be combined with either Bastard (Hand and a Half or basically a sword of about 4.5' length)or the Short and Broad Swords. As a Knight I recommend the Long/Bastard combination as the 4.5' sword can often be more effective from horseback and has several advantages.

    I think overall that is a great weapon selection and you will make a great compliment to Theogrim the Rohirric Knight.

  42. #42
    Elephant
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Done then. I'll go Bastardly Long.
    "Dude, your statistical average, which was already in the toilet, just took a plunge into the Earth's mantle." ~ iampunha

  43. #43
    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by What Exit?
    The Elven Bard goes to 6th level as a F/TH. The sixth level restriction is partially a racial penalty to avoid the extra mêlée attacks that 7th level brings.
    Their XP chart is the that of 1st Ed Fighter and Thief together. Thusly 4th = 13k, 5th = 28k, 6th = 55k
    You may only wear Elven Chain or Leather armor. You'll start with 5 proficiencies. I will allow specialization in both Elf Bow and Swords which would use up 4 of the proficiencies.The specialization gives a +1 to hit, +2 Damage, +1 speed factor, -5% fumble. The second specialization that can be taken at 6th level would be a +2/+2 with an increased ROF of 1.5 (So for the Elven Bow 4.5 shots per round)
    You are assumed to be training to be a bard the entire time and most of your life. Elven Bards will always be at least 300 years old and often quite a bite older.

    You know of and respect the Valar and as an Elven Bard you will have a Sleep Song equal to your charm percentage as you go up bardic levels.
    Presuambly I can't sneak about in Elven Chain? Or is it as wonderful as Elvish stuff usually is? 8-)
    I'll take those 4 proficiencies (in Short Sword and Elven Bow).
    Does any proficiency improve my sneaking about? (Can I improve my Dexterity with a proficiency?)
    Depending on whether or not we have a Druid, could I take Herbalism?

    Unfortunately I am not in Malacandra's class as a poet/wordsmith ... actually I am ranked in the bottom 1% of Vogons. :twisted:
    My motto is "Never apologise, never explain."

    Sorry, I should say that I got that from Colin Hoult...

  44. #44
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by glee
    Presuambly I can't sneak about in Elven Chain? Or is it as wonderful as Elvish stuff usually is? 8-)
    I'll take those 4 proficiencies (in Short Sword and Elven Bow).
    Does any proficiency improve my sneaking about? (Can I improve my Dexterity with a proficiency?)
    Depending on whether or not we have a Druid, could I take Herbalism?

    Unfortunately I am not in Malacandra's class as a poet/wordsmith ... actually I am ranked in the bottom 1% of Vogons. :twisted:
    If you can get Elven Chain, (you probably won't start with it), you have no penalties and may sleep in it.

    Proficiencies won't help Stats. You could take it as a bonus to one of your thief skills. Elven Boots and Cloaks greatly enhance the pair of sneaking abilities. I won’t give you Herbalism. However, we will probably have a Ranger and they make good herbalists.

    As to the poetry, it does allow for extra affects and of course earns extra experience.

    I believe Malacandra will be playing a Beorning Druid, so he will be our Healer/Herbalist. He will be someone that “graduated” after Ghân, Bjorn and a few others. Currently there are only 4 Druids over 5th level. We might find at some point that all the Druids will need to band together to help get each other to Hierophant as there can only be one 13th level Druid and only one 14th Druid. This pair will take over for Radagast and possible release him of his continued burdens and penance.


    A completely inexperience player could probably handle a Dwarven character OK if they know even Gimli from the movies. Fighters in general are simple.

  45. #45
    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by What Exit?
    I believe Malacandra will be playing a Beorning Druid, so he will be our Healer/Herbalist.
    You believe correctly - I can always do without sleep.
    Librarians rule, Oook

  46. #46
    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by glee
    Presuambly I can't sneak about in Elven Chain? Or is it as wonderful as Elvish stuff usually is? 8-)
    I'll take those 4 proficiencies (in Short Sword and Elven Bow).
    Does any proficiency improve my sneaking about? (Can I improve my Dexterity with a proficiency?)
    Depending on whether or not we have a Druid, could I take Herbalism?

    Unfortunately I am not in Malacandra's class as a poet/wordsmith ... actually I am ranked in the bottom 1% of Vogons. :twisted:
    Quote Originally posted by What Exit?
    If you can get Elven Chain, (you probably won't start with it), you have no penalties and may sleep in it.
    No Elven Chain to start with? :shock: What sort of game are you running?

    Quote Originally posted by What Exit?
    Proficiencies won't help Stats. You could take it as a bonus to one of your thief skills. Elven Boots and Cloaks greatly enhance the pair of sneaking abilities. I won’t give you Herbalism. However, we will probably have a Ranger and they make good herbalists.
    Fair enough. If there's a thievish skill I can boost, that sounds a good way to use a proficiency.

    Quote Originally posted by What Exit?
    As to the poetry, it does allow for extra affects and of course earns extra experience.
    That's all very well for stylish wordsmiths like Malacandra.
    I can just about manage "I wandered lonely as a cloud - because I read my poem aloud" :ugeek:
    My motto is "Never apologise, never explain."

    Sorry, I should say that I got that from Colin Hoult...

  47. #47
    Elen síla lumenn' omentielvo What Exit?'s avatar
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by What Exit?
    Proficiencies won't help Stats. You could take it as a bonus to one of your thief skills. Elven Boots and Cloaks greatly enhance the pair of sneaking abilities. I won’t give you Herbalism. However, we will probably have a Ranger and they make good herbalists.
    Quote Originally posted by glee
    Fair enough. If there's a thievish skill I can boost, that sounds a good way to use a proficiency.
    If we don't end up with a professional Treasure Finder, you might want to take it in Picking Locks/Traps. In the long run it will prove the most valuable I think, especially as you will never get past 6th. Otherwise I can see taking it in stealth. BTW: I forgot to mention, you have to be Neutral Good as an Elven Bard.
    Quote Originally posted by What Exit?
    As to the poetry, it does allow for extra affects and of course earns extra experience.
    Quote Originally posted by glee
    That's all very well for stylish wordsmiths like Malacandra.
    I can just about manage "I wandered lonely as a cloud - because I read my poem aloud" :ugeek:
    I can't help you with this part. You won't lose experience, but Malacandra did earn a lot of bonus XPs for his barding.

    Just to verify, did notice that I allow Dunedain Ranger/Bards? You go to 10th as a Ranger and then become a Bard.

  48. #48
    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by What Exit?
    Proficiencies won't help Stats. You could take it as a bonus to one of your thief skills. Elven Boots and Cloaks greatly enhance the pair of sneaking abilities. I won’t give you Herbalism. However, we will probably have a Ranger and they make good herbalists.
    Quote Originally posted by glee
    Fair enough. If there's a thievish skill I can boost, that sounds a good way to use a proficiency.
    Quote Originally posted by What Exit?
    If we don't end up with a professional Treasure Finder, you might want to take it in Picking Locks/Traps. In the long run it will prove the most valuable I think, especially as you will never get past 6th. Otherwise I can see taking it in stealth. BTW: I forgot to mention, you have to be Neutral Good as an Elven Bard.
    As to the poetry, it does allow for extra affects and of course earns extra experience.
    I'm happy with your analysis of Thievish skills. Also Neutral Good is fine by me!

    Quote Originally posted by glee
    That's all very well for stylish wordsmiths like Malacandra.
    I can just about manage "I wandered lonely as a cloud - because I read my poem aloud" :ugeek:
    Quote Originally posted by What Exit?
    I can't help you with this part. You won't lose experience, but Malacandra did earn a lot of bonus XPs for his barding.
    Just to verify, did notice that I allow Dunedain Ranger/Bards? You go to 10th as a Ranger and then become a Bard.
    Malacandra thoroughly deserves the bonus XP. I'll have to shine somewhere else...

    I did notice the Dunedain option, but 10th level is a loooong way away...
    My motto is "Never apologise, never explain."

    Sorry, I should say that I got that from Colin Hoult...

  49. #49
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Bah! I am a Paladin! I shall help you compose great Rhymes!
    I have Wined and Dined with Kings and Queens, yet also eaten meager Franks and Beans!
    You shall never be without a rhyme or does that remain to be seen?

    I once knew a Thief from Nantucket,
    Who spied such fine jewels in a gold bucket,
    He could not help but reach to pluck it...

    *So I struck the heathen down with my BASTARD SWORD!
    The End!

    *Alternate actual Rhyme: As for my Sword, he forgot to duck it!
    "Dude, your statistical average, which was already in the toilet, just took a plunge into the Earth's mantle." ~ iampunha

  50. #50
    Oliphaunt
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    Default Re: Middle Earth D&D Game on Domebo: FA63 Setup Thread.

    Quote Originally posted by RoOsh
    Bah! I am a Paladin! I shall help you compose great Rhymes!
    I have Wined and Dined with Kings and Queens, yet also eaten meager Franks and Beans!
    You shall never be without a rhyme or does that remain to be seen?

    I once knew a Thief from Nantucket,
    Who spied such fine jewels in a gold bucket,
    He could not help but reach to pluck it...

    *So I struck the heathen down with my BASTARD SWORD!
    The End!

    *Alternate actual Rhyme: As for my Sword, he forgot to duck it!
    This is most comforting.
    Since I am worse than Malacandra, but better than RoOsh, I must be an average poet!
    My motto is "Never apologise, never explain."

    Sorry, I should say that I got that from Colin Hoult...

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